Glitch85 Posted February 28, 2011 Share Posted February 28, 2011 How do they work?? Link to comment https://bolterandchainsword.com/topic/223599-initiative-tests/ Share on other sites More sharing options...
Gurth Posted February 28, 2011 Share Posted February 28, 2011 I would guess rolling 1D6 and having to roll equal to, or below, your model's/unit's Initiative score in order to succeed. Link to comment https://bolterandchainsword.com/topic/223599-initiative-tests/#findComment-2673739 Share on other sites More sharing options...
Chengar Qordath Posted February 28, 2011 Share Posted February 28, 2011 I would guess rolling 1D6 and having to roll equal to, or below, your model's/unit's Initiative score in order to succeed. That's what it says on page 8 of the BRB. It's also worth noting that a 6 is an autofail, even if the model has an initiative of six or better, while 1 is always an auto-success, even if you're taking enough negative modifiers on the test to have an initiative lower than one. Link to comment https://bolterandchainsword.com/topic/223599-initiative-tests/#findComment-2673753 Share on other sites More sharing options...
Glitch85 Posted February 28, 2011 Author Share Posted February 28, 2011 Thanks, I did look in the rule book but must of missed it. Link to comment https://bolterandchainsword.com/topic/223599-initiative-tests/#findComment-2673791 Share on other sites More sharing options...
Roesor Posted March 3, 2011 Share Posted March 3, 2011 Had to do this a bunch of times yesterday because of Jaws of the world wolf. Killed My champion and chaplin (rolled a 6 for both) and a bunch of templars >_> Link to comment https://bolterandchainsword.com/topic/223599-initiative-tests/#findComment-2677200 Share on other sites More sharing options...
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