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Let loose the Thunderwolves of war!


Sven Dragonfire

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Last week I finally used my unit of Thunderwolves in a game, not fully finished, but close enough. As an experiment I used the wolf with Frost Axe as a wolf Lord, to allow me to see how my wip Lord would fair on the board. After reading loads of comments about how good Thunderwolves are I couldnt wait to give them a try.

During the first couple of turns My opponent charged a Rhino forward and a unit of Death guard emerged just in front of an objective. After some shooting, in my turn I charged them with my Thunderwolves.

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After rollin six sixes among my rolls to wound the followers of Nurgle were slaughtered. So far so good. Well happy!

Then my opponent rolled for reserves and a greater Deamon crwls out of a 2nd Rhino in front of my Thunderwolves. Then just to really ruin my day Khârn and a unit of Iron Warriors dismount aswell. all ready to charge!

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My Wolves take some damage and dish a little out, but Khârn lops the head off an Iron warrior. Oh how I laughed.

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In the next round of cc Khârn kills 3 Iron warriors, Khârn is dispatched, the wolves win the combat and the fearless Deamon fails his armour saves and disapears into the warp. My opponent who has sufferred massive casualties accross the board concedes the game.

Got to admit I had massive good luck and my opponent had nothing but bad luck, but thats often the way the cookie crumbles.

Overral not a bad days work. Still not sure... Frost axe or Thunderhammer in the unit?? Think def Frost axe for Lord.

1) that is amazing on your sucess. congrats on whooping on those traitors scum

2) your pics are amazing

3) frost axe on the lord. the I5 is too important to waste. give the thunder hammer to a reg TWC whose I4 isnt a big deal.

 

WLK

Yay for:

 

-two painted armies

-Painted terrain/table

-PAINTED THUNDERWOOOOLVES!

 

Are those the Maxmini ones? They look very good.

 

3) frost axe on the lord. the I5 is too important to waste. give the thunder hammer to a reg TWC whose I4 isnt a big deal.

Kieran, would you say the same for a Wolf Lord in term armor? If so, I think I'll re-adjust my Wolf-Lord's armament..

Terminator armor is a tricky thing in my opinion. I like it, but once you put a Lord in it your options are limited severly...

i find he loses his effectiveness unless he goes with terminators, meaning a cheap transport is also out of the question. (i dont like to put him in GH packs as he prevents them from chasing a broken enemy.)

 

for my lord in termi armor, i usually give him saga of the bear, a thunder hammer and let him start slugging it out with the worst the enemy has. the reason for this is with a frost blade, or power weapon, we cannot buy a 2nd one of them for the attack bonus's so making a pure killing machine is out of hand. now making a HQ that can face down nearly anything in the game? thats awesome.

 

WLK

I second the wolf claw, Frost blade is lovely, Until you roll several 1's and 2's on your to hit dice, and your 6 attacks turn up 1 or 2 hits... A wolf claw lets you re roll hits, or wounds, and if you go for saga of the beast slayer against the big nasties you can re roll to hit and to wound, its wonderful!
Don't you get 7 attacks on the charge with a Wolf Lord with a Frost Blade/axe? 4 attacks base, 1 attack from Thunderwolf Mount, 1 from charging/counter attack and then 1 from having a frost blade and a close combat weapon?

Thank you for all the positive feedback, cant take credit for the terrain, its just a small selection of stuff we have put together at our gaming club. Its mostly full of historic gamers, but there are at least twenty of us now that are into 40k in a big way, though some of us have been playing since Rogue Trader. You can have a look at our site at www.sswg.co.uk , and some of the terrain we have put together for SALUTE and SELWYG.

 

Think Im going to go with the Frost Axe and Storm shield on the Lord as suggested by Wolf Lord Kieran, and give him Saga of The Beastslayer, I5 is too good to waste and the Frost Axe gives him st6, which is twos to wound against most of the opponents I face and the SOTB will give him a little edge against those bigger beasties. I think its probably worth giving him a wolf tooth necklace although the points are now starting to add up.

Don't you get 7 attacks on the charge with a Wolf Lord with a Frost Blade/axe? 4 attacks base, 1 attack from Thunderwolf Mount, 1 from charging/counter attack and then 1 from having a frost blade and a close combat weapon?

As long as you kept the Bolt Pistol: yes. Make sure to put the Belt of Russ on him then for the 4++ save. I, however, am a fan of the Frost Blade since I also don't like losing the I5. I've seen lots of people that like putting a PF or TH on their Lord and say that it works fine, but I've had really bad luck with not I5 heroes. After I played 2 games and lost an HQ both times before they even got to attack (once to Emperor's Champion, and another to Chaplain Grimaldus), I vowed never to give up my I5. I've done the mathhammer on it and I know that the Wolf Claw with rerolls is actually better than the FB in most cases. However, in my group of friends my 2 most common opponents play Dark Eldar and Tyranids, so I have found the S6 invaluable since a) I can Instant Death an Archon (and other DE HQ units), and 2) The S6 really helps bring down those Tyranid MC. (We play Apocalypse and he brought a list of 5 Tervigons once... yeah...)

 

If you are facing mostly T4 or T5 enemies, though, stick with the Wolf Claw.

If you are facing mostly T4 or T5 enemies, though, stick with the Wolf Claw

I dunno, losing the 2+ to kill toughness 4 and below opponents, for being able to reroll either to hit or to wound with a wolfclaw??? And to be honest I wouldnt want to lose the 3+ invulnerable save from the storm shield even though I lose an attack, as this was the only thing that kept my Lord in the game against Khârn. You are so right with not losing the initiative 5 , a must when going up against enemy characters/HQs.

Would love some feedback about my Thunderwolf models ( inspired by MAX - DAMMIT) and if anyone has taken the time to have a look at the club website (www.sswg.co.uk) ( soz not a link!)

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Prowling the battlefield - pre game shot.

I dunno, losing the 2+ to kill toughness 4 and below opponents, for being able to reroll either to hit or to wound with a wolfclaw??? And to be honest I wouldnt want to lose the 3+ invulnerable save from the storm shield even though I lose an attack, as this was the only thing that kept my Lord in the game against Khârn. You are so right with not losing the initiative 5 , a must when going up against enemy characters/HQs.

I agree on the Stormshield, it is only 5 pts more than the Belt of Russ (IIRC) and it is worth it. I was responding to the question about how many Attacks the Lord could have.

 

As to the Wolfclaw vs. Frost Blade thing: yes, the WC is better (marginally) than the FB for T4 and below opponents.

If you always hit on 3, the numbers are as follows:

Rerolling hits and Wounding on 3, convert Attacks to Wounds at 58%

Not rerolling hits and Wounding on 2, convert Attacks to Wounds at 55%

 

Granted the difference is marginal, but that is what the math says. However, I also acknowledge that not many people roll "statistically average." I have seen (I swear) that some people have their own personal dice probability - that guy that just seems to always roll 3's instead of 4's - in which case the change in wargear may mean all the difference in the world.

 

BTW your TWC are beautiful, I can't wait to get my own modeled up.

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