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So i want to start a non Loganwing DP list, although some termies would be okay i guess :drool: therefore i was wondering if anyone had advice on the load outs, units etc :) If possible i would like an all deepstrinking army, therefor this could in theory include Storm Claws and land speeders

 

Any help would be aprreciated ;)

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Are you asking because you want to know what models to purchase or do you have all the model and just want a solid all comers DP list? How many points are you wanting and do you have a favorite unit or HQ choice to use?

 

Really Logan is a solid HQ choice for a DP list and does not mean you have to have all WG or really any WG at all. I find using Logan gives you the option for a nice hybrid and makes for a strong dynamic army.

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Go all pod i would say.

 

Some setup advice.

Wolflord + Frostblade, Belt of russ

 

Rune Priest

 

3 Wolfguard (powerfist)

 

Dreadnought + droppod (plasmacannon, heavy flamer)

 

2x8 greyhunter + pod (meltagun, powerfist)

 

10 Greyhunter + pod (2 plasmaguns, these provide solid fire power)

 

9 Bloodclaws + pod (flamer, powerfist)

 

This should give you quite a solid pod list.

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I'm putting together an all pod list.

 

DP1 Logan Grimnar, 6 LFs (5 multi-meltas & plasma or melta), and one WG (maybe with TH/SS)

 

DP2 Arjac and 3 more WG (all TDA, TH/SS one with Cyclone)

 

DP3-7 10 Grey Hunters (2 plasma guns)

 

 

This is just under 2000 points. You can add a little wargear to the GHs to round it out. If you're at 1850, you could lose Arjac or substitue a dread for one of the GH squads. It's also worthwhile to consider using a RP instead of Arjac.

 

The important thing is to go ALL DP and to use an odd number.

 

Good luck.

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They may. They may not. They'll kill two tanks when they drop. I'll also drop them right next to the WG with Arjac and the Cyclone (another dead tank, if necessary). They'll also be flanked/screened by two GH squads.

 

I think they'll be more resilient than people think. Honestly, if they shoot them instead of the WG, I think I win.

 

 

Turn 2, Logan leaves the squad (if they're still there) and joins the WG.

 

We'll see how it works.

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HQ-

Logan - Joins 6 man GH unit

WGBL CP/WC joins WG DP squad

 

WG

1 WG in TDA HF/CF joins 6 man-GH unit

1 WG in TDA CM/CF joins 8 man PG-GH unit

Arjac joins MG joins 8 man MG-GH unit

1 WG in PA SB

1 WG in PA CM

1 WG in PA CM

1 WG in PA CM/WC

1 WG in PA CM/TH

1 WG in PA CM/MotW

1 WG in TDA AC/CF

DP

 

6 GH MG/Banner DP

8 GH MG/MotW/Banner DP

8 GH PG/Banner DP

 

Dread AC/HF EA DP

Dread AC/HF EA DP

Dread MM/HF EA DP

 

 

7 Drop Pods with some hard hitting units for about 2k

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The most important thing to consider is which units you want to come down as your "first wave" drop pod assault and which ones you want in reserve. It can work well to fill half of your pods with really tough close-ranged killers to devastate the enemy on the first turn and then fill the other half of your pods with cost-effective (and perhaps smallish) scoring units to "clean up" and grab objectives later on.

 

The problem with this is that sometimes your enemy can choose to hold his army in reserve, forcing you to either drop your heavy assault units prematurely (and allow the enemy to come in from reserve as they please, either avoiding them or hitting them on their own terms with alpha strike capability) or drop your scoring units on objectives and keep your heavy stuff in reserve to react to enemy attacks (which may result in your scoring units getting killed off before your reserves arrive or just rob you of flexibility by making you show your hand on the first turn).

 

How to have the capability for a devastating drop pod assault while still remaining competitive against armies that can reserve everything is probably the main key to making an all-deepstrike army work. In a perfect world, your drop-pod assault would contain enough ranged firepower to allow you to simply drop them and then use them as a firebase to engage enemy reserves, but in reality, you're probably not going to be able to pull that off and retain the serious killing power that you really want from a drop pod assault. What you could do instead is get a few drop pod assault units with ranged firepower capability (like dreadnoughts and cyclone missile terminators) and just plan to drop those guys on an objective (or a cluster of them) with a few scoring units on the first turn if the enemy reserves everything. Then you'll have some heavy reserve units and some scoring reserve units to try and grab other objectives later on. Of course, if the enemy deploys, then you just drop all your heavy stuff on turn one and kill stuff.

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I found Dreads often to be quiet good to drop in on first turn if your opponent keeps his wholea rmy in reserve, because you get smoke on them and armor 12 + 4++ is ot to bad, especially since you opponent will only get about 50% of his army onto the board T2 + heavy weapon team like LFs wont be able to shoot that turn! But you still want them to drop somewhere in midfield. Now you have the choice if you wanna keep out of that move 12' disembark and fire melta at 6' or provoke it! just make sure he cant shoot you with melta out of his transports!

 

edit: vrox you posted a list with 2 Ac Dreads. What makes you choose the AC over the MM ?

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edit: vrox you posted a list with 2 Ac Dreads. What makes you choose the AC over the MM ?

 

couple reasons, first the sheer versatility it offers as it's good against soft, hard or AV targets. Second it actually outperforms the MM outside the 12" 2d6 range against AV 14 targets and lastly it looks really cool, I still love the Dawn of War I version of it tearing Orcs apart.

 

If you do plan to take a Dread in a DP don't short yourself the EA, crucial in its survivability.

 

Vrox

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I personaly run a hybrid drop pod list. I dont rember it currently off my head just woke up. But it goes something like this

 

WGBL on thunderwolf frost blade and some other stuff.

2 thunder wolfs thunder hammer melta

3 thunder wolfs, frost blade melta plain

 

dread ascannon, heavy flamer, ea, drop pod

4 wg termi's 4 combi plasma, 1 wc, 1 cf 1 st 1 frost blade drop pod

3 wg pa 1 combi melta pf. 2 with frost blades and melta bombs to go with grey hunters

3 squads of grey hunters at 9 with melta, power weapon. drop pod

2 squads of long fangs 1 2 laz 3 rockets, 5 heavy bolters both in hb razor backs

 

I got 5 pods so 3 on turn one. It can give you a nice mix of stuff to bring down or hold onto till later. razor backs for the long fangs get them were they need to go and arent overly priced works really well in dawn of war. got some nice movment.

 

As echoed befor they got 3 pods of stuff in there face they got to worrk about. I normaly bring down the dread and 2 grey hunters. The wg in tda well. there for that unit that has to go bye bye fast. 8 combi plasma rounds within 12". mmmm yummy

 

as for the long fangs with heavy bolters. yea i could upgrade them all to rockets for 25 points but if i rember right i got to drop something, also the 2 hb razerbacks and 5 heavy bolters.. well thats 21 heavy bolters a turn......people start to go :P when they see you pickin up that many dice ;)

 

Edit had to toss this in as well.. Just cause you got drop pods doesnt mean they have to have stuff inside ;)

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Have you considered using ulrik the slayer? as your going to be dropping all your pods fairly close to each other it means you can just go for 10x hunters with 2 special weapons and not need to spend points on a wolf guard as every unit should be able to draw line of site with ulrik and there for re-roll moral tests.
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I am also working on a Drop Pod list. I am going for a hard hitting list that can really saturate the opposition with targets.

 

HQ

 

Rune Priest: Living Lightning/Jaws (maybe stormcaller)

 

Elites

 

5 WolfGuard: TDA PW/SS' and a CML Pod

Dread: MM

Dread: AC

 

 

Troops

 

9 Grey Hunters: PW MG Pod

Wolf Guard: PF CM

 

 

9 Grey Hunters: PW MG Pod

Wolf Guard: PF CM

 

 

9 Grey Hunters: PW MG Pod

Wolf Guard: PF CM

 

 

9 Grey Hunters: PW MG Pod

Wolf Guard: PF CM

 

 

9 Grey Hunters: PW MG Pod

 

 

 

10 Grey Hunters: PG PG PP Pod

 

 

Thats more or less what i am looking at for a 2000pt army.

 

i figure i can drop the terminators and dreads on turn one, backed up by two grey hunters squads. That gives me a good amount of hurt and some good survivability. After that i will just trickle in my remaining grey hunter squads.

 

hope that helps, or if anyone else has thoughts let me know.

 

-Bjorn

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