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IA: Flaming Scythes


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I have started another IA, this is the one I am happiest with. Anyway, I give you the Flaming Scythes!

 

[size=4; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">The Flaming Scythes[/size]

 

F
ounded in the 23rd founding the Flaming Scythes are a successor of the Silver Skulls. Created to protect the space to the galactic east of the maelstrom in the Ultima Segmentum against the threats that had plagued the area for some time, often Orks and more recently the forces that fell to chaos during the Badab war.

 

Among the Training Cadre for the Flaming Scythes was captain Hadrun of the Silver Skulls' fourth company and one of the Skulls' Prognosticators Marius, these men were the founders of the chapter and have greatly influenced it.

 

Hadrun initially had the chapter train against feral orks on the planets around the area they were designated to protect, but only if Marius had said the portents were good. It was during this time many of the initiates that would become the first true Scythes gained their first trophies to be placed in the Battle barge Fortis' trophy hall.

 

As the chapter grew in strength so did the enemies they faced, no longer just the feral Orks of a forgotten planet, now full scale invasions and uprisings, and occasionally even Heretic marines. It was during one of these fights against their once brothers that Chapter Master Hadrun died, impaled by a beast of the Warp upon a spear, the body was reclaimed and the armour has been worn by every chapter master since as a badge of office and honour.

 

Hadrun's successor Santos felt that the chapter was old and wise enough to have completed its training and decreed that the chapter find a more permanent recruiting world and build its fortress monastery. After much scouring of the nearby systems for a suitable planet the Scythes settled on the world of Numitor IV

 

Homeworld

T
he Flaming Scythes' Homeworld of Numitor V is feral world approximately one thousand light years to the galactic east of the Maelstrom, it belted by dense rainforests around its equator, these turn into grasslands and eventually desert further north, and inversely there is tundra and snow capped mountains in the southern hemisphere. This curious geography is because of the planet's orientation towards its star, Asyder, with the nearest point to the star being the north pole.

 

The people of Numitor V mainly inhabit the northern hemisphere's grasslands, with few nomadic settlements in the desert, and a handful in the jungle. They often come under attack from the predators that inhabit the planet, such as the Vinadyr, a land mammal that hunts on the grasslands.

 

Many, if not all of the tribes on Numitor are lead by a chief, who is the chief is typically decided through combat with the victor becoming the chief and loser usually dying.

 

When the Scythes arrived on the planet one hundred years after their founding they set about building their fortress Monastery and finding the natives. Upon their arrival at the Nocheh's village of Masouleh they were attacked by the natives, this did not anger the Scythes in fact they were pleased with the fighting spirit of their future recruits.

 

After approximately one year the Scythes began recruiting from Numitor V. During this year the natives had been slightly Imperialised, learning to speak low gothic and communicate with each other and the Astartes. Any men hoping to become Astartes were taken to the Scythes Monastery to prove their worth.

Recruitment

T
o gain entry into the Flaming Scythes an aspirant must complete three tests. The first of the challenges is a test of strength, in which the aspirant must attempt to lift an unimaginable weight using only their own strength, this is seen as the least challenging, and least dangerous test but it does succeed in weeding out individuals not worthy, or able to become Astartes.

 

The second test an aspirant must complete is one of survival. In this test they are sent into the cold lands to the south of the Fortress Monastery and must make their way back to it, this step up in danger and difficulty is often too much for the aspirant and they die in the attempt.

 

The third and final challenge is a test of martial prowess, in it the aspirant must face a fully matured Astartes in battle. This is by far the hardest and most perilous test the hopefuls must undertake, and it is almost unprecedented for anyone to have beaten the Marine, but not unheard of. Success of the task is not judged by success in the battle, but by how badly the hopeful fails, meaning that if they die then they failed but if they survive then they have passed and shown an inner strength and determination that few posses. Upon completion of the three third task the intitate is given their fist ritual tattoo, which is akin to many spirals flowing down their right arm and stopping at the wrist, and their first implant: The Second heart.

 

When an aspirant returns to the Scythes with the carcass of the Vinadyr they are welcomed as a brother and are instructed to make a cloak from the animals hide as mark of honour. They then begin their training and are given their first implant.

 

Beliefs

The Halls of the Scythes

Totems of heroes
From the completion of their basic training each Astartes of the Flaming Scythes is tasked with carving their battle honours onto a totem of marble. Marines often do this after a battle, and the size of the totem can vary between marines, all of them have one thing in common though, the last marks are carved on the totem by the chapter's chaplain and read "Only in death does Duty end".
T
he beliefs of the Scythes are believed to have originated partly from their pregenitors, the Silver Skulls, and partly from their homeworld Numitor IV.

In their Fortress Monastery the Scythes have two halls, one is called the "Sala Heros" or "Hall of the Hero", and the "sala tropaea" or "Hall of Trophies".

 

The first hall contains the silver helmets belonging to the fallen of the chapter, each placed is placed upon totem of Marble. The first chapter master Hadrun's is at one end in a place of reverence, surrounded by his successors.

 

The second of the two halls, the "Sala tropaea" contains the severed heads of the chapter's enemies, each coated in silver, and placed upon a pole similarly coated, with a piece of parchment noting when and who claimed this trophy. As with the totems of fallen battle brothers the chaplain ritually carves the silvered head of the enemy, the words are "Faith conquers all".

 

If the Emperor wills it

Prognosticators
Unlike almost all chapters, apart from the pregenitors the Silver skulls, the Flaming Scythes make use of Prognosticators, Librarians that specialise in reading auguries and signs. In the Flaming Skulls there is one Master Prognosticator who trains an apprentice specially selected from the chapter's librarians in his art. The current Master is Prognosticator Arrion, and his apprentice is Epistolary Hastur.
The Flaming Scythes, like their pregenitors, make use of special Prognosticator Librarians to read portents, which they believe are the will of the Emperor, their trust in the Prognosticator and the Emperor is such that they will refuse to battle if the portents are dire. When they do enter battle the flaming Scythes fight knowing that the Emperor has blessed them, and fight with no fear, and often a reckless attitude towards their health and wellbeing.

[clearfloat][/clearfloat]

By these marks, you shall know me

Examples of Important Tattoos
Tribal marking on right arm- completion of the three tasks

Spiral on right palm- Completion of first battle

Triangle on neck- Removal of first Progenoid

Crux on chest- Removal of second Progenoid

Vinadyr on right knee- one hundred years of service

Scythe on left cheek- entry into first company

The Flaming Scythes partake in the ritualistic tattooing of their body, the first tattoo is made onto the palm of the right hand at an initiation ceremony after the recruit has completed their first battle with the tenth company. One of the last tattoos that is given is a Scythes on the marines left cheek upon acceptance into the veteran company, the bearers of these tattoos are revered beyond almost all others in the chapter. Many marines have been known to paint these markings onto their armour above the tattoo, and on veteran marines it is said that hardly any of the original armour can be seen through this.

 

Combat Doctrine

The flaming scythes have been noted for their tendency to fight without fear for their own lives, knowing that whatever they do has been foreseen by the Emperor, and that if they die it may be the one thing that wins the battle for the Scythes.

 

This means that they will charge the enemy where other chapters would have attacked them from afar, that they will hold the line, no matter the cost. Although they far from view other chapters that do not do this as cowards, they accept that not all Astartes have this attitude.

 

In the Flaming Scythes' Sala Heros there are many brothers with honours that include fighting the traitor Astartes of the chapters that fell during the Badab war. While they were not present at the war they feel the after effects, frequently being requested to combat traitors like the Red Corsairs, and as with probably all other Space Marine chapters they have to counter Ork invasions and attacks.

 

The chapter's favoured weapon is the Scythes that give them their name, these are used to sever the head of fallen enemies so they may be placed in the Sala Tropaea in the Fortress Monastery. There are few variants in the design of the Scythes, from large two handed power scythes, to small one handed ones, akin to combat blades.

 

The rarer and more elaborate designs are passed down through generations of brothers, an example of this would be the power scythe "Heretic's bane" that has been passed down the second company captains for many centuries.

 

Organisation

The Flaming Scythes are organised as the Codex Astartes dictates, with nine companies of one hundred marines and the scout company which usually has less than one hundred aspirants. The chapter's Prognosticators are integrated with the Librarium, and will often perform roles for it while not consulting the augury.

 

There are few notable changes to the designation of rank in the chapter, for instance the Chapter master is known as the "Great Blade", and the captains of the battle companies are known as "Scythe Masters". The first company is referred to as the "Headhunters", this is partly because of their skill on the battlefield, and partly because of the amount of trophies they posses.

 

Allies

TBC

 

Enemies

Like all other chapters loyal to the Emperor the Flaming Scythes despise the Alien and the Heretic, but they have a special hatred for heretic marines of other chapters after the death of their first chapter master Hadrun at the hands of a possessed sorcerer of chaos.

 

While not an enemy as such the Flaming Scythes do have a certain apathy with their brothers in the Null Blades chapter, this stems from their very different views about using Psykers and Librarians, where the Scythes almost worship their Librarians and Prognosticators, the Null Blades despise all who have been "Touched by the Warp".

 

The two chapters have slightly differing views toward each other, the Flaming Scythes feel no hatred towards the Blades having different views than their own, whereas the Blades are open about their dislike for the chapter's use and glorification of Pyskers.

 

later history

TBC

 

 

 

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Fin, for now, I'll add more when it's done.

C&C welcome, thanks! :rolleyes:

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Nice basic outline, I'm thinking native Indian influence?

 

I like the totem Idea, I had a vaguely similar idea about a large book being issued to each marine to be filled with his exploits, the only rule being you could only right in other people's books (meaning each marine's book would be filled with their brother's opinions of them).

I dropped this idea when I got on the whole 'Duty over glory' theme.

 

Coincidentally, your flaming Scythes operate in exactly the same part of space as the Null Blades, fighting orks and chaos raiders etc. Maybe joint ops could be in order?

 

Darkchild

Nice basic outline, I'm thinking native Indian influence?

 

The ideas sort of flowed, but no doubt there will be some native indian influence, btw do you mean actual indian, or american indian? (Darn you cristopher columbus for being confusing!).

 

I like the totem Idea, I had a vaguely similar idea about a large book being issued to each marine to be filled with his exploits, the only rule being you could only right in other people's books (meaning each marine's book would be filled with their brother's opinions of them).

 

I tried to make it so they carved it till they couldn't, then it was, kinda sealed, if you knwo what I mean.

 

I dropped this idea when I got on the whole 'Duty over glory' theme.

 

Coincidentally, your flaming Scythes operate in exactly the same part of space as the Null Blades, fighting orks and chaos raiders etc. Maybe joint ops could be in order?

 

Darkchild

 

Marvel team up style :(, your blades might not be too happy about my prognosticators though, I haven't decided their (The Scythes) attitudes to pyskers on the battlefield though, so maybe.

 

One thing stands out, don't you mean they're a Successor of the Silver Skulls?

 

All in all, a good start.

 

Well, if the Silver skulls are their pregenitors doesn't that make the the silver skulls progenitors? But I'll change it if it makes it clearer.

The ideas sort of flowed, but no doubt there will be some native indian influence, btw do you mean actual indian, or american indian? (Darn you cristopher columbus for being confusing!).

 

I mean 'American' Indians. Being English, I would just say Indian if I meant people from India.

 

Yeah after reading about your dirty Psykers :rolleyes: I think my Null blades would keep away from your fellows.

 

But it's a nice change from knight/roman/spartan/humanitarian marines. Keep writing!

 

Darkchild

The first hall contains the silver helmets belonging to the fallen of the chapter, each placed is placed upon totem of Marble. The first chapter master Hadrun's is at one end in a place of reverence at the far end, surrounded by his successors.

 

 

Too many ends ... would read better as:

 

Hadrun's is at the far end of the hall in a place of high reverence,

 

Just my opinion.

The ideas sort of flowed, but no doubt there will be some native indian influence, btw do you mean actual indian, or american indian? (Darn you cristopher columbus for being confusing!).

 

I mean 'American' Indians. Being English, I would just say Indian if I meant people from India.

 

K, yeah, there is probably some of that in there.

 

Yeah after reading about your dirty Psykers :) I think my Null blades would keep away from your fellows.

 

Might be worth putting in the IA(s) though, something about tension between the chapters.

 

But it's a nice change from knight/roman/spartan/humanitarian marines. Keep writing!

 

Darkchild

 

Cheers.

 

The first hall contains the silver helmets belonging to the fallen of the chapter, each placed is placed upon totem of Marble. The first chapter master Hadrun's is at one end in a place of reverence at the far end, surrounded by his successors.

 

 

Too many ends ... would read better as:

 

Hadrun's is at the far end of the hall in a place of high reverence,

 

Just my opinion.

 

Whoops, i completely missed that, thanks!

Are you fully sold on the name 'Flaming Scythes'? I'm sure in the 41st millennium there is no bias, but in the here and now it sounds a bit... festive for space marines. :) Maybe 'Burning Scythes' or 'Blazing Scythes'?

 

Apart from that, it's a good start. Any thoughts on the colour scheme?

I vote Burning Scythes. Flaming suggests something that is merely on fire to me, burning suggests violence of action.

 

Thats just my interpretation though.

 

Also, in the combat doctrine I would drop the "can also be stealthy" bit. Seems like an afterthought and every chapter already has those small teams in the form of scouts.

I'd leave the combat doctrine focused on the stubbornly brave pre-determinised vibe.

 

Darkchild

Are you fully sold on the name 'Flaming Scythes'? I'm sure in the 41st millennium there is no bias, but in the here and now it sounds a bit... festive for space marines. :tu: Maybe 'Burning Scythes' or 'Blazing Scythes'?

 

Apart from that, it's a good start. Any thoughts on the colour scheme?

 

Nope, not fully sold on the Flaming part, i actually quite like the Blazing scythes, blazing's a more powerful word than Flaming...So we'll see. Also, yeah i do have a colour scheme, but I'll need to go over it in Photoshop to put in the painted tattoos etc...

 

I'd leave the combat doctrine focused on the stubbornly brave pre-determinised vibe.

 

Darkchild

Ok, does seem a bit obvious now. Will change that when i can.

Are you fully sold on the name 'Flaming Scythes'? I'm sure in the 41st millennium there is no bias, but in the here and now it sounds a bit... festive for space marines. :) Maybe 'Burning Scythes' or 'Blazing Scythes'?

 

Apart from that, it's a good start. Any thoughts on the colour scheme?

 

Nope, not fully sold on the Flaming part, i actually quite like the Blazing scythes, blazing's a more powerful word than Flaming...So we'll see. Also, yeah i do have a colour scheme, but I'll need to go over it in Photoshop to put in the painted tattoos etc...

 

I vote for Blazing as well. I don't see any major flaws with this chapter, but I'll let you know if that changes ;)

Yeah after reading about your dirty Psykers :HQ: I think my Null blades would keep away from your fellows.

 

Might be worth putting in the IA(s) though, something about tension between the chapters.

 

just caught this on a second read through. I will add a short addendum about the flaming scythes when I update mine this weekend.

 

Darkchild

Prepared? I hope you are... :D

 

Origins

Founded in the 23rd founding the Flaming Scythes are a progenitor of the Silver Skulls.

- The Silver Skulls are progenitor of Flaming Scythes, not the other way around.

 

Created to protect the space to the galactic east of the maelstrom in the Ultima Segmentum against the threats that had plagued the area for some time, often Orks and more recently the forces that fell to chaos during the Badab war.

- And the reason why the Chapter did not participate in the Badab War is...?

 

The second Chapter Master Santos decreed that the chapter find a world to build their monastery on and recruit from, so after scouring many systems for a suitable world they found Numitor V.

- Why such sudden change?

 

Homeworld

The people of Numitor V mainly inhabit the northern hemisphere's grasslands, with few nomadic settlements in the desert, and a handful in the jungle.

- Ehm, but why only northern hemisphere? The Vinadyr lives here...

 

To gain entry into the Flaming Scythes an aspirant must slay one of the predators that inhabits the planet alongside them, namely the Vinadyr. The aspirants are often placed into squads of five and must kill one of the Vinadyrs for each member, they often use their own weapons, wooden clubs or rock tipped spears. The hunt often lasts for weeks in the areas surrounding the chapter's monastery, where the hunters can be watched and have contact with anyone except their brothers in the hunt.

- What is the point of this exactly?

 

Beliefs

- Almighty WHY?

- Are these customs native to Numitor?

 

++++

What are the desired and pursued traits? What are the loathed and despised traits? How do they view Imperium, Emperor and Primarchs? Who is praised, for what and how? For what is the Chapter fighting? Emperor, Imperium, humans or some unfathomable idea? How do they view normal humans? What is their behaviour towards normal humans? What is their relationship with other imperial organisations? The relationship with Mechanicus might be interesting. How do they see the xenos, the mutant and the heretic? What is their 'perceived' role in the Universe? etc. etc.

 

Combat Doctrine

In the past the flaming scythes have been noted for their tendency to fight without fear for their own lives...

- In the past? What now?

 

++++

What is their attitude in the combat? Are they "cold and calculating", "feral and savage" or "fervour and devout"? What kind of combat do they prefer? Close-range firefights, hand-to-hand combat, blasting the enemy from afar with big guns or crush him under the steel tracks of tanks? Collateral damage? Do they fight to protect or to destroy? What is the War-philosophy of Scythes(- in one sentence)?

 

Doctrine = behaviour in the warfare.

 

Organisation

The Flaming Scythes are organised as the Codex Astartes dictates, with nine companies of one hundred marines and the scout company which usually has less than one hundred aspirants.

- Why do they have undermanned 10th Co.?

O.K. here are the answers to some of your questions.

 

Prepared? I hope you are... :)

Yaarp! ;)

 

Origins

Founded in the 23rd founding the Flaming Scythes are a progenitor of the Silver Skulls.

- The Silver Skulls are progenitor of Flaming Scythes, not the other way around.

This is changed in the new draft, which is not up yet.

 

Created to protect the space to the galactic east of the maelstrom in the Ultima Segmentum against the threats that had plagued the area for some time, often Orks and more recently the forces that fell to chaos during the Badab war.

- And the reason why the Chapter did not participate in the Badab War is...?

They were of doing some other stuff, like crusading. and it's a major GW event?

 

The second Chapter Master Santos decreed that the chapter find a world to build their monastery on and recruit from, so after scouring many systems for a suitable world they found Numitor V.

- Why such sudden change?

Needs some thought, I dodn't want it to seem like a big change, just that the chapter was ready to find a planet.

 

Homeworld

The people of Numitor V mainly inhabit the northern hemisphere's grasslands, with few nomadic settlements in the desert, and a handful in the jungle.

- Ehm, but why only northern hemisphere? The Vinadyr lives here...

The Vinadyr, like the humans, lives here for the plentiful supply of food. At one point I did have it that there were more permenant settlements in the grasslands/jungle with nomads in the icy mountains/deserts, but it didn't feel right.

 

To gain entry into the Flaming Scythes an aspirant must slay one of the predators that inhabits the planet alongside them, namely the Vinadyr. The aspirants are often placed into squads of five and must kill one of the Vinadyrs for each member, they often use their own weapons, wooden clubs or rock tipped spears. The hunt often lasts for weeks in the areas surrounding the chapter's monastery, where the hunters can be watched and have contact with anyone except their brothers in the hunt.

- What is the point of this exactly?

Do you mean the description/y bit? otherwise it's an entrance test.

 

Beliefs

- Almighty WHY?

- Are these customs native to Numitor?

Actually, this is me extrapolating (I think that's the right word) from the Silver Skulls info on the Lexicanum.

 

++++

What are the desired and pursued traits? What are the loathed and despised traits? How do they view Imperium, Emperor and Primarchs? Who is praised, for what and how? For what is the Chapter fighting? Emperor, Imperium, humans or some unfathomable idea? How do they view normal humans? What is their behaviour towards normal humans? What is their relationship with other imperial organisations? The relationship with Mechanicus might be interesting. How do they see the xenos, the mutant and the heretic? What is their 'perceived' role in the Universe? etc. etc.

Will work on these when I can.

 

Combat Doctrine

In the past the flaming scythes have been noted for their tendency to fight without fear for their own lives...

- In the past? What now?

The same. I'll change it.

 

What is their attitude in the combat? Are they "cold and calculating", "feral and savage" or "fervour and devout"? What kind of combat do they prefer? Close-range firefights, hand-to-hand combat, blasting the enemy from afar with big guns or crush him under the steel tracks of tanks? Collateral damage? Do they fight to protect or to destroy? What is the War-philosophy of Scythes(- in one sentence)?

 

Doctrine = behaviour in the warfare.

Hmm, war philosophy in a sentence, how 'bout: "Pre-deterministic, trophy/head hunting, hand to hand fighters"?

 

Organisation

The Flaming Scythes are organised as the Codex Astartes dictates, with nine companies of one hundred marines and the scout company which usually has less than one hundred aspirants.

- Why do they have undermanned 10th Co.?

Because of the hard entry test? Again, I'll explain it when i get the chance.

Created to protect the space to the galactic east of the maelstrom in the Ultima Segmentum against the threats that had plagued the area for some time, often Orks and more recently the forces that fell to chaos during the Badab war.

- And the reason why the Chapter did not participate in the Badab War is...?

They were of doing some other stuff, like crusading. and it's a major GW event?

- Your Chapter is in charge of Maelstorm, it's odd that it was busy with other stuff. The Badab War is one of the reasons I have moved my Chapter from Maelstorm. Too much attention.

 

The second Chapter Master Santos decreed that the chapter find a world to build their monastery on and recruit from, so after scouring many systems for a suitable world they found Numitor V.

- Why such sudden change?

Needs some thought, I dodn't want it to seem like a big change, just that the chapter was ready to find a planet.

- If they were created to defend the area of Malestorm, they would have homeworld from the start. Also, not recruiting for 100 years is rather odd.

 

The Vinadyr, like the humans, lives here for the plentiful supply of food. At one point I did have it that there were more permenant settlements in the grasslands/jungle with nomads in the icy mountains/deserts, but it didn't feel right.

- Plenty of food? In grassland? The jungle is more food-friendly.

 

Do you mean the description/y bit? otherwise it's an entrance test.

- What are you testing? Courage, skill, cooperation...?

 

Actually, this is me extrapolating (I think that's the right word) from the Silver Skulls info on the Lexicanum.

- Successor is not clone of their parent Chapter.

 

Because of the hard entry test? Again, I'll explain it when i get the chance.

- The aspirant of Crimson Fists must kill a dragon with bare hands...

- Your Chapter is in charge of Maelstorm, it's odd that it was busy with other stuff. The Badab War is one of the reasons I have moved my Chapter from Maelstorm. Too much attention.

Hmm, I'll have a rethink about it, maybe think of a reason.

 

- If they were created to defend the area of Malestorm, they would have homeworld from the start. Also, not recruiting for 100 years is rather odd.

Are some Chapters fleet based but then "Settle down"?

 

- Plenty of food? In grassland? The jungle is more food-friendly.

Are the grasslands not where you would find more larger animals? And the jungle more smaller ones?

 

- What are you testing? Courage, skill, cooperation...?

I suppose it's testing teamwork, and strength.

 

- Successor is not clone of their parent Chapter.

But most have similar attributes.

 

- The aspirant of Crimson Fists must kill a dragon with bare hands...

How big is this dragon? I'll maybe have a thing giving the info about the Vinadyr, or change it.

Are the grasslands not where you would find more larger animals? And the jungle more smaller ones?

 

Our ancestors (Brits) were Hunter Gatherers for thousands of years, following herd migrations on grassy plains with great success. there is plenty of food in grasslands.

 

Darkchild

- If they were created to defend the area of Malestorm, they would have homeworld from the start. Also, not recruiting for 100 years is rather odd.

Are some Chapters fleet based but then "Settle down"?

Yes, but they aren't created to defend specific region of space.

 

- Plenty of food? In grassland? The jungle is more food-friendly.

Are the grasslands not where you would find more larger animals? And the jungle more smaller ones?

But there is more of them + The jungle is full of fruits... and the fruits don't run away or fight back.

 

I'm not saying that there would be no settlements in the grassland. It's just odd for tropical region to be almost empty.

 

- Successor is not clone of their parent Chapter.

But most have similar attributes.

So you are saying that it's fine to have clone of already existing Chapter, hmmm...?

 

- The aspirant of Crimson Fists must kill a dragon with bare hands...

How big is this dragon? I'll maybe have a thing giving the info about the Vinadyr, or change it.

Dunno.

During the festival, the aspirants must undertake feats of great strength and courage, culminating with the Rite of the Dragon, in which the would-be Space Marine must track and kill one the ferocious swamp-dwelling Barb Dragons, killing it with only his bare hands in order to earn the right to become an aspirant. Each year, only a handful of young men get as far as this rite, and only one or two of these are likely to survive it, ensuring only the aspirants are accepted into the chapter.

~ Index Astartes, Crimson Fists

 

Are the grasslands not where you would find more larger animals? And the jungle more smaller ones?

 

Our ancestors (Brits) were Hunter Gatherers for thousands of years, following herd migrations on grassy plains with great success. there is plenty of food in grasslands.

 

Darkchild

In comparison to tropical region? The tropical region is able to supply much more people than the grassland of similar size. There is reason, why the cultures living in grassland are migratory in nature.

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