Gentlemanloser Posted February 21, 2011 Share Posted February 21, 2011 Well, the first comes form a friend of mine, who told me today I better not try to pull this ^_^ on him. :angry: After that, it got me thinking about other ways of using Mordrak. 1: Attach Stern to Mord. DS first turn without scattering so that Stern is 1" awat from as many enemy troops as posible. Run Mord and any Ghost Termies. Leave Stern where he is. In the Assault Phase (note is doesn't say Stern must be locked in CC) use Sterns Zone of Banishment to First turn remove form play as many of your opponent as you can. Evil. 2: Attach a Libby (with a Teleport Homer) to Mord and his Ghost Knights. After DS (which from reserves comes before the Movement Phase) use the Libby's 'Summoning' Power to pull a unit from your deployment zone to exactly where you want them (due to Mords no scatter and the Libbys TH). I expect there will be some RAW discussions aobut the Libby's TH not working with 'Summoning', but there's got to be a reason he's allowed to take one. :lol: If only it was a *locator beacon* /sigh. Any more fiendish tricks with Mordrak? Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/ Share on other sites More sharing options...
Seahawk Posted February 21, 2011 Share Posted February 21, 2011 Neither works (according to the BRB and leaked stuff). In the first, Stern is still part of the unit. Sure, you can run him away from the ghost knights so that you'll have only 1-2 friendlies in the kill zone, but you're still sacking too many expensive models for a variable (and potentially small to nil) return. In the second, teleport homers only work with teleporting, as it's stated in various codexes. You would need a locator beacon (such as on a Storm Raven). Also, Mordrak would not make any unit not scatter, only his and only on the first turn. So, the unit will still scatter, potentially very poorly. Lastly, it simply isn't possible because the unit isn't even on the table at the start of the movement phase; they're arriving from reserve. Every other instance of this wording has ruled the item/power/whatever isn't usable until the next turn. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2666727 Share on other sites More sharing options...
Gentlemanloser Posted February 21, 2011 Author Share Posted February 21, 2011 Neither works (according to the BRB and leaked stuff). In the first, Stern is still part of the unit. Sure, you can run him away from the ghost knights so that you'll have only 1-2 friendlies in the kill zone, but you're still sacking too many expensive models for a variable (and potentially small to nil) return. ?? You're gonna be using Mord anyway. The idea is not for Stern to leave the group, but for you to place him 1" away, exactly where you want, so his Zone will hit for most effect, first turn. Running is just to get some friendlies out of the way. It's a variation on using Dante to drop a Vortex Grenade. :D In the second, teleport homers only work with teleporting, as it's stated in various codexes. You would need a locator beacon (such as on a Storm Raven). Also, Mordrak would not make any unit not scatter, only his and only on the first turn. So, the unit will still scatter, potentially very poorly. Lastly, it simply isn't possible because the unit isn't even on the table at the start of the movement phase; they're arriving from reserve. Every other instance of this wording has ruled the item/power/whatever isn't usable until the next turn. Well, there must be a reason the libby can take a Teleport Homer. I think it's an oversight that will be corrected. Let's run with him either having a Locator Beacon, or Summoning working with a TH. Ah, I get what you're saying about the TH not being on the board at the start of the turn though. Hmmm, oh well. Looks like sumoning works best from inside a Stormraven with a Locator Beacon. :) Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2666918 Share on other sites More sharing options...
Zhukov Posted February 21, 2011 Share Posted February 21, 2011 You can only leave a squad as an IC in the moving phase I'm afraid, so idea 1 isn't an option. (well at least not a good one haha) At least I got the idea that you want to make him leave the squad in the shooting phase... If not no problem ^^ Even then though; it's just not an efficient move. Way too many variables, the most important one assuming your oppenent let's you hit important models with it: won't happen most of the time against capable players. (bubblewrap and stuff like that) Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2666992 Share on other sites More sharing options...
Gentlemanloser Posted February 21, 2011 Author Share Posted February 21, 2011 He doesn't need to leave the Squad. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2667023 Share on other sites More sharing options...
Oiad Posted February 21, 2011 Share Posted February 21, 2011 Here's being a Scrooge again; doesn't planning tactics or army lists seem like getting too ahead of ourselves? Many of the more minute details could have been changed in the final revision... Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2667024 Share on other sites More sharing options...
Gentlemanloser Posted February 21, 2011 Author Share Posted February 21, 2011 What else is there until the next leak? It's a long time till April! :D I've already made a couple of 2K lists to see how the proposed leaks look like. :devil: Edit: More Mordrak questions (and personal revelations!). He doesn't need a unit of Ghost Knights. ;) He's still an IC and can be attached to any squad. And will DS first turn with whoever, without scatter. I'm now seriosuly consideing Using him on his own, attaching him to a Squad of Paladin (with maybe a second HQ, Brotherhood Champion most likely) and DSing that without scatter first turn... The million dollar question is; Does he still summon a free, base costing Ghost Knight when wounded, if he doesn't start as the upgrade character attached to one? Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2667029 Share on other sites More sharing options...
Oiad Posted February 22, 2011 Share Posted February 22, 2011 True, hopefully he'll maintain much of his unique role while retaining that minimal price-tag. *crosses fingers* Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2667142 Share on other sites More sharing options...
Brother Dylan Posted February 22, 2011 Share Posted February 22, 2011 I'm not to familiar with the scout move, but with the personal teleporter upgrade dreadknights can use the 30 move during the scout phase and pull off a turn one assault. Not directly related to Mordrak but he is a gm so he can do this. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2667173 Share on other sites More sharing options...
grimz Posted February 22, 2011 Share Posted February 22, 2011 Don't dreadknights start in reserve? Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2667397 Share on other sites More sharing options...
Ozybonza Posted February 22, 2011 Share Posted February 22, 2011 He doesn't need a unit of Ghost Knights. ;) He's still an IC and can be attached to any squad. And will DS first turn with whoever, without scatter. Sorry to burst your bubble, but no, he isn't an IC. He doesn't have the "Independant Character" special rule so you can't attach another squad to him. You could however attach another IC to him with or without ghost knights, as when he is run on his own, he is essentially a one man squad. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2667455 Share on other sites More sharing options...
Gentlemanloser Posted February 22, 2011 Author Share Posted February 22, 2011 >_< Grrr.... First to the Fray: <snip> Mordrak and any unit he accompanies /sigh By any I gues that actually meant his Unit of Ghost Knights only. Oh well. ;) Edit: Makes sense though. It solves the issues of Taking Mord with a small unit of Ghost knights, those units being killed, he joining anothe runit, taking a wound, and another Ghost Knight appearing. If I actually read his stuff properly, I'd have caught; he reverts to being a single modle unit in his own right Too much to ask for I suppose. :( but with the personal teleporter upgrade dreadknights can use the 30 move during the scout phase Scout Move can't take you closer than 12" anyway, so the 30" move would generally be wasted on a Scout Move, especially as you could have your normal 12" move there. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2667494 Share on other sites More sharing options...
- 7eAL - Posted February 27, 2011 Share Posted February 27, 2011 What else is there until the next leak? It's a long time till April! :blush: It's not a long time till April. Printing takes more than two months, so what we know now should be correct, if not necessarily complete. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2672712 Share on other sites More sharing options...
Oiad Posted February 27, 2011 Share Posted February 27, 2011 In terms of when the leak was actually taken, while much speculation has suggested it was sourced from a version from 5-6 months back some believe it could have been scanned from as early as Q4 2009. If true, it opens up the possibility of more significant changes. I guess we'll find out for sure within the next month or so. EDIT - Updated due to new information. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2673474 Share on other sites More sharing options...
synack Posted March 1, 2011 Share Posted March 1, 2011 My idea is to run Mordrack, a couple Ghost Knights and a Librarian with Warp Rift. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2674883 Share on other sites More sharing options...
Gentlemanloser Posted March 1, 2011 Author Share Posted March 1, 2011 B) That's the killer! Much more controllable than Stern. Making any vehicle take an auto Pen hit is just gravy. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2674907 Share on other sites More sharing options...
BertyBottyBiter Posted March 4, 2011 Share Posted March 4, 2011 A penetrating hit with -1 on the damage table :-( Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2677992 Share on other sites More sharing options...
Sir Clausel Posted March 4, 2011 Share Posted March 4, 2011 Sorry to burst your bubble, but no, he isn't an IC. He doesn't have the "Independant Character" special rule so you can't attach another squad to him. You could however attach another IC to him with or without ghost knights, as when he is run on his own, he is essentially a one man squad. Im not so sure about that. He is a 1 man unit. With the Ghost Knights being a speciel upgrade he isnt necissarily to take. And IC cant join a unit that normaly consist of 1. Only if that one is IC to. Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2678654 Share on other sites More sharing options...
Gentlemanloser Posted March 4, 2011 Author Share Posted March 4, 2011 That's true. :P If you don't take a retinue of Ghost Knights (at least 1), another IC can't join him. If you take at least 1, then it's all good. Until the Ghost Knights dies. But at least you've DSed by then. ;) Link to comment https://bolterandchainsword.com/topic/223044-fun-with-mordrak/#findComment-2678662 Share on other sites More sharing options...
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