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I need ideas on how to deal with a Stormraven with a Furioso Dreadnought zipping across the board and deploying and assaulting me with blood talons. I cant decide what my general strategy should be against such a list. Has anyone dealt with this yet and what has been the result of their attack?
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I need ideas on how to deal with a Stormraven with a Furioso Dreadnought zipping across the board and deploying and assaulting me with blood talons. I cant decide what my general strategy should be against such a list. Has anyone dealt with this yet and what has been the result of their attack?

 

Pretty much anything with AV11 or higher is a fairly reliable way of stopping Blood Talons in their tracks. Predators and Dreadnoughts with fists may help you a lot.

 

As for the Stormraven.. well.. It's similar to IG Valkyries. I've noticed that my Valkyrie is often really difficult to shoot down, so you may just have to focus on dealing with the dreadnought first.

 

If he Deep-Strikes his Stormraven in and sends it at you right away, a Rune Priest with Tempest's Wrath ought to help you.

 

If the Stormraven is toting Lascannons or melta weapons for busting tanks, Storm Caller and popping smoke might help you keep your tanks alive so they can tackle the Dreadnoughts and keep them away from your infantry.

I need ideas on how to deal with a Stormraven with a Furioso Dreadnought zipping across the board and deploying and assaulting me with blood talons. I cant decide what my general strategy should be against such a list. Has anyone dealt with this yet and what has been the result of their attack?

 

Yep, intercept that Furioso with one of your Dreadnoughts with a Wolf Tooth Necklace. Even though his WS is better than yours, you'll still be hitting him on 3+. You'll cream him with S10 attacks, while he'll struggle with S6 against you. If you get to go first, move up and pop Smoke, to help protect your Dread from the incoming Stormraven firepower. A Lone Wolf with Storm Shield and Chainfist is good for intercepting, too. He might destroy the Furioso, but if he doesn't, he can buy you time to move things around to focus your firepower on the Furioso without losing a whole Hunter Pack to it.

 

Valerian

I play logan wing, have encountered a storm raven 4 times and have blown it up 4 times, krak missiles seem to do the trick for me, although combi melta's have also helped (yes I know I dont get the extra dice at half range, but it is a str 8 ap 1 shot), combi plasma have effected it too.

 

Now, for the dread, My storm raven opponent carries some death company with a chaplain, and a death company dread with talons. they both usually cream a squad when they show up, but then I destroy his dread at range (once during combat with his dread I immobilised it, then failed my moral check and ran away, only to shoot it my following turn :D ).

 

The furiso having armor 13 might be a head ache, needing 6's with str 8 to penetrate it, but I'm sure melta will help there too.

 

To be honest, it would help if you posted your list, or what sort of list you would aim to play. I dont use long fangs, but I'm sure these guys would help (5krak missiles mess up most armour 12 vehicles). Having dealt with an imperial guard army using several valks, its generally not a stress to blow them up (although I have no vehicles but drop pods, and he generally only kills a few termies with his lascannons).

 

Also I dont see why moving flat out is great (apart from redeploying the vehicle 24 inches), sure you get a 4+ cover save but it just means that glancing shots will kill it on a 6 due to immobilising it, and penetrating shots will kill it on a 4+.

I need ideas on how to deal with a Stormraven with a Furioso Dreadnought zipping across the board and deploying and assaulting me with blood talons. I cant decide what my general strategy should be against such a list. Has anyone dealt with this yet and what has been the result of their attack?

 

Yep, intercept that Furioso with one of your Dreadnoughts with a Wolf Tooth Necklace. Even though his WS is better than yours, you'll still be hitting him on 3+. You'll cream him with S10 attacks, while he'll struggle with S6 against you. If you get to go first, move up and pop Smoke, to help protect your Dread from the incoming Stormraven firepower. A Lone Wolf with Storm Shield and Chainfist is good for intercepting, too. He might destroy the Furioso, but if he doesn't, he can buy you time to move things around to focus your firepower on the Furioso without losing a whole Hunter Pack to it.

 

Valerian

 

Valerian got it right. Furiosos have a higher WS, but Blood Talons take away strength in order for their blades to spin fast enough to mow down infantry. If he charges it into you, your Dreadnought will have a prime chance to make excellent use of his Str10 fist. One of my Dreads was in this situation and promptly slammed his big fist through the Furioso's sarcophagus.

Running a twin raven, twin furioso w/ Talons, EA and Meph i can tell you first hand that they will tear through anything that doesn't have an invulnerable save. When i played wolves today, and destroyed him he blew up one of my furioso's in combat with arjac. Even with AV 13 Arjacs thrown hammer or his CC Attacks will nail them.

 

I can also say that Ravens are not as frail as you think. The way i run mine is if i have first turn i deploy on table and boost. If i do not have first turn i shall reserve and Boost on. On thursday evening i played a very good wolves player, your own Stormbrow II and he had conceded both games we played on Turn 3. Through those 2 games and 50+ rockets and autocannons all he managed to do was explode 1 raven and immobilise the other. And that was in the second game but it didnt matter to me as the ravens were already where they need to be. What Stormbrow''s reckoning is, is that if you do not take them down first turn its pretty much game.

 

Now my Raven list is running at 10 Wins/ 0 Draws/ 1 Loss. 5 of those wins was against wolves, 3 Against Stormbrow's wolves, 1 against another friends, and the 5th one today against another buddy of mine. The one loss also came from Stormbrow's wolves and that was when he managed to tear down both ravens when they were only mid field which meant my main CC force were sitting ducks.

 

I have another game against ANOTHER buddies wolves on thursday night and he is running double raider so should be a much different game to the others ive had.

 

If ye're interested my list is:

 

Meph

Honour Guard w/ 2 Power Fists/SS, 1 Lightning Claw/SS

Furioso w/ Talons, EA

Furioso w/ Talons, EA

Sanguinary Priest w/ Jump Pack

Assault Squad w/ Hammer, 2 meltaguns

Assault Squad w/ Fist, 2 Meltaguns

Storm Raven w/ Melta, Assault Cannons, EA

Storm Raven w/ Melta, Assault Cannons, EA

It al depends on your list. I would suggest keeping your troops in there transports until you have killed the dreads. Arjac is generally a star against BA, (he is the only real dependable way of taking out mephiston if you run him with a rune priest) Wolves can be incredibly shooty i mean 15 missile launcher shots with whilst splitting fire is going to cost you a little over the cost of 2 storm ravens and will kill 2 dreads in one turn most of the time. Furioso dreads are hard as nails so try not to get into combat with them. tempest wrath is a nightmare for skimmer as well and as aot of BA players take a libby as there make sure you take a rune priest as he will make the libby redundant for alot of the game whilst making your opponent think twice about getting to close with his expensive stormraven.

I think the Storm Raven and Dread combo are like any other hard and fast combo in 40K.

 

Offensively, your list needs:

i] Long range anti-tank.

ii] Long range anti-infantry.

iii] Short range anti-tank.

iv] Short range anti-infantry.

 

This makes it an all rounder list and should not get into trouble against any foe. At below 1500 pts, it becomes hard to have a balanced list and doesn't take much to remove a particular element from it, making it easier to lop-side the game.

 

Wolves get LRAT from missile launchers, tl auto cannons and living lightning. These hit the SR from afar. Points wise, Las cannons [barring on lasplas Razorbacks] are not great value in terms of bang for buck.

Delightfully, these also double up for LRAI shooting, handy when you face foot horde like Guard, Orks and Nids.

 

SRAT comes from multi-meltas, melta guns, plasma guns and assault cannons.

When the enemy is in your face, like a Taloned Dread, you really need MELTA to get rid of it. Otherwise, he is into your units.

Plasma guns and assault cannons are no worse than the LRAT weapons at killing Armour, and so should be used. However, don't expect them to rescue you reliably.

 

SRAT also comes in the form of mêlée weapons. s8 powerfists are very good against av10 but generally have a hard time of it against walkers and av14.

Chainfists are good, averaging 15 on the penetration rolls and so are useful against the things that s8 power fists fall down on.

s10 weapons are great. The extra 2 strength really makes a difference and whilst not as good as a chain fist for vehicles, is better against men.

 

Krak grenades also work well against transports but, much like the s8 power fist, are not really great for fighting Dreads and are probably in use because it managed to assault you.

 

SRAI is basically all the things your infantry carry and is reasonably obvious.

 

Nicely, your lasplas Razorbacks can, if they are in no danger whilst sitting still, can pump 2-3 high strength shots into men at up to 24". Handy considering they are primarily armed for APC and heavy infantry killing ~ Mega nobz, FNP Marines, Monstrous Creatures, etc.

 

Heavy flamers on regular Dreads [ie, not the Rifleman variant] and Speeders are very handy against all infantry [even TEq and MC] and APCs.

 

+++

 

If you include these categories in your list, you 'should' be able to deal with anything and not get a nasty surprise from not having the right tools for the job. :angry:

 

Shoot LRAT at the Storm Raven as soon as possible.

If destroyed, target the Dread likewise.

 

If not destroyed, target the Dread when it lands [can it assault when it deploys?] with your SRAT stuff.

 

That is basically it.

 

So, hopefully, the tools you need are in your list and your target priority is clear. Now what can you do after that?

 

Mech up.

 

APCs don't just stop small arms fire from killing your Marines. They also:

 

1] make you more mobile.

2] stop you from getting charged.

3] allow you to deploy from the access points in a manner that best suits you.

 

You being mobile makes it harder for the Dread to catch you, even if you haven't popped the SR.

 

If you are still in the APC, the Dread can only assault it.

 

When the Dread pops it [perhaps with a Mg], you deploy on the far side of it. Thus making it harder to assault your much squishier squad. Then you can at least get off a MELTA shot or two on the brute.

 

Try not to assault it unless you have proper s10 weapons or chain fists. Trying to hit the thing with an s8 fist that strikes after it is not worth gaining an extra attack over, considering how many Marines you'll lose. However, you might be able to multi-charge it with >10 Marines and get lucky. Otherwise, don't risk it.

 

Hopefully I have been helpful :D

how about a land speeder armed with a multi melta? ;) circle around the stormraven to get a rear shot!;)

 

1.) The Storm Raven has Melta protection I.E you do not get the extra penetration D6

2.) The Storm Raven has Armour 12 ALL Round.

how about a land speeder armed with a multi melta? ;) circle around the stormraven to get a rear shot!:D

 

1.) The Storm Raven has Melta protection I.E you do not get the extra penetration D6

2.) The Storm Raven has Armour 12 ALL Round.

guess i'm not familiar with the stormraven

A Dreadnought will not survive the shooting phase after a Stormraven flies and drops its cargo, because it has twin-lined melta that can shoot with Power of the Machine Spirit, thus zappin your Dread in the face, just saying. This is where Fenrisian wolves screens become super-duper useful. 15 of them on bike bases will be able to protect your line of defense from assault. Sure they'll die, give up a kill point but then you'll be able to shoot and assault as much as you want.

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