Kullvox Posted March 3, 2011 Share Posted March 3, 2011 OKAY SO IM A NEWBIE AS YOU COULD HAVE GUESSED.... IM STARTING AN ARMY THAT I WANT FULLY PAINTED BEFORE IM ON A TABLE... IM LOOKING TO HAVE A UNIQUE GREAT COMPANY, FACTUAL WITHIN THE CODEX BUT CREATED TO BE MY OWN... I HAVE A SPACE MARINES BATTLE FORCE CURRENTLY THAT I HAD BEEN CONVERTING TO BLACK TEMPLARS BUT I FELL SHORT OF ENJOYING THEIR STORY AND FIGHTING STYLE...NEEDLESS TO SAY I PICKED UP A SPACEWOLVES CODEX FOR S**TS AND GIGGLES AND WOW!!! IVE BEEN HOWLIN EVER SCINCE... IM WAITING FOR A SPACE WOLVES BATTLE FORCE CURRENTLY AND AM WONDERING HOW I CAN CREATE AS LARGE MULTI FUNCTIONAL FORCE (OBVIOSLY WITH SO MANY MARINES) WHEN I RECIEVE THE SPACEWOLVES BATTLE FORCE I WILL HAVE... 10 SCOUTS 5 ASSAULT MARINES 35 MARINES 1 RHINO 1 DROP POD 1 COMMANDER SO I GUESS IM ASKING FOR HELP FROM THE EXPERTS WHAT GREAT COMPANY SHOULD I RUN? HOW MANY GREY HUNTERS,BLOODCLAWS,WOLFGUARD SHOULD I CREATE ALONG WITH WHAT WEAPONRY SHOULD THEY CARRY? LASTLY WHAT UNITS SHOULD I LOOK TO PURCHASE NEXT.... THANKS "TO TEAR OUT THE TROAT OF KINGS,TO CULL THE WEAK FROM THE PACK,TO BRING THE DEATH OF WORLDS. THAT IS THE TRUE WAY OF THE WOLF" Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/ Share on other sites More sharing options...
CainTheHunter Posted March 3, 2011 Share Posted March 3, 2011 WELCOME TO THE FANG! YOU CAN PICK WHICHEVER GREAT COMPANY YOU WISH, OR EVEN MAKE YOUR OWN LOST COMPANY AND PAINT THEM PINK! WITH WHAT YOU GOT, YOU WILL STILL NEED TRANSPORTS - SO EITHER DROP PODS OR MECH (RHINOS, RAZORBACKS - WHATEVER, BUT STILL BUY ONLY RAZORBACK KITS AND NEVER EVER GLUE THE TOP HATCH IN)! YOU ARE STILL A LONG WAY TO GO, BUT SCOUTS, GREY HUNTERS (1 PACK PER 500 POINTS IS A RULE OF THUMB) IS A SOLID WAY TO START. WOLVES FOR THE WOLF KING! wait a minute.. P.S. I am glad that You dropped Templars. Don't bother with them - some of them even use our bits to look more scary. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677346 Share on other sites More sharing options...
Coverfire Posted March 3, 2011 Share Posted March 3, 2011 WELCOME TO THE FANG! YOU CAN PICK WHICHEVER GREAT COMPANY YOU WISH, OR EVEN MAKE YOUR OWN LOST COMPANY AND PAINT THEM PINK! WITH WHAT YOU GOT, YOU WILL STILL NEED TRANSPORTS - SO EITHER DROP PODS OR MECH (RHINOS, RAZORBACKS - WHATEVER, BUT STILL BUY ONLY RAZORBACK KITS AND NEVER EVER GLUE THE TOP HATCH IN)! YOU ARE STILL A LONG WAY TO GO, BUT SCOUTS, GREY HUNTERS (1 PACK PER 500 POINTS IS A RULE OF THUMB) IS A SOLID WAY TO START. WOLVES FOR THE WOLF KING! wait a minute.. P.S. I am glad that You dropped Templars. Don't bother with them - some of them even use our bits to look more scary. PURE WIN ah-hem... very good sir Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677360 Share on other sites More sharing options...
Nrthstar Posted March 3, 2011 Share Posted March 3, 2011 Indeed... He makes a good point though. The options are limitless. If you really wanna pick a true to codex company, each company is briefly laid out in the first few pages of the sw codex. I started mine as Logan Grimnar's great company (25 termies strong), but ever since I started to build my thunderwolf calvary I've been mixing up paint and symbols to represent Harald Deathwolf's great company. On the topic of Grey Hunters vs Blood claws, I always take GH. They're a regular old swiss army knife, and they have a weapon skill 4 over the blood claw 3 (this will be reported a lot on this forum). I generally run my wolf guard as termies, except for 3 I run as power armor to split them up with my grey hunters. So pick your company, and pick your mode of transportation, drop in from the sky, or roll in with some heavies! Oh and build yourself a lone wolf, they can be brutal! Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677361 Share on other sites More sharing options...
Growler67 Posted March 3, 2011 Share Posted March 3, 2011 http://img.photobucket.com/albums/v457/tyggrr65/Funnies/capslock.jpg Just sayin'. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677372 Share on other sites More sharing options...
CainTheHunter Posted March 3, 2011 Share Posted March 3, 2011 http://img.photobucket.com/albums/v457/tyggrr65/Funnies/capslock.jpg Just sayin'. But not every newcomer's post gets such an attention :) And after all - we are the yelley types here on B&C B) P.S. Is that just me, or I am getting impression that dude is tryin' to blow her T-shirt off? Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677376 Share on other sites More sharing options...
LoneSniperSG Posted March 3, 2011 Share Posted March 3, 2011 SO I GUESS IM ASKING FOR HELP FROM THE EXPERTS WHEN I RECIEVE THE SPACEWOLVES BATTLE FORCE I WILL HAVE... 10 SCOUTS 5 ASSAULT MARINES 35 MARINES 1 RHINO 1 DROP POD 1 COMMANDER WHAT GREAT COMPANY SHOULD I RUN? HOW MANY GREY HUNTERS,BLOODCLAWS,WOLFGUARD SHOULD I CREATE ALONG WITH WHAT WEAPONRY SHOULD THEY CARRY? LASTLY WHAT UNITS SHOULD I LOOK TO PURCHASE NEXT.... THANKS Bro, lay off the caps lock, yes? Anyway.. There's no one Great Company to run. Read about them all on page 16-17 and see what you like, then go from there. There's no organization here, it's all about what you want to do. My SW Company is one I custom-made, and you will find that many Space Wolves fluff players make their own company. To give you a good idea, I have 70 Marines just for my troops. Six squads of nine Grey Hunters, and then a 14-man blob of Blood Claws. The blob is only used when I bring out a Land Raider. Let's look at what you've got so far. Put your.. 'Commander' (Wolf lord, Rune Priest or what his he?) with your Grey Hunters for now. 35 Marines and 5 Assault marines? Can you make that 40 Grey Hunters and no Assault marines? You'll find that Space Wolves jumpers suck (WS3, BS3). And Grey Hunters rock. Just make sure you remember to pick the heavy weapon troops out, if you have any. You can use Skyclaws, sure. I have two groups of 7 and 8 of them which I stick a Wolf Priest and Wolf Guard leader with. When they charge, it's brutal. Try and keep the Greys in squads of Nine. Three or four groups of nine are good enough and can take on attatched Independent Characters while still riding around in a transport. Last but not least, this will leave some bodies left over for making Rune Priests, which you -will- need. 10 scouts? Okay. Split them into two groups of five. Take one group of five and arm them with Plasma Pistols x2, and a Meltagun and they're good for anti-tank using their Behind Enemy Lines. Take the other five, give Sniper Rilfes to 4 of them if possible and a missile launcher to the last and you've got a really nice fire support squad to keep the enemies pinned while you charge them. You've got two transports for two of your HQ's. That ought to keep you set for a while. Put another Drop Pod or Rhino on your list to buy later. The first thing I would get ahold of is a Dreadnought. For starting players, they're reliable heavy weapons platforms that are easy on the wallet compared to tanks, and are no less durable than a Predator, and yet are harder-hitting. Whether Dreadnought supporting your infantry on the charge or if it's running Twin-Linked Lascannons, it's probably the best asset a Marine army can have. I have three and I can't get enough of them. I think I covered all the critical things, so after another transport and a Dreadnought, start playing. Run your army as-is for a while and you will start to see what you need. Let us know what HQ you want to use (Wolf Lord, Rune Priest, Wolf Guard Battle Leader, or Wolf Priest) and we'll be able to help you out with him. (LITTLBITZ! I SEE YOU!) Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677396 Share on other sites More sharing options...
CainTheHunter Posted March 3, 2011 Share Posted March 3, 2011 10 scouts? Okay. Split them into two groups of five. Take one group of five and arm them with Plasma Pistols x2, and a Meltagun and they're good for anti-tank using their Behind Enemy Lines. Take the other five, give Sniper Rilfes to 4 of them if possible and a missile launcher to the last and you've got a really nice fire support squad to keep the enemies pinned while you charge them. Or rather trade them away, cause Wolf Scouts are wasted with sniper rifles. And if You think that You can take out armor with that missile launcher, better take Heavy bolter, cause You can't :D. I'd be taking them if they were not elite slots, but since they are, I prefer them with meltagun close and personal. The first thing I would get ahold of is a Dreadnought. For starting players, they're reliable heavy weapons platforms that are easy on the wallet compared to tanks, and are no less durable than a Predator, and yet are harder-hitting. Whether Dreadnought supporting your infantry on the charge or if it's running Twin-Linked Lascannons, it's probably the best asset a Marine army can have. I have three and I can't get enough of them. Like I said. Try to trade those 5 sniper scouts for AoBR dreadnought. He's got MM and CCW and is a pretty good catch. Put him on a Drop Pod (which You should be having from SW Battleforce) and here You go. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677407 Share on other sites More sharing options...
Kullvox Posted March 3, 2011 Author Share Posted March 3, 2011 My bad about the caps lock everybody im at work so i have to type in locks (force of habbit lol) this is great input from you all most appreciated Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677412 Share on other sites More sharing options...
Kullvox Posted March 3, 2011 Author Share Posted March 3, 2011 Im not sure what type of HQ im looking to use im thinking more toward the rune priest i just know i wanna custom make which ever i do choose. im really amazed at how many comments in a few hous this is awesome.... ohhhh and PINK absolutly not happening lol im acctually not a fan of the spacewolves blue... i know its wrong but its to pretty... im going to go with a dirty grey scheme... heavy on the maroons and more tanish than yellow... so you all are sayin that i should get myself.... oh yea i also have a set 0f 10 wolves(goblinrider wolves) and a marine with lascannon out of the 2 sets of wolf pack that come with the sw battle force should i have any intrest in wolf guard orshould they be terminator armor only? at least 1-2 more transports (razorbacks) or drop pods 1 dreadnaught. what about a terminators pack or perhaps landraider reedemer/crusader should my lone wolf be in termi-armor? so many questions ohhh god i must be a noob lolololol.FML i just found out that the extra sprue i order for my hq is on back order till april 1st SOB. so those bits are out ... Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677415 Share on other sites More sharing options...
Wulfebane Posted March 3, 2011 Share Posted March 3, 2011 and a marine with lascannon Get yourself atleast ONE reputable pack of Long Fangs. Any less than 2 MLs and you're doing something wrong. Whatever dreadnought you get, keep the wargear listing available to Bjorn in mind should you choose to field him as an HQ and then can claim "just a regular dread" when you don't. However many packs of troops you end up with, try to have atleast 1 wolf guard per. The usual loadout is power fist + combi-melta for power armor. Also keep in mind that a wolf guard pack leader CAN be in terminator armor and still join a Troop pack. There are, however, people that will tell you that they'd recommend never using wolf guard unless they're in term. armor. Either way, definitely get yourself a box. As stated above, Blood Claws are generally insufficient when compared to cost and stats of a Grey Hunter pack. I refuse to use them as a Troop type and only field them as eitherspecialized Fast Attack, such as Skyclaws or Swiftclaw bikers. There will be some that will claim you can't beat a pack of 15 Claws lead by Ragnar or a Wolf Priest charging through the center. While planning how many packs you'll end up with, understand that Space Wolves bring a lot of character per individual troop, so you'll find yourself piling on the wolfy fluff, likely at the cost of being able to have all 35 troops built. Through conversions and such, you'll likely end up with less. Our Rune Priests are perhaps the best psykers in the game. Definitely have a representation of one of those for use, regardless of which HQs you land on. On to actual tactics: Go here. Prosper. http://space-wolves-grey.blogspot.com/search/label/tactics Welcome to the Fang! Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677542 Share on other sites More sharing options...
MaveriK Posted March 3, 2011 Share Posted March 3, 2011 SO SPACE WOLVES IS YOUR SECOND PICK? AND IT SOUNDED LIKE IT WAS MORE BY FLUKE/CHANCE? HOW WELL DO YOU KNOW OF OUR RICH HISTORY? YOU SHOULD TAKE A LOOK AT THIS.. MIGHT GIVE YOU SOME MORE INSIGHT ABOUT OUR CHAPTER http://www.bolterandchainsword.com/index.p...showarticle=193 Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677588 Share on other sites More sharing options...
Kullvox Posted March 4, 2011 Author Share Posted March 4, 2011 Read it...over and over,a a fluke is a fish, chance would insiuate im lucky and if you knew me you'd know i was anything but, this my friend, this was fate, i was given the bt codex as a gift but that which is worth anything, is worth working for, hence to say i bought it myself cause i wanted it!!!! oh and by the way nice work Maverick love the wulfen transformation that models killer!!! "his word was the roar of thunder his glance was the look of the eagle his might was the strength of the kraken his guile was the cunning of the wulfen. his temper was the death of men" Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677606 Share on other sites More sharing options...
LoneSniperSG Posted March 4, 2011 Share Posted March 4, 2011 out of the 2 sets of wolf pack that come with the sw battle force should i have any intrest in wolf guard orshould they be terminator armor only? Best to stick with only making Grey Hunters for now. Once you have a solid force of those (4-5 packs of Greys), then start looking at Wolf Guard. at least 1-2 more transports (razorbacks) or drop pods1 dreadnaught. Razorbacks are lost on us Wolves except with Long Fangs. Long Fangs love Razorbacks because of the small number of models to transport, but for anyone else barring a Wolf Lord and Retinue, they're pointless. Unless you mean Rhinos. In that case, RHINO UP! :( Now, for a starter list you might consider this basic template: HQ Rune Priest Rune Priest Elites Dreadnought (With Drop Pod) Troops 9 Grey Hunters (with Rhino) 9 Grey Hunters (with Rhino) 9 Grey Hunters (with Rhino) Heavy Support Long Fangs Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677688 Share on other sites More sharing options...
Schertenleib Posted March 4, 2011 Share Posted March 4, 2011 P.S. Is that just me, or I am getting impression that dude is tryin' to blow her T-shirt off? No it's not just you :( Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677725 Share on other sites More sharing options...
Quillen Posted March 4, 2011 Share Posted March 4, 2011 Ok, glad to have another brother in the feast hall. Ingore the grumble butts. With 35 marines you have a strong 3 or 4 grey hunter packs. So that will be a big help. So look at the grey hunter entry and decide how you want to trick them out. Alot of people argue it. Depends on yout tastes. You will want some special weapons for the squads obviously. And fists and pwer weapons. So go to the GW web page and you will find the old Space Wolf sprue. This thing rocks it has the old torse plates and a melta, power fist, power axe, and power sword. And it's only 9 bucks. So this will really help you. Way better to get all these together for a few bucks cheaper. You will need a melta armed scout. Scouts are great for sneaking in and cause the other player problems. You can choose to go with 2 plasma pistols or 2 power weapons for the scouts. Depends on your style. I usually go with 2 plasma pistols. Wolf gaurd are your call. I have a ton of termies, I also have 30 Wolf Gaurd in power armor. I use them with Ragnar in a LRC for a massive assautl force. I usualy build them with 3 guys Power weapons (and sometimes plasma pistols), 2 guys combi meltas and power fists, and 5 guys which are cannon fodder to keep the guys going. So the unit is cheap but style bad ass. With Ragnar they will get 2 base attacks and 1 for off weapon and then d3 attacks for the charge. And I have had them do 6 attacks. Which is awesome. Usually they make back triple their points. But as I have said before Ragnar always dies on me. Still he wins the game before taking a dirt nap, so no biggy. You could buy a Devastator squad and make 2 Long Fang packs easy. Basicly with the five guys that comes in the box you just make all the weapons. As to tanks, you will need a crusader for sure. They are an awesome help. And you need transports as mentioned earlier. I would get a second Rhino. Hope this helped you some. Take care. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677817 Share on other sites More sharing options...
CainTheHunter Posted March 4, 2011 Share Posted March 4, 2011 Razorbacks are lost on us Wolves except with Long Fangs. Long Fangs love Razorbacks because of the small number of models to transport, but for anyone else barring a Wolf Lord and Retinue, they're pointless. My advice concerned buying kits, not fielding them :teehee: Course, the mainstream are Rhinos, but for that small difference in price between Rhino and Razoback its better to buy the Razorback, leave the top hatch unglued and switch from game to game as needed. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677858 Share on other sites More sharing options...
LoneSniperSG Posted March 4, 2011 Share Posted March 4, 2011 My advice concerned buying kits, not fielding them :teehee: Course, the mainstream are Rhinos, but for that small difference in price between Rhino and Razoback its better to buy the Razorback, leave the top hatch unglued and switch from game to game as needed. That's what I've been doing with mine, although It's only been used as a Razorback for my Long Fangs so far. As to tanks, you will need a crusader for sure. They are an awesome help. And you need transports as mentioned earlier. I would get a second Rhino. Hope this helped you some. Take care. Quillen, no Space Wolves army -needs- a Land Raider Crusader, unless you are really having trouble getting that one squad into a charge somewhere. Crusaders are helpful, but by no means are they a must-have. Honestly the one tank a Marine army NEEDS is a Predator. While the Leman Russ has become a hydra with 12 different heads, the old Predator still only comes in two flavors: Destructor and Annihilator. (Wish, how I wish, there were a Predator Exterminator with Twin-Linked Autocannons) Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677871 Share on other sites More sharing options...
Spacefrisian Posted March 4, 2011 Share Posted March 4, 2011 If you dont like the baby blue the spacwolves have in the dex you could go for the following options. Grey tinted colours, Darkblue ala 13th co. Red coloured ala Redwolves? (but with that you can justify any type of colour) Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677879 Share on other sites More sharing options...
CainTheHunter Posted March 4, 2011 Share Posted March 4, 2011 Honestly the one tank a Marine army NEEDS is a Predator. Really? ANY army? :P When instead of Pred You, me and a bunch of other awesome dudes can have instead a third pack of Long Fangs? :) ;) ;) Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677908 Share on other sites More sharing options...
LoneSniperSG Posted March 4, 2011 Share Posted March 4, 2011 Honestly the one tank a Marine army NEEDS is a Predator. Really? ANY army? :P When instead of Pred You, me and a bunch of other awesome dudes can have instead a third pack of Long Fangs? :) ;) ;) No one said anything about Long Fangs! Put them in a Razorback and then you have a baby Predator plus six grumpy old men with heavy weapons. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2677917 Share on other sites More sharing options...
Kullvox Posted March 4, 2011 Author Share Posted March 4, 2011 so if i buy a razorback does it have the top plate to accomidate it as a rhino???? any body have an idea why GW changed the rule in 5th edition for bloodclaws they now are completely useless. i was hoping to balance CC/Assault and midranged-objective holding units.... im still a lil confused about the wolf gaurd i get they can join any unit, they can have terminator armor but whats the diffrence and why its best to keep my grey hunter packs at 9, whats the point of puttin a gaurd in with the unit does it amp them up that much? Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2678603 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted March 4, 2011 Share Posted March 4, 2011 LOL, went from ALL CAPS to Not Enough Caps Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2678606 Share on other sites More sharing options...
LoneSniperSG Posted March 4, 2011 Share Posted March 4, 2011 so if i buy a razorback does it have the top plate to accomidate it as a rhino???? Yes. Every tank based on a Rhino comes with all the basic Rhino stuff, top doors, side doors, hatches. any body have an idea why GW changed the rule in 5th edition for bloodclaws they now are completely useless. i was hoping to balance CC/Assault and midranged-objective holding units.... I just learned in another thread that Blood Claws with an HQ and a Wolf Guard Leader has the potential for 60-something attacks. They're not useless, they just aren't as flexible as good as they used to be, and it was probably done to make us all use more Grey Hunters like we're supposed to according to Fluff. im still a lil confused about the wolf gaurd i get they can join any unit, they can have terminator armor but whats the diffrence and why its best to keep my grey hunter packs at 9, whats the point of puttin a gaurd in with the unit does it amp them up that much? I say keep them at eight so you can load up on a Wolf Guard Leader AND an HQ/Independent Character and still be able to fit the whole squad in a Rhino or Drop Pod, or go with 9 each and have one leader (Wolf Guard or HQ) attatched to the squad. We're one of the few armies, if not the only one, that can spam IC's all over the place to lead our troops directly and bring the real pain. Yes. The WG Leaders amp them up that much. Typical equipment is usually twin Wolf Claws or two close combat weapons of some kind. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2678611 Share on other sites More sharing options...
Kullvox Posted March 4, 2011 Author Share Posted March 4, 2011 60 attacks is brutal holy wow so balance the units at 8-9 for hq and wolf guard is it better to load them with terminator armor or is the diffrence un noticable what kind of HQ choice was with the pack of bloodclaws the only place to get those space wolf custom doors and hatches is forgeworld. i hate ordering international. love the fluff Still tryin to find my place in the pack Fred..... lololol oh yea and freakin GW said my order for the old space wolves sprue's on back order till April 1st not cool at all.... Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/#findComment-2678621 Share on other sites More sharing options...
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