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Value of Fenrisian Wolves


Olgerth Istaarn

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I have 80 points to burn, and figured I'd include two packs of Fenrisian Wolves of 5 dogs each. That way they can run ahead of the TWC and provide some marginal screening, and get shot to pieces of course.

 

But that's all in my head naturally; does anyone have experience fielding them? I basically have a tossup between FW and getting a cheap pack of Scouts, after some points finagling.

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They hit like marines in close combat, for a reasonable price.

 

Though their LD can be a problem, it should be fine when you keep them, as you mentioned on planning, around your TWC.

 

They're cheap and cover ground swiftly. Against Guard and Tau they're really good, actually.

 

I also agree with the Fell Hand, but imho you need more than 80 points to make Wolfscouts effective.

Ive used the wolves in packs of 10 with a cyberwolf - 88pts. as u said u have 80 drop they cyber or a wolf?

 

but they are rather effective, make use of cover, use them for their purpose of light assault, target dev sqds/fire lines they go hard for their cost, just keeping them out of the sights of enemy weapons is really the biggest challenge.

if you pull it off though its well worth it.

I've fielded them several times as escorts for a wolf guard battle leader or on their own and I've generally been pleased. I have had them run away a few times, but if they can get into combat (which is usually not very hard), they prove themselves to be easily worth their meager cost.

 

As has been said, they can be very good vs ranged specialists, but I've also had success charging into ork boyz with them. Boyz require the charge to be truly devastating, so remember when fighting enemies with furious charge and other special rules like that that your fast light assault units can deny them that crucial advantage and often win combat against or at least thin out an enemy close combat squad.

Fen wolves have recently replaced my Blood Claws. I rarely/never field Blood Claws since 5th started. I have more Grey Hunters than I can handle. Anyway, most people use Fen wolves in the forward position.. I tend to use mine as support. They have terrible saves, so I like to keep their packs large when they get into combat. I hide them behind rhino's or foot slogging Grey Hunters. I have the Fen wolves run up from behind my troops, and whatever my troops don't take out in the shooting round, the Fen wolves go in for wave of assault. They clean up and my Grey Hunter moves forward, slowly creeping towards my opponents table edge.

ThunderLord with Saga: Wolfkin and 10 Fen Wolves are super fun.

Run them forward next to a rhino and screen the wolves with the tank and abuse the 4+ cover save until you get into combat with your Int 5 unit. Or put you favorite sage on the lord and have a Battle Leader/Wolf Priest in the list to boost the wolves.

Personally I run 2 ThunderLords with 10 Wolves each, one has Wolfkin the other has Beast Slayer(cause I am points shaving).

F wolves are good. Though I would shy away from packs of 5 as you will be making moral checks quickly if they get shot at. You might think about just one big pack. Unless they are just cannon fodder then ignore that! ;)

 

You'll be making them very quickly one way or another.

 

Going from 5 to 10 models means that instead of having to take 2 casualites, you have to take 3 before taking a morale check. Not that big a difference, considering that most times, when a unit is being shot at, they'll get shot at properly (no one will stop 1 casualty short of forcing a test).

I think a Thunder Lord + Fenwolves pack, near a Rhino with a Runepriest casting Storm caller makes for a neat combo.

 

A nearby TWC unit buffs the morale.

 

Having another IC with Wolfkin [not the ThunderLord - give him something that gives more bang for buck] can make them good against Marines and stops those other i5 nasties from erroding your unit before it has a chance to kill stuff.

 

Essentially the Fenwolves are an envelope to deliver the Thunderlord letter. If they live, great and if not, oh well.

Plus that pack will be giving the trailing TWC a cover save too, which is always nice.

 

I think they need to be used in concert with other things. Otherwise they don't work so well, imo.

 

 

+++

 

Lastly, something we Tau players call Kroot loops

 

With the unit, more than half are getting a cover save. The minority are then screening a second unit.

Imagine a ring of Fenwolves around some Fangs. The Fangs get cover from the Wolves, but the Wolves also get cover from the Fangs.

Handy if you want to camp on top of a barren hill.

You are stopping ap1-3 shots from wrecking your Fangs and the Wolves will actually be getting a saving throw for once.

 

Perhaps not a great idea when playing against things with long range 5" templates, but otherwise, excellent.

 

If you nullify the shooting threat, you can always seen the Wolves forward to tackle midfield threats or they can use their 19-24" assault range to hit DSing units.

 

This tactic stops DoA Vanguard from locking up your Fangs, too.

 

If you have a Runepriest attached to the Wolves, they have excellent Ld10 and he can LL things anyway. If you give him TW, he can make it hard for DSing units too.

 

The Wolves are shorter than the Fangs, and so won't offer the foe any chance of cover.

With the unit, more than half are getting a cover save. The minority are then screening a second unit.

Imagine a ring of Fenwolves around some Fangs. The Fangs get cover from the Wolves, but the Wolves also get cover from the Fangs.

Handy if you want to camp on top of a barren hill.

You are stopping ap1-3 shots from wrecking your Fangs and the Wolves will actually be getting a saving throw for once.

 

Unless I'm misunderstanding what you're getting at, I'd say you can't do that.

 

GW has clarified in the FAQ that "interwoven" units can't give each other a cover save, and even though your units aren't interwoven, they're still giving each other a cover save which is something GW wanted to stop from happening, so I'd argue that you can't do that.

No what game workshop was wanting to stop was soeone taking 2 squads and micing them and saying look look we gets cover saves. Even thou both units are just mixed together.

 

I would agree the Wolves would cover the Long Fangs, but not get cover from them. As most will not be behind them. But lets say that part of that wolf force was in a tree line. Then the Wolves could get cover from the trees and the Long fangs could get cover from the wolves. Which is legal and fair.

 

 

And another cool thing with 15 wolves, if you are facing units that flank or come in behind you, they can be used as a wall behind your army to stop it from behinf flanked. Block a board edge.

 

One game I used them to prevent the Ork guy from coming in behind me. When he was dead, I then moved them in front of my Long Fangs and a GH pack to stop a charge. As they have fleet this is awesome and they screen really well, and people forget that fight well too.

With the unit, more than half are getting a cover save. The minority are then screening a second unit.

Imagine a ring of Fenwolves around some Fangs. The Fangs get cover from the Wolves, but the Wolves also get cover from the Fangs.

Handy if you want to camp on top of a barren hill.

You are stopping ap1-3 shots from wrecking your Fangs and the Wolves will actually be getting a saving throw for once.

 

Unless I'm misunderstanding what you're getting at, I'd say you can't do that.

 

GW has clarified in the FAQ that "interwoven" units can't give each other a cover save, and even though your units aren't interwoven, they're still giving each other a cover save which is something GW wanted to stop from happening, so I'd argue that you can't do that.

 

Q: Who gets the 4+ cover save for intervening models

when two units are intermingled? (p21)

A: The unit with the model closest to the enemy that is

firing does not have a cover save.

 

I think the FAQ is addressing a checkerboard formation.

 

XOXOXOXO

OXOXOXOX

 

I am talking about

 

OOOO

OXXO

OXXO

OOOO

OOOO

 

Which unit is closest?

The majority of the Wolves are further away and not easily seen by the shooter, just like how regular cover works....

 

If a few people think that is what the FAQ is precluding, cool. I won't do it with my Broadsides and Kroot :)

I have a squad with Fen wolves which I use to good effect, but to be honest I hardly ever use them as screener like most players but rather as sacrificial troops with their own target. They have never really won me any battles but they have bought me time and diverted firepower from panicking adversaries.

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