Deschenus Maximus Posted March 3, 2011 Share Posted March 3, 2011 Hello there, true believers. I really like the Sanguinor, but I can't seem to make him work. He doesn't have enough T and/or Wounds to survive not being an IC, and he's expensive as hell, so everytime I've tried him I regretted it. Does anyone use him regularly? How do you do so? Is he worth the opportunity cost of using him, or is it just for feces and giggles? Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/ Share on other sites More sharing options...
Fishbone Posted March 3, 2011 Share Posted March 3, 2011 I think you need to either Deepstrike him in Cover and relay on his nice Invulnerable-Save (+Ethernal Warrior), or if the majority of your army is not fast enought to keep up with him, just move from Cover to Cover. I've also noticed it's better to expose him to some high strenght shots, than to run head first into a massive wall of Fire. You already stated that he doesn't enought Wounds to survive this. I would suggest to have a squad of VV or Assault Space Marines in his 6' bubble. This gives you a perfect Hammer to crush 2 (or more :)) enemy units, and the other VV/Assaults can provide a bit of cover for this greaet hero of our chapter. But for his price I only run him in my Sanguinary Guard list. In any competitive list he's just an overpriced one-man-army for what he offers and could easily be replaced. Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2677368 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 3, 2011 Share Posted March 3, 2011 Deepstrike him behind cover. Then pop out when other units are engaging the enemy. Once you get the hang of its really easy. G :D Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2677397 Share on other sites More sharing options...
Leonaides Posted March 3, 2011 Share Posted March 3, 2011 Why even charge with him wehn you can stand behind a LOS-obstructing wall and give 7 DC, 20 RAS and 5 Sang Guard an additional Attack EACH. Every combat phase. Makes daemon armies cry why you do that to them! Edit - what has 24 S4 Attacks, 21 S4 PW attacks, 3 S8 PF attacks and is completely invulnerable to your enemy (just to spell it out even plainer and not even accounting for potential I5, S5 and assorted re-rolls to hit and wound) Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2677478 Share on other sites More sharing options...
Brother_Mike Posted March 4, 2011 Share Posted March 4, 2011 Yeah, just DS him behind cover or one of your units. If you got VV and Sanguinor DSing in the same turn, you could probably do a lot more damage deploying the Sanguinor where the VV plan to charge. Did that to some Mega Armored Nobz with a Priest bubble nearby and they died before getting a swing off =P Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2677615 Share on other sites More sharing options...
Grizzly Adams Posted March 4, 2011 Share Posted March 4, 2011 I run him all the time. Like others have said, keep him in reserve and deep strike him. The Sanguinor isn't a hammer, if he gets overwhelmed, he's toast. What i do is DS him nearest to whatever is assaulting that turn, giving the entire squad +1 Attack. You ought to see someone's face when i DS the Sanguinor behind 30 RAS as they assault. *shudder*. The key to playing Sanguinor is being smart with him, keeping him out of danger, and picking your battles. He is great against Ghazghkull, not so much against a 30 man boy squad. By himself. You want to run him behind your other units and then assault over them, ensuring the charge. This has worked to great success in my lists Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2677634 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 4, 2011 Share Posted March 4, 2011 What Brother Mike and Grizzly said are wise words. G Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2677739 Share on other sites More sharing options...
Aventine Posted March 4, 2011 Share Posted March 4, 2011 I'd estimate I've played with Sanguinor in about 35 games, and I can only remember DSing him once. He is almost small enough to have LOS completely blocked by a Rhino and a Razor (at the turret) or a Land Raider easily blocks him. I don't like DSing him because I really like the fire he distracts from my lines. Having him within in Priest range is key if you plan on having him in small arms fire. I've experimented with using Corbulo in the same list, to use the re-roll on one of Sanguinors saves (at WarGamesCon last year he took sixty autocannon shots over two turns and didn't take a single wound thanks to FnP and Corbulos one re-roll). Lately I have been using him in a Stormraven with a Bloodtalon bodyguard, and that is pretty ridiculous, and hella fun.... Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2677963 Share on other sites More sharing options...
vharing Posted March 4, 2011 Share Posted March 4, 2011 I'd estimate I've played with Sanguinor in about 35 games, and I can only remember DSing him once. He is almost small enough to have LOS completely blocked by a Rhino and a Razor (at the turret) or a Land Raider easily blocks him. I don't like DSing him because I really like the fire he distracts from my lines. Having him within in Priest range is key if you plan on having him in small arms fire. I've experimented with using Corbulo in the same list, to use the re-roll on one of Sanguinors saves (at WarGamesCon last year he took sixty autocannon shots over two turns and didn't take a single wound thanks to FnP and Corbulos one re-roll). Lately I have been using him in a Stormraven with a Bloodtalon bodyguard, and that is pretty ridiculous, and hella fun.... I was just thinking that putting him in a SR would be quite funny. It my mind, Sanguinor is a character killer more then anything else. You send him in after that bid bad HQ that has killed most of your army and let him do his thing.Any character will die if you you put them by themselves against a mob of 30 orks/guants/guardsmen. Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2677980 Share on other sites More sharing options...
Grizzly Adams Posted March 4, 2011 Share Posted March 4, 2011 [.Any character will die if you you put them by themselves against a mob of 30 orks/guants/guardsmen. most of the time, yes but some have a better chance. Abaddon tends to do alright, higher toughness and more wounds + crapton of attacks gives him a chance. Ghazghkull after a Waaagh is almost impossible to kill, due to 2++ and high toughness. Sanguinor doesn't have a prayer. My point was that sometimes people look at these strong character models and assume them invincible, throwing them at whatever is closest. This is typically not the case, especially not ol Sanguinor. He excels at character dropping, whomping tough elites, and supporting the rest of your army. The biggest thing to remember that with the Sanguinor, you are paying for more than just the model. The Blessed sarge, the Attack Bubble, rerolls on HQ, you paid for these, so use them! Get the most out of every unit. That is what i think many overlook when it comes to the Sanguinor. Not only is he a Deathstar killer, but the way he improves the rest of your army definitely makes up for the 275 price tag Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2678339 Share on other sites More sharing options...
Brother Kovash Posted March 4, 2011 Share Posted March 4, 2011 Just to point out from a Dark Angels player, DSing the Sanguinor on my side of the table has give me fits in the past, especially in objectives games. If he can drop in behind enemy lines and survive that first turn, he will wreak havoc on my small combat squads that are guarding objectives. Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2678529 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 5, 2011 Share Posted March 5, 2011 I always try to drop him in range of a Sanguinary Priest - it can really help a lot if there is not much cover. Today on his drop versus Grey Knights I failed a total of four armor saves but he managed to make three FNP saves. Once he engaged the enemy in assault he was pretty much untouchable carving through Grey Knights right and left. You just really need to protect him well when he arrives when you deepstrike him. G :teehee: Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2678830 Share on other sites More sharing options...
Drachnon Posted March 6, 2011 Share Posted March 6, 2011 I haven't been able to field him yet but I think that keeping him close to a honour guard should works wonders against small arms fire. I never field 'normal' JP priests because they are pretty expensive and an easy kill point for the opponent. Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2679448 Share on other sites More sharing options...
Captain Brightblade Posted March 7, 2011 Share Posted March 7, 2011 Well I have used The San a few times. I also love mephiston too, but both suffer from "Kill the nasty guy!". I talked to a few GW guys, and sent emails also. They said that both Mephiston and the sang can have an HG which increases their survivability, and makes for one hell of a hammer unit. It can get expensive, but hell we play BA we are already expensive right. It does bother me that they cannot join their personal body guards, but according to GW they can they count as squad upgrades to the 5 different people I talked to. . . . Oh well, still two HG squads radiating FC and hitting stuff and being all kinds of nasty is also cool. Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2680350 Share on other sites More sharing options...
Whitefireinferno Posted March 7, 2011 Share Posted March 7, 2011 Meph and the Sanguinator CAN have Honour guards but still cannot join them due to lacking the In dependant Char trait. edit *lol derp* Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2680391 Share on other sites More sharing options...
Grizzly Adams Posted March 7, 2011 Share Posted March 7, 2011 I talked to a few GW guys, and sent emails also. They said that both Mephiston and the sang can have an HG which increases their survivability, and makes for one hell of a hammer unit. It can get expensive, but hell we play BA we are already expensive right. It does bother me that they cannot join their personal body guards, but according to GW they can they count as squad upgrades to the 5 different people I talked to. . . . Oh well, still two HG squads radiating FC and hitting stuff and being all kinds of nasty is also cool. Yes you can take the Honour Guard, as the Codex states you may take one for "every HQ choice you have included in your army", but the problem lies in that the Sanguinor is not an independent character, so he has no way of joining the HG squad. So yes you can take it, but he can't get in it. Link to comment https://bolterandchainsword.com/topic/223890-making-the-sanguinor-work/#findComment-2680403 Share on other sites More sharing options...
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