rangemaster Posted February 23, 2011 Share Posted February 23, 2011 so i have a footslogging army because i do not hide in "MhEtaL BaWKseS" aka rhinos. can i take a 10 man squad of grey hunters, get that second weapon and also take on the wolf guard leader? i do not give 2 :rolleyes: about rhinos because i have units to compensate while i footslog. is it possible to get 10 GH and a wolf guard then? also when i'm taking my wolf guard, for the purpose of force organization, do i form a wolf guard squad that i then break up before the game or does it count as part of the pack's own numbers? thanks sorry if this seems like a stupid question. Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/ Share on other sites More sharing options...
Lone Scout Posted February 23, 2011 Share Posted February 23, 2011 You buy your grayhunters as troops, you buy your wolfguard as elites and then attach them to your GH squad. Your wolf guard count as elites not troops. So as I understand your question you may have a 10man GH pack with 2 special weapons and have a wolfguard attached to that squad.(he can even be in termi armour) Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668625 Share on other sites More sharing options...
clanfield Posted February 23, 2011 Share Posted February 23, 2011 so i have a footslogging army because i do not hide in "MhEtaL BaWKseS" aka rhinos. can i take a 10 man squad of grey hunters, get that second weapon and also take on the wolf guard leader? i do not give 2 :rolleyes: about rhinos because i have units to compensate while i footslog. is it possible to get 10 GH and a wolf guard then? also when i'm taking my wolf guard, for the purpose of force organization, do i form a wolf guard squad that i then break up before the game or does it count as part of the pack's own numbers? thanks sorry if this seems like a stupid question. yes you can and yes you form the wolf guard from your list and at deployment attche them to given squads this make the squad 11 in ttal as you say there are no stupid questions brother good hunting Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668626 Share on other sites More sharing options...
rangemaster Posted February 23, 2011 Author Share Posted February 23, 2011 thanks guys much appreciated. this just made my packs' day! Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668633 Share on other sites More sharing options...
Wulfebane Posted February 23, 2011 Share Posted February 23, 2011 Just to make sure you don't come back to ask, you can't take a 2nd special weapon if you were to have 9 grey hunters and a wolf guard pack leader. Reason is because while the wolf guard counts as part of that pack for the battle, when purchased the wolf guard was/is part of the elite pack of guard and then attached afterward. You have to have a full 10 grey hunters prior to deployment in order to get that 2nd weapon. Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668644 Share on other sites More sharing options...
rangemaster Posted February 23, 2011 Author Share Posted February 23, 2011 Just to make sure you don't come back to ask, you can't take a 2nd special weapon if you were to have 9 grey hunters and a wolf guard pack leader. Reason is because while the wolf guard counts as part of that pack for the battle, when purchased the wolf guard was/is part of the elite pack of guard and then attached afterward. You have to have a full 10 grey hunters prior to deployment in order to get that 2nd weapon. right, that was why i was wondering if i could get the 10 gh and the wg because when i looked up the question, only found results about 9gh and 1wg are not allowed to get 2 special weapons. thanks for clarification/ doublecheck. btw what is good second weapon? i got meltas on my 3 (soon may be 4) GH squads. should i take plasmas, or flamers, or more meltas? or go for a power weapon/fist? Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668660 Share on other sites More sharing options...
Adarul Greystalker Posted February 23, 2011 Share Posted February 23, 2011 Regarding special weapons, meltas or flamers are best for squads that you want to charge into close combat with. Of the two, flamers perform a job very similar to that which can be achieved by the grey hunters in close combat - that is, inflicting many strength 4 hits that ignore cover - so if you want to augment their ability kill infantry in cc, it's a good choice. The meltagun gives the pack an additional capability in that it allows them to kill armor with some reliability including vehicles that are difficult or impossible to kill with krak grenades. It can also instant kill troublesome T4 multi wound models. The meltagun gives the pack versatility while the flamer specializes them, and for this reason the melta is more common. On the other hand, if your squad is meant more for shooting from medium/close range and holding the line but not charging aggressively, plasma guns are a great choice. You'll want some power fists around to deal with really tough close combat enemies such as walkers, monstrous creatures, and very heavy infantry. I like to have these power fists in large grey hunter packs so they won't have to rely on other units and don't end up getting stuck in combat with tough enemies. Smaller packs or those that can rely on some support in this area don't necessarily need power fists. Power weapons in grey hunter packs are excellent and if you can take one I recommend it. Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668665 Share on other sites More sharing options...
Wulfebane Posted February 23, 2011 Share Posted February 23, 2011 I almost feel it's manditory for a WG pack leader to have either a combi-melta or powerfist (or both!) when joining a squad of Grey Hunters. But then again, I refuse to field footslog Blood Claws. It's either Skyclaws or Swiftclaws for me.. the cost difference between BCs and GHs seem inconsequential when compared to the stat/gear choices. Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668710 Share on other sites More sharing options...
Durfast Spiritwolf Posted February 23, 2011 Share Posted February 23, 2011 I almost feel it's manditory for a WG pack leader to have either a combi-melta or powerfist (or both!) when joining a squad of Grey Hunters. But then again, I refuse to field footslog Blood Claws. It's either Skyclaws or Swiftclaws for me.. the cost difference between BCs and GHs seem inconsequential when compared to the stat/gear choices. Oh there's nothing draws your opponents attention like 15 BC led by a WP heading his way on foot. It can keep even some experienced players distracted for a couple of turns and boy can they take some punishment! Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668869 Share on other sites More sharing options...
Muller Posted February 23, 2011 Share Posted February 23, 2011 As long as you take out that vindicator with meltabombs from the sneaky wolf scouts Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668938 Share on other sites More sharing options...
Ikken Posted February 23, 2011 Share Posted February 23, 2011 as an additional note , more because this has just came up in my LGS group , because when building your list the WGPL are part of the elite slots , they must be from a legal wolf guard unit , meaning you must have a wolf guard unit that starts out being at least 3 models , and that unit occupies an elite slot in the FOC even if they are all assigned to other packs and don't get fielded as an individual unit . Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2668974 Share on other sites More sharing options...
nurglez Posted February 23, 2011 Share Posted February 23, 2011 so you cant have 4 squads of grey hunters each with an attached wg, and 3 squads of scouts, because that would mean you have 4 elites... Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2669022 Share on other sites More sharing options...
Matt D Posted February 23, 2011 Share Posted February 23, 2011 so you cant have 4 squads of grey hunters each with an attached wg, and 3 squads of scouts, because that would mean you have 4 elites... 4 gh, 2 ws, and 1 wg pack is ok though. this is what i run in my footslogging list. Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2669035 Share on other sites More sharing options...
rangemaster Posted February 24, 2011 Author Share Posted February 24, 2011 sounds good. i might have 4 gh packs soon, i have 2 packs of 9 bloodclaws led by wolf guards: one pack charges, then the second wave backs it up. 2*40(+) attacks on the charge is a tasty notion. as long as the bc get at least one charge in, i feel they've paid for themselves. scouts are awesome but i like my wolf lord with his termi guards in an lr to charge into battle more. i have one pack of scouts and just recently saw the sniper rules and was like ZOMG! kinda sad they don't get shotguns anymore. quick side question relating to a second army. I want to start another army, nothing big just something to hone tactics with on a rainy day. living in seattle, i have a LOT of rainy days... but i can't decide between 3 armies. the tau, because their army is pretty diverse, looks cool and has weaponry, plus they seem pretty cheap point wise so i can make a massive army. the necrons, i have a necron lord that i bought for a friend because he was going to start 40k but then didn't. i'm drawn to the battleforce mainly and also the immortals (love heavy weapons) i would pretty much have a full army there. and last but not least the tyranids. i have 2 carnifexes because i love the massive creatures and i've magnetized them, as well as i also have 3 warriors. the battle force is more expensive and no longer comes with a carnifex which is a turn off, love carnies. thoughts? opinions? i've looked at battleforces and know the point values but does anyone know what are highlight weapons of each army as well as special rules? thanks Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2669846 Share on other sites More sharing options...
Wulfebane Posted February 24, 2011 Share Posted February 24, 2011 but i can't decide between 3 armies. the tau, because their army is pretty diverse, looks cool and has weaponry, plus they seem pretty cheap point wise so i can make a massive army. the necrons, i have a necron lord that i bought for a friend because he was going to start 40k but then didn't. i'm drawn to the battleforce mainly and also the immortals (love heavy weapons) i would pretty much have a full army there. and last but not least the tyranids. I don't know the special rules for them, but aesthetically, you have lolgundam force, terminator: rise of the machines, and starship trooper bugs. With tyranids, unless you have time to devote to them, have your drybrushing set ready. To me, there's really no individuality you can get out of 'nids aside from a diverse painting scheme which would apply to the whole army. ...that and they're icky. Tau are interesting in concept, but those suit just scream anime to me. I would personally field as many kroot and troop models as I could to avoid those battlesuits. Outside of that, they're a very crisp and clean looking army with lots of technical precision in their design. Versus Necrons which somehow have an organic feel despite being machines. Again, very clean and potentially diverse with the special characters and arranging color schemes around the corrosion of their metallic bodies. Getting away from Space Wolves, I'd say Necrons and Tau are as opposite you could get in regards to mentality and scheme, both in their own different directions. I was actually leaning toward building a small Necron army for kicks. Anyways, just my two cents... Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2669883 Share on other sites More sharing options...
rangemaster Posted February 24, 2011 Author Share Posted February 24, 2011 I don't know the special rules for them, but aesthetically, you have lolgundam force, terminator: rise of the machines, and starship trooper bugs. With tyranids, unless you have time to devote to them, have your drybrushing set ready. To me, there's really no individuality you can get out of 'nids aside from a diverse painting scheme which would apply to the whole army. ...that and they're icky. Tau are interesting in concept, but those suit just scream anime to me. I would personally field as many kroot and troop models as I could to avoid those battlesuits. Outside of that, they're a very crisp and clean looking army with lots of technical precision in their design. Versus Necrons which somehow have an organic feel despite being machines. Again, very clean and potentially diverse with the special characters and arranging color schemes around the corrosion of their metallic bodies. Getting away from Space Wolves, I'd say Necrons and Tau are as opposite you could get in regards to mentality and scheme, both in their own different directions. I was actually leaning toward building a small Necron army for kicks. Anyways, just my two cents... i had the same thoughts. i enjoyed anime and the tau seem cool because i used to be into gundam. but i would definatly field a lot of kroot because i like balanced armies. it's just my style: a close combat half of the army and a shoot from a far half. the nids would represent a pest problem for my wolves. that and i kind of like the ickyness. also in my book drybrushing is the only way to go. as for the necrons, do they get characters? i know the nightbringer and deciever but are there others? i like the cleanliness of it but feel i'd get bored soon with it... but now you mention characters, maybe it won't be so bad... see what i'm saying, i can't decide because each appeals to me equally. i can't afford to raise 3 armies with my wolves. i hope to grow something to be a good match to my wolves at around 3500 pnts or possibly more since i added logan and decided to run my ven dread as bjorn to free up elite slot. what would make a goof 4000 pnt army of those 3? Link to comment https://bolterandchainsword.com/topic/223190-answer-me-this/#findComment-2669915 Share on other sites More sharing options...
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