prenelf Posted February 23, 2011 Share Posted February 23, 2011 im going to be playing my friends imperial guard soon and need some advice on how to beet his armour he almost always uses two leman russ tanks a chimera and 3 sentinels i dont have much ranged to take it out. I have at my disposal two baals and a pred for ranged fire but thats it really i have melta and pf assault squads but im just wondering how ye counter IG mass volleys of fire and armour Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/ Share on other sites More sharing options...
Brother Nathan Posted February 23, 2011 Share Posted February 23, 2011 with some luck and good tactics. id outflank your baals and try to get rear shots at the tanks, armour 10 dosent last long against assault cannon firepower... then deepstriking with melta guns into the rear armour if you can but any side would do. damm even vanguard vets deeepstriking with a powerfist can do it... thing is you need to deploy something so they point the the tanks at and alow you to get at the rear, and this works best when you deploy at one side of the bord and hit half his army with most of yours. failing that if you still struggle get some multimelta attack bikes in there and rember to hug cover with everything... Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2669519 Share on other sites More sharing options...
Redfinger Posted February 23, 2011 Share Posted February 23, 2011 I would run a all DOA list, much like kirbs one listed on 3++, or you could go a blood hammer version, assaults squadsd, dev squads, Sang Guard and scouts.....With all the anti-av that guard brings, just dont bring any av targets and you have already frustrated much of his strategy, BA armies can still field an impressive foot based army. Ashton Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2669553 Share on other sites More sharing options...
ItchiBuh Posted February 24, 2011 Share Posted February 24, 2011 Drop pod with beacon, carrying an Ironclad Dreadnought with heavy flamer and a meltagun (Blood Angels can take them too, right?) You have a good chance of getting 1 tank in turn 1, just with that and also the Ironclad with force your opponant to focus on it or else it will rip apart anything close. With it's armor 13 it is not easy to get down, unless he have lost of melta vets. 2 Squads of Assault Mariens, with 2 meltaguns, can use beacon or just DoA. They get high chance of arriving in turn 2 and will almost always land within meltagun range. That should be another 2 tanks gone. Leaving you with points to use on long range AT (Lascannon or Missile Launchers). Hope this help you. Kind Regards, Rune Jensen Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2670125 Share on other sites More sharing options...
Brother Nathan Posted February 24, 2011 Share Posted February 24, 2011 no we dont get ironclads, we get furiso dreads, which are better. good point guard cant ever stratch them in cc a their powerfists are only str 6... Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2670128 Share on other sites More sharing options...
Brother Captain Kezef Posted February 24, 2011 Share Posted February 24, 2011 Dante + 5 SG with Inferno pistols = one dead tank per turn. Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2670178 Share on other sites More sharing options...
d503 Posted February 24, 2011 Share Posted February 24, 2011 Go DOA with podding dreadnaughts to melta/punch in tanks. 2 5 man vanguard veteran squads will be good - they can land and charge heavy weapon teams, and then engage line squads. take a whirlwind. Against guard you will have to clear an infantry squad off an objective in the middle of nowhere, guaranteed. Take a librarian with blood boil. Being able to kill the commissars out of line squads at range will win you the game. Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2670192 Share on other sites More sharing options...
shortysl Posted February 24, 2011 Share Posted February 24, 2011 Rhinos with Smoke Launchers. Leman Russ Battle Cannons scatter so there's no guarantee he'll be able to pop them. Get even a Tactical Squad with Krak Grenades into combat with his tanks and you're striking on the rear armour every time. You don't need any specialist tank-hunting weapons, just the speed to ensure that his almighty battle cannons only get a turn or two of firing before you're in amongst them. I play Imperial Guard in addition to my Dark Angels and believe me, there are few things that are more worrying than squads of Blood Angels in amongst our lines. Take a librarian with blood boil. Being able to kill the commissars out of line squads at range will win you the game. Apologies for the double post but how does this work? Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2670270 Share on other sites More sharing options...
prenelf Posted February 24, 2011 Author Share Posted February 24, 2011 thanks guys lots of good tips i will just have to see how it goes Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2670319 Share on other sites More sharing options...
death_incarnite Posted February 24, 2011 Share Posted February 24, 2011 also 5 stern guard vets with combi meltas will leave the leman pilots aww :) ing Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2670442 Share on other sites More sharing options...
4RC71C FOXX Posted February 24, 2011 Share Posted February 24, 2011 Rhinos with Smoke Launchers. Leman Russ Battle Cannons scatter so there's no guarantee he'll be able to pop them. Get even a Tactical Squad with Krak Grenades into combat with his tanks and you're striking on the rear armour every time. You don't need any specialist tank-hunting weapons, just the speed to ensure that his almighty battle cannons only get a turn or two of firing before you're in amongst them. I play Imperial Guard in addition to my Dark Angels and believe me, there are few things that are more worrying than squads of Blood Angels in amongst our lines. Take a librarian with blood boil. Being able to kill the commissars out of line squads at range will win you the game. Apologies for the double post but how does this work? The power causes one wound with no armour save to one model in the target unit. If the dice roll for the psychic test is low enough then the BA player chooses which model takes the wound: so if your lucky with it you can snipe a 1 wound no invun save model out of a unit, ie a power fist sarge, or in this case a commissar. FOXX Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2670453 Share on other sites More sharing options...
Kurb Posted February 24, 2011 Share Posted February 24, 2011 Has no one mentioned blood lance ? Link to comment https://bolterandchainsword.com/topic/223255-imperial-guard/#findComment-2670454 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.