Heimdall Skullcrusher Posted February 24, 2011 Share Posted February 24, 2011 I'm not asking how to do it as I've seen plenting of discussions/videos on how to magnetize dreadnought arms. I'm asking why. It may be that I only have the Venerable Dreadnought, but it seems like you can just not glue the arms and you can pull it off and switch it all out. Especially the way the Venerable is set up, you could use one shoulder and just slide out the weapons. For me it seemed like the Ven. Dreadnought kit was a much better deal than the standard one since it had the plasma cannon in it (vs. the missile launcher) and was a couple bucks cheaper. I am planning on magnetizing the storm bolter/heavy flamer to the DCCW. I've ordered a Black Reach dreadnought off of ebay since that seems to be the best way to get a multi-melta arm. So it may be that the post/hole diameters aren't compatible between the kits. I guess I'm asking for people's experience with the different dreadnought kits and compatibility of switching out arms/etc. I already started putting my dread together, but was wondering if I should stop gluing and put the work into magnetizing it. Thanks for any advice. Link to comment https://bolterandchainsword.com/topic/223263-magnetizing-dreadnought-arms/ Share on other sites More sharing options...
Peacekeeper Posted February 24, 2011 Share Posted February 24, 2011 I think most of the dread arms are compatible, but the black reach dreads arm is smaller then the regular dread arm and won't fit on a regular dreads peg. Thats why I magnitized mine, so I could give the multi melta to another dread. Link to comment https://bolterandchainsword.com/topic/223263-magnetizing-dreadnought-arms/#findComment-2669710 Share on other sites More sharing options...
fivepointedstar Posted February 24, 2011 Share Posted February 24, 2011 Plus some folks use the metal dreads from way back when, and at that point it was easier to magnatize an arm rather than the "rip and re- glue" method. Link to comment https://bolterandchainsword.com/topic/223263-magnetizing-dreadnought-arms/#findComment-2669723 Share on other sites More sharing options...
Muller Posted February 24, 2011 Share Posted February 24, 2011 Forgeworld arms don't lock like the normal GW ones does... the pins are too thin Link to comment https://bolterandchainsword.com/topic/223263-magnetizing-dreadnought-arms/#findComment-2669987 Share on other sites More sharing options...
Gurth Posted February 24, 2011 Share Posted February 24, 2011 Back when I had just the one dreadnought, I also simply hadn't glued the arms on, so I could swap them around at will. Then GW did that stupid thing with the Black Reach dreadnought, making the arm holes and pins about half a millimetre smaller than on the older plastic model … that lead me to add magnets to the arms. Link to comment https://bolterandchainsword.com/topic/223263-magnetizing-dreadnought-arms/#findComment-2669989 Share on other sites More sharing options...
Heimdall Skullcrusher Posted February 24, 2011 Author Share Posted February 24, 2011 Alright, thanks everyone. It seems like it is only really necessary when using forgeworld or AoBR arms. So maybe I wont worry about it right now, it seems like you can go in and add the magnets after the fact without too much trouble. Has anyone had had experience with the standard dread vs. the ven dread? Are the arm "posts" the same diameter? Link to comment https://bolterandchainsword.com/topic/223263-magnetizing-dreadnought-arms/#findComment-2670540 Share on other sites More sharing options...
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