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Ragnar's Raiders


Baba Lem

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Furious Charge is gold in combat, for wiping out the enemy before they strike is better than even the Runic Armours of the Iron Priests in terms of defense.

 

 

Now, I was looking at Ragnar. He confers Furious Charge on the unit he is with. Looking to include him into a 2500 points army as central, offensive element, which the rest of the army will be deployed around. It should really wipe out what they charge, be it the bulk of a standing Blood Angels army, some tall demons or a while Necron army in one turn by doing a bold multi charge. :D

 

For the wall breaking effect, I also planned to let Arjac ride in the Land Raider, while he handles the big fishes, Ragnar goes wild on opposing troops.

 

Now, they need a unit to work together of course. And while Wolf Guard seems very appealing, I want the pure bodies of the squad to be troops. Since Grey Hunters are choice which would be buffed by Ragnar's charge rules most, it'd have to be them. Even adding a powerful wolfbanner to that terrifying onslaught. (We all hate rolling snake eyes on the power fist's to wound rolls.)

 

Now the basic dilema, which plagues my thoughts since monday... is what Land Raider to put them in.

 

Not really big on the LRR, I considered Gotterhammer against Crusader. I really like the Lascannons, and think they work great in a tactical way of popping transports and shooting the enemy down, preparing the field for the charge against close combat armies, or cover ground swiftly and lead the charge against ore shooty builds. Tactical flexibility. But the main issue here, is the fact that it is limited to 10 passengers. Sans Wolflord and Wolfguard, that would only let 7 Grey Hunters embark. A bit of a small number for the intended purpose, huh ? On a side not, I'd give them a melta and a fist, next to the banner.

 

Or, I could use the crusader. Have the squad at 10 wolves, and even include a wolfpriest to make the squad utterly devastating.

 

What would you do, pick the range and versatilty of the LR over the higher number count in the LRC ?

 

I can't really decide, lol ! Just looking for some calls here.

 

And as a finisher, the rest of the army would be rather mobile, two razorbacks, at least, and probably another rhino, and even a second land raider with some wolfguard.

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Id personally go with the crusader, especially using it as a transport ull be moving less to fire with a standard raider, where the crusader can move its 12" and POTMS to let out the assault cannon or multi-melta depending on your target.

and the fact you have 2500 pts id look at a long fangs pack for tank/transport popping.

 

Wulfnar.

My personal taste is the Redeemer but since you want to choose between the other two I'd go with the LRC for a Ragnar build.

 

When I've used Ragnar I've always put him in a Redeemer with 9 Greys, Wolf Priest and a Wolf Guard. I like to run folks down with Ragnar, having a Terminator kinda stops that.

 

Flamestorm cannons are brutal in close support, much better than hurricane bolters. And if you have tag-along squads in Rhinos, Ragnar can make use of them too once his pack is whittled down.

It all depends on what squad I put ragnar with for the type of land raider, if it's a power armor squad then normal land raider. But if you want to run him with termines then you will need more space with the other 2. Then it also depends on if the enemy has horde or armorer 3 squads. The flamestorm can works great on power armor and the like or against big squads.

 

If I have the points then I like to equip Ragnar with 4-6 wolf guard all armed with frost weapons. Str 6 on the charge with init. 5, with 3-6 attacks for each wolf guard and Ragnar will crush almost any unit you get into combat with.

I use to use this all the time. And it does amazing. I would do Ragnar, a Wolf Priest, and a Grey hunter pack or Wolf Gaurd. Cause wolf Gaurd get 3 attacks plus D3. And I have had 6 attacks each. So they slaughter everything before they can strike back. A huge edge. But really it depends on your play style.

 

It's a hammer, but it is also a fire magnet. And a couple of times it has been stopped just short and forced to disembark and move. Still getting the job done, but getting shot full of holes doing it.

 

Also with Ragnar I have this strange luck where he almost always wins the battle and dies. Almost always he dies on me. Logan never dies. I had him with Arjac 3 times and he would die before Arjac with me flinging him at dreadnoughts and such. Strange huh?

  • 3 weeks later...
I tend to run Ragnar with a full squad of Blood Claws, the fact that you can get potentially 83 attacks on the charge. That kind of makes up for their WS 3. I also tend to run them in a LRC. The thing I learned though is that you need to have a couple of rhinos flanking them to provide back up after they wipe out the unit that they charged.

I run Ragnar attached to Grey Hunter Squad with PA Wolf Guard Leader with Thunderhammer in a Land Raider Phobos with added Multi-melta. It hasn't failed me yet, and is quite a bit cheaper than throwing a Wolf Priest and Arjac in there, too. I can use those points elsewhere. The squad would be even more "killy" with those others, but this unit is fine as it is, and I can use the points saved to add capability elsewhere in my army.

 

Regards,

 

Valerian

In any of these scenarios, you'd be taking the Land Raider in a Heavy Support slot, right?

 

Since it's not a dedicated transport, does that mean your guys can't start in it? I.e. it gets deployed and then everybody has to embark, then it moves?

 

I've always wondered how that would work.

 

David

In any of these scenarios, you'd be taking the Land Raider in a Heavy Support slot, right?

 

Since it's not a dedicated transport, does that mean your guys can't start in it? I.e. it gets deployed and then everybody has to embark, then it moves?

 

I've always wondered how that would work.

 

David

 

When a transport vehicle is bought that is not a dedicated transport, then any appropriate unit can start the game embarked. If it is a dedicated transport, then only the unit that it was purchased for may start embarked, but other units could embark the vehicle after the game has begun (if it were empty, obviously).

 

Valerian

Do you find a raider to be a neccesity for fielding Ragnar, or could he do with a Rhino instead? I know, the charge would have to be planned a bit more, but the raider sometimes can be hard to fit in a list when you start adding up the points.

 

Also...would it be legal to buy a raider for a pack of WG (as a dedicated transport, not using a heavy support slot) that is split to act as sergeants for other squads and begin the game embarked with a squad containing one of those wg-"sergeants"? I belive so, just making sure of what you guys think.

Do you find a raider to be a neccesity for fielding Ragnar, or could he do with a Rhino instead? I know, the charge would have to be planned a bit more, but the raider sometimes can be hard to fit in a list when you start adding up the points.

 

A raider is mostly necessary, simply because if you put them in a rhino you'll have less men. And seeing as you have to disclose to your opponent what unit rides in which transport, you bet that Ragnar's rhino will be the first to be shot, and then you're stuck.

 

You'll need a raider for the increase in transport capacity (so you'll want a crusader), and for the risilience as well. You'll also need plenty of distractions (in form of vindicators, preferably) for your opponent to shoot at, otherwise that land raider is never going to make it.

 

Also...would it be legal to buy a raider for a pack of WG (as a dedicated transport, not using a heavy support slot) that is split to act as sergeants for other squads and begin the game embarked with a squad containing one of those wg-"sergeants"? I belive so, just making sure of what you guys think.

 

Nope, because ONLY the squad the transport is dedicated to (and attached ICs) can ride in it from turn one. Seeing as the GH aren't ICs or part of the unit the transport was bought for, they can't embark. Additionally, the wolf guard counts as part of the pack, not the other way round (which is why grey hunters don't cease to be scoring when they're joined by a WG - the wolf guard effectively becomes part of the grey hunters, the grey hunters don't become part of the wolf guard pack). So in actual fact, once he's attached to the grey hunters, the Raider was no longer bought for him at all.

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