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Dragon Lords


Tarbanger

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Second shot at this! Please feel free to toss out some more C&C

Dragon Lords

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Battle Brother of the 3rd Company

Origins:

The Dragon Lords were created as part of the 25th founding 700.M40

The Dragon Lords serve as a first line of defence against incursions from the eastern fringe of imperial space. Most known for their QRF (Quick Reaction Force) capabilities sending small strike forces to vanguard the arrival of a full battle company. With a successful history of delivering vengeance to Dark Eldar pirates and crushing Necron forces before they have time to dig in, the Dragon Lords have been a boon to the settled worlds beyond Imperial space.

Homeworld

Pre- 998.M41

The Dragon Lords were founded on and recruited from the Death class planet Erwynn's World. Erwynn's World is a harsh and unforgiving place to inhabit as all Death worlds are. The atmosphere is extremely thin so the temperature fluxuates dramatically from day to night, the average temperature on the surface during the day is +200 degrees Fahrenheit while during the night it plummets to -70 degrees Fahrenheit. If that wasn't enough to harden the Erwynnians there are several reptilian species that resemble the dragons told of in legends that are fiercely territorial and even capable of spitting bio-plasma when attacking. Having a relationship with their former kinsmen alike to that of the Salamanders and Nocturnians, they are not so much aloof gods as stalwart guardians.

998.M41

During a quiet time along the fringe a few veteran sergeants were running exercises while carrying out routine patrols of the more isolated settlements, when they came across a slaughter that echoed of the probing attacks experienced across the southern edge of the fringe two centuries earlier. The Tyranids had found Erwynn's World.

Two days after the sergeants reported in from their patrol the shadow fell on the world. The Chapter used the advanced warning of its veterans to prepare their defences. It was almost enough. The world being beyond the reach of imperial forces couldn't muster the orbital defences that aided Macragge two centuries earlier. After over a week of wave after wave assaults on the settlements the Chapter Master ordered the evacuation of their kinsmen, dedicating the 3rd and 8th companies to the effort. Passing on the trappings of his station to his greatest warrior, Lexxon Tarock Captain of the 1st Company, the Wyrmlord issued his final order, evacuate with the civilians and avenge their doomed world. This would have been an impossible order if not for the heroic arrival of the 5th and 9th Companies from their deployment as QRF.

After a quick assessment of the situation, Captain Voshun of the 5th directed the 9th Company to strike the heart of the hive fleet while his forces scrambled into their drop pods to assist the ground forces. The 9th Companys’ strike was more successful than could have been hoped for. The squads they launched into what they identified as the hive fleets capitol ship wreaked havoc within. Sacrificing themselves to disrupt the Hive Minds control over it’s xenos minions.

With the Hive Mind distracted with its own defence the mindless servants of the swarm lost all semblance of organisation. It looked as if the five Companies, 1st 3rd 5th 7th and 8th, would make good on their escape. But the diabolical Hive Mind had one more obstacle for them to overcome, the great disturbance in the warp caused by the shadow in the warp. When they traversed into the warp the part of the fleet escorted by the 8th company was pulled in a million directions all at once. If that wasn't enough the rest of the fleet was thrown hundreds of light-years off course, deeper into the eastern edges of space.

Post-998.M41

After the decimation of their planet to the Hive Fleet Kraken the battered remnant of the chapter and the fleet of survivors they managed to evacuate, have become a Fleet based force. Recruiting from within the fleet and from worlds they save from Xenos forces, the Dragon lords travel the eastern fringe to deliver aid as quickly as possible to worlds under threat while hunting splinter fleets.

Combat Doctrine

Reports from Imperial Guard regiments say that watching the tactics of the Dragon Lords on planetary deployment is like observing a complex synchronised dance, where the tactical withdraws and advances makes enemies the unwitting partners in this dance of death. Only the most experienced and inventive field commanders recognize the genius behind the seemingly random movements of their forces. Without discernable pattern their forces will withdraw only to be replaced by withering fire from support units or another squad along the flank of their foes. Before the opposing force has time to reorient themselves to face the new threat the Dragon Lords have moved on to their next target. Or when the foe thinks it’s getting wise to the Dragon Lords tactics and ignores the next round of attacks, the marines spear into their foe obliterating them for their overconfidence.

During boarding actions the Dragon Lords press the attack with fluid leapfrog advances, half the force laying down decimating fire while the rest of their brothers plow through anything before them.

Their tactics are dependent on relentless ranged doctrine. The Dragon Lords boast some of the most disciplined riflemen of all the space marines, they stagger their reloads so that no more than two marines per squad is reloading at the same time. This creates a relentless wall of fire more commonly dished out by heavy bolters.

This is not to say they are incapable of close quarter combat. To say the Dragon Lords are dirty fighters hand to hand is an understatement, they view war for what it is and don’t try to pretty it up by fighting honourably. They strike with a tempered fury, never exerting more energy than required, and they target the most delicate parts of their opponents’ anatomy.

Primarily faced with the threat of Necron "resurrections" the Chapter has gained an affinity to plasma weapons. After the death of their world to the Tyranids, they adapted their arsenal to include a significant number of flamers.

Due to the reduced number of full fledged Battle Brothers, the chapter more often than not deploys equal numbers of scouts as their more senior bothers. With their lack of heavy armoured support the Dragon Lords have also increased the number of devastator squads deployed for campaigns.

Organisation

The reduced ranks formerly followed the Codex Astartes, with ten companies of ~ 100 battle brothers each. Now there rests only a fraction of veterans from the 1st Company, the 3rd company, half of the 5th company, and the 7th company, but with a slew of scouts under the watchful eyes of Veteran sergeants.

Chapter Command

Wyrmlord Lexxon Tarock

Chapter master

Honour Guard

Land raider

1st Company

Veteran Company

Captain Tak'Lor

Command Squad

Veteran Brothers

1 Dreadnaught

3rd Company

Battle Company

Captain Cordock

Command Squad

Battle Brothers

2 Dreadnaughts

5th Company

QRF Company

Captain Voshun

Battle Brothers

7th Company

Reserve Company

Captain Legos

Battle Brothers

10th Company

Scout Company

Chaplain Regthor

Veteran Sergeants

Whelplings

Beliefs

The Dragon Lords value the lives of the servants of the Emperor above all else, they often deploy squads to support small communities that most Chapters would declare unworthy their efforts. The self sufficient nature of their world has dictated that every Battle Brother be able to repair and maintain their own arms and armour. This has been a boon following the death of their world, only a handful techmarnines escaped the Hive fleet and they are nearly overwhelmed by the maintenance of the fleet. The great dragons of their homeworld were a source of so much to aid their survival, foremost of this was the adamantium hard bones that made their tools which lasted for generations without sign of wear. These bones are a signature mark of their Chapter substituted in where precious metals are used by other chapters, even used as parts of the weapons, a helm crafted entirely of this Wyrmbone signifies veteran status within the chapter.

Geneseed

The source of the Dragon Lords gene-seed gene-seed is from the banks of the Salamanders Chapter, they pay homage to Primarch Vulkan although they do not participate in the in the Salamanders Promethean Cult, they had taken to the practice of dedicating their service to the Emperor and Vulkan but since the death of their world they've dedicated their lives to honouring the memory of the greatest warrior the chapter has ever seen, the last Chapter Master Tarsolt Wyrmlord. The one responsible for the chapters’ very survival. They share the Salamanders regard for human life and a quirk of their Occulobe causing the eyes of their warriors to blaze with an icy blue light.

Battle Cry

Chaplain Regthor raises his Crozius.

"The fury of the Wyrmlord rages!"

The squads under his command roar

"Let us rain it upon the heretics!"

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Well, I guess I get to go first. Prepare for imminent destruction.

 

If you have not, read the guide to DIYing, stickied at the top of the page, or search for Octavulg's Octaguide.

 

The Dragon Lords were created as part of the 25th founding 708.M40

 

Do not give a specific date to a Founding. We don't know the exact dates of most of the Foundings.

 

The atmosphere is extremely thin so the temperature fluxuates dramatically from day to night, the average temperature on the surface during the day is +200 degrees Fahrenheit while during the night it plummets to -70 degrees Fahrenheit

 

I cannot claim to be much of an authority on science. The only thing I can think of is a desert, which is extremely hot during the day and extremely cold at night. I would think with a thin atmosphere you would have other problems to worry about, like radiation or getting enough air to breathe.

 

During a quiet time along the fringe a few veteran sergeants were running exercises while carrying out routine patrols of the more isolated settlements, when they came across a slaughter that echoed of the probing attacks experienced across the fringe two centuries earlier. The Tyranids had found Erwynn's World.

 

Okay... getting your Chapter :cusspwned is not necessarily a bad story hook. But it has been done over, and over... and over. I have lost count of how many Chapters in the Liber getting their arses kicked at some point. I've gotten really tired of reading about it. You would think with all the Chapters getting owned the Imperium would have fallen apart long ago.

 

Equipped and trained primarily to face the Ancient Necrons, the Dragon Lords prefer Plasma weapons over other special weapons

 

Necrons are a relatively new threat, appearing in the last 300 or so years. If your Chapter has been around since M40, they were probably not created to fight Necrons. Also... I get really wary of Chapters "created specifically" or specializing in fighting certain enemies. Since Astartes are supposed to be able to fight anything they come across.

 

Organisation

 

You don't have to tell us exactly how many Marines you have and what vehicles go where. It's just extraneous stuff that takes up space.

 

Also... If you have only four understrength Companies and four Techmarines, you are probably on the way to becoming extinct.

 

The source of the Dragon Lords gene-seed is unknown, they don't pay homage to any specific Primarch,

 

No. Just don't do it. There are many reasons why, but don't do it.

 

There are only nine Primarchs to pick from, many with distinct genetic quirks. Just pick one and go with it.

 

CWC

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^_^Thanks CantonWC,

 

Necrons are a relatively new threat, appearing in the last 300 or so years. If your Chapter has been around since M40, they were probably not created to fight Necrons.

 

I did read the DIY and must not have noticed the specific date reference, as for being created to face the new Necron threat I used the timeline for the 25th founding.

http://www.bolterandchainsword.com/index.p...howtopic=124020

 

If you have a more official timeline I'd appreciate the reference.

 

I would think with a thin atmosphere you would have other problems to worry about, like radiation or getting enough air to breathe.

 

The Radiation and low oxygen of the planet were a couple of the things I cut out. Both of those extreme risks are lessened due to the low altitude of their settlements far below the "surface". I figured these would be overly specific details.

 

As for the getting plowed by the nids, really it was one of two options I had for how I wanted my chapter to deal with the threat, the other being an extreme holdout for years against the invasion force set against it. I figured having a chapter limp away was less pretentious than single handily holding back the swarm. If this is acceptable I'd gladly turn my chapter from a gimped force to immortal heroes of the eastern fringe.

 

If you could get back to me for that bit I'd appreciate it, as for the rest I'll do some more research and edit as appropriate

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The atmosphere is extremely thin so the temperature fluxuates dramatically from day to night, the average temperature on the surface during the day is +200 degrees Fahrenheit while during the night it plummets to -70 degrees Fahrenheit

 

I cannot claim to be much of an authority on science. The only thing I can think of is a desert, which is extremely hot during the day and extremely cold at night. I would think with a thin atmosphere you would have other problems to worry about, like radiation or getting enough air to breathe.

 

 

Actually, there is a place like that in our Solar system in fact, about 3-5 days travel from the earth. It's called the Moon.

The Moon have an extremely thing atmosphere and like all of open space fluxuates widely between extreme temperatures. (Though to be entirely correct on the Moon it gets even colder.)

 

 

...and boast more Sternguard Veterans than most any other Chapter.

 

Don't mention specific table top units unless they are a vehicle of some sort like Land Raider. Say that they boast more veterans with an penance for range combat or something like that instead.

 

 

 

Like the colour scheme. -_-

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I did read the DIY and must not have noticed the specific date reference, as for being created to face the new Necron threat I used the timeline for the 25th founding.

 

Very well then, in regards to the Necrons. I am however still wary of a Chapter "created specifically" to fight someone. Astartes are supposed to be ready for all comers.

 

As for the getting plowed by the nids, really it was one of two options I had for how I wanted my chapter to deal with the threat, the other being an extreme holdout for years against the invasion force set against it. I figured having a chapter limp away was less pretentious than single handily holding back the swarm. If this is acceptable I'd gladly turn my chapter from a gimped force to immortal heroes of the eastern fringe.

 

It's a delicate balance. I'm just saying I've gotten tired of reading about Chapters that get their asses kicked, usually in some not so subtle attempt to show they're not Mary Sues.

 

Another thing... Many Chapters set up some sort of story line like this, and more often than not it does not tell me anything at all about what the Chapter is like as people. It's basically superfluous.

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Thanks Scytha and Canton

 

As for getting their asses kicked, sorry you've heard it so many times but I tossed it around in my head and though I'm not trying to underpower or play up the chapter as an underdog, it was the best fit to the whole contact lost dealy in the 5th C:SM.

Well that along with the 5th edition rule book showing a tendril of hive fleet Kraken passing directly over the world.

 

I'll spend some time refining the story and take another crack at editing it up again.

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