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IA Void Angels


Astartes Consul

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Well hi there...

 

Havn't been here for a looong time, nice to see it's still as good as it used to be :)

 

I've been working on an IA for a DiY chapter (obvious huh?) and would like a general opinion on the first draft. Much still to be added, this really is the very barest of bones from whcih I hope to build on until I have a fully fledged IA, text boxes, diagrams and all!

 

Any for of comment is, as ever, welcome!

 

 

IA: Void Angels

‘Let not the stars be free of fear of His angels of death’ - The Void Lexicon

Origins

A chapter of the tenth founding, the origins of the Void Angels lie in Ultima Xenos Wars, fought over the two centuries before the chapters founding. This conflict, fought almost exclusively between the stars of the Segmentum Ultima gave the Imperium a significant bloody nose in its attempts to hold onto the fringes of Ultima. Out in the void of the Centaurus arm of the galaxy Imperial vessels were time and time again beset by Ork junk fleets intent upon looting the mining worlds and trade posts that littered that corner of space. At the same time Battlefleet Ultima was assailed from further core-ward, not only by the ever present menace of the piratical Eldar but also by a series of ‘popular uprisings’ sparked by ever increasing taxes and the muintorum levy demanded to fight the Orks in the Centaurus. For nearly three hundred years this conflict was fought. The Imperial annals show no great battles or sweeping campaigns for it was rather a vicious game of cat and mouse, fought on an almost ship to ship scale at times. Later, in his great tactical treatise on fleet warfare the tactician Sterentus would use the wars as an example of ‘the most vicious of dances…one which an Imperial commander must avoid at all costs for once embarked upon his faith must be placed not in the discipline and firepower of a fleet, but in luck, chance and the daring of a few subordinates’.

 

Eventually though the Imperium prevailed, after three centuries of ‘dance’ the Ork fleet in the Centaurus was finally brought to battle and destroyed by the combined forces of Battlefleet Ultima and a detachment of Astartes from the Blood Angles chapter. After this the fleet could finally turn core-wards and in a comparatively short two decade campaign pushed the Eldar raiders out into the void past the Dominion of Storms and brought to heel the final few worlds still in a stage of rebellion. Yet below the veneer of victory Battlefleet Ultima was a shadow of its former glory and the whole segmentum was still on the brink of disorder.

In the wake of this huge military reforms were enacted. New ships were commissioned from worlds all across the Imperium to bring the Battlefleet not only back up to strength, but to increase its size significantly. A series of picket lines were emplaced across the Centaurus arm and six new orbital docks and battle-stations were placed to cover key star routes and protect trade. Yet there was one final act that would prove the most critical. Although the tenth founding was already underway the High Lords of Terra decreed that one final chapter be formed, with the sole purpose of defending the Segmentum Ultima from the anarchy that had engulfed it for the past three centuries. They would be the Void Angels.

 

Homeworld

The Void Angels make their home on the dead world of Argus, in the heart of the Ultima. A ball of dust and long cold rock with no atmosphere it is a home ideal for the chapter’s fleet based nature. Not only does its lifeless, zero gravity surface provide ample training ground for the chapter’s warriors it also allows for the great warships of the chapter to descend to the surface, docking in great chasms cut into the planet where they can be resupplied and repaired before taking to the stars once more.

The chapter’s recruits are drawn from the other planets of the Argus system. Most notably the nomadic peoples who live in the great debris field that encircles the system, a relic from the violence of its formations. These peoples, descended from settlers who tried to colonise the systems outer planets without success survive by moving from asteroid to asteroid, harvesting precious minerals from their surface. Not only does this rugged, dangerous life breed hardiness into the people, there is also the ever present conflict for the best mining sites. Vicious battles are fought, on the decks of harvesting ships as well as in the lifeless asteroid surfaces. This provides the chapter with an almost tailor made pool of recruits who are born into and live with the dangers of real space.

 

Combat Doctrine

As befits a chapter of their role the Void Angels specialise in close quarters fighting, geared around boarding actions upon enemy ships. They train to fight in small groups or independently as well as at squad or company level and even the lowliest of battle brother is tutored in tactics and strategies to help them operate independently if cut off from their fellow warriors. The chapters’ marines themselves go into battle heavily equipped, bolters, frag grenade, melta-bombs and plasma cutters are all carried by marines to help them breach and cleanse the passages of enemy star ships. In these close confines the chapter emphasises on precise short ranged firepower followed by a final devastating assault to clear enemy positions, often utilising the chapter symbolic weapon, the flamer.

Organisation

In terms of organisation the chapter is significantly divergent from the ‘codex’ model adopted by many chapters since the heresy. Instead of battle companies the chapter is divided into fleets, a fluid formation based around two or sometimes three strike cruisers and a flotilla of smaller vessels. There are six fleets within the chapter but save for the First Fleet, commanded by the Chapter Master and containing the chapter’s battle barges none of them have a fixed formation. Instead commanders petition individual squads within the chapter to join their fleet for a campaign or set period of time. Some squads have a tradition of serving with a certain fleet and it is these marines that will form the core of any deployment.

 

Beliefs

 

Battle Cry

In keeping with their Spartan and function mode of warfare the chapter does not have an elaborate or spiritual war cry. Instead the simple order of ‘Engage’ is given before the start of an action.

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Artistic liscence taken here :) I'm basicly thinking of something like the moon, very little gravity rather than NO gravity per se...

 

Of course this creates size problems (whey thats what she said...) in terms of the planet having to be, as you said, fairly small...hmmm

Ah I think you're right, Moments of Inertia or something like that...I had a lecture on that a few weeks ago, not that I was listening...

 

So if said planet was on the edge of system, had slow rotation and was sufficiently small I could get away with very low gravity.

Actually I just looked it up (not wiki info). Seems there are varied laws in work, depending on who you listen too.

 

Newton: Objects exert gravity to pull other objects closer. Affected by mass and distance to object.

 

Einstein: Distortion in Space-time pushes objects towards each other.

 

So gravitiy either pulls, pushes or something completely different ... based on a new theory that doesn't yet exist.

Using Google-Fu and Wikipedia I have found:

gravity is a natural phenomenon by which physical bodies attract with a force proportional to their mass

and

Gravity is the mass-proportionate force of attraction among matter

Dunno if this helps... Or you could have something similar to an Ork Rok/Omega IV from ME2, a hollowed out asteroid/planetoid.

This is why I dislike physics...

 

Basicaly said planet will have to be SMALL for it to have LOW gravity. Established. This is of course assumign it doesn't obey some physical laws that will only be discovered in the far far future where there is only war...

 

A though for everyone, would putting a 'Famous Battles' section in the IA somewhere be good?

 

Also, Gene-seed ideas?

 

Peace

Sounds fine, could go in a sidebar, but it depends on what you were planning, eg. battle honours, or more like a short story?

 

As for the Geneseed Ultramarine is as good as any I suppose, or Imperial fists to support the crusading style...

I was thinking sidebars, I'll write it out as a block of text with the IA and see what it looks like before I work it out though.

 

As for gene-seed, I initially though Ultrmarines (being an UM player of old) but had a little notion. Would the codex loving smurfs really endorse the creation of a successor chapter that from their very formation were designed to fulfil a very limited role, space combat, in a small(ish) area of the galaxy? How about they are forced by the High Lords to allow for the gene seed use but refuse to give resources or be involved in training, leading to another chapter having to step in? Creats an interesting little dynamic for the Void Angels though, as unlike many chapters, they might not feel so inclined to worship their Primarch/parent chapter...

 

Just a thought

Pahahah oh the Novamarines, a reason not be an Ultramarine successor..

 

I was thinking the White Scars perhaps, or one of the lotalist Badab War chapters that did a lot of fleet action. White Scars maybe because they are known for having the whole hit and run, ruthlessness thing but without being too rabid (I'm looking at you Space Wolves..).

Thanks :D

 

Ok so here's how I think I'm going to play the gene-seed thing:

 

. Ultramarine seed is used, but the chapter disowned the Void Angels because their who, creation is pretty abhorrent to the 'Codex' pattern marine chapter,

. At the last moment the White Scars step in, not overly keen to use their resources to mentor another Primarch's sons but they end up adopting the Void Angels, partially because the High Lords ask them nicely, partially because much of the VAs role will involve fighting the Dark Eldar, who as we know, the White Scars don't like...

. This creates an issue as the chapter is initially under resources and has split loyalties between 'two parents'

. Also has a knock on effect on the chapters 'Beliefs' as they feel less inclined to be so reverent to the Primarch who's teaching's saw them effectively shut out in the cold...

 

 

Ideas?

As for gene-seed, I initially though Ultrmarines (being an UM player of old) but had a little notion. Would the codex loving smurfs really endorse the creation of a successor chapter that from their very formation were designed to fulfil a very limited role, space combat, in a small(ish) area of the galaxy? How about they are forced by the High Lords to allow for the gene seed use but refuse to give resources or be involved in training, leading to another chapter having to step in? Creats an interesting little dynamic for the Void Angels though, as unlike many chapters, they might not feel so inclined to worship their Primarch/parent chapter...

Well, the High Lords of Terra would never sanction Chapter with such limited role in the first place.

For simple reason, the fighting in Space was always duty of Imperial Navy, edict of Separation of Power and all the Rock'n'Roll = The Ships of Astartes are forbidden to carry a anti-ship weaponry.

Second, the "normal" Codex Chapters don't have any problem with fighting in space at all.

Third, they are Space Marines, they are expected to fight in any environment against any enemy. Specialization = bad.

 

Waht is the point in making cripples?

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