LoneSniperSG Posted March 5, 2011 Share Posted March 5, 2011 60 attacks is brutal holy wow so balance the units at 8-9 for hq and wolf guard is it better to load them with terminator armor or is the diffrence un noticable what kind of HQ choice was with the pack of bloodclaws Wolf Priests work best with our Bucket-O-Dice Blood Claws. I should explain that. 15 Blood Claws get four attacks when they charge an enemy. One attack base, plus another for having BP/CCW, and their Berserk Charge special rule add two more attacks for charging. 15x4=60 Wolf priest is going to have 3 attacks, so now that's 63. Drop one Blood Claw and you have 59 attacks, add a Wolf Guard with Mark of the Wulfen and twin Wolf Claws and your Bloodclaw Bomb now has 63 again. It's way too many attacks for any one infantry unit to take. Horde armies will probably have a few leftover infantry standing there at the end of your combat, and due likely terrible casualties, they will probably run away. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2678697 Share on other sites More sharing options...
Schertenleib Posted March 5, 2011 Share Posted March 5, 2011 , add a Wolf Guard with Mark of the Wulfen and twin Wolf Claws and your Bloodclaw Bomb now has 63 again. It's way too many attacks for any one infantry unit to take. Horde armies will probably have a few leftover infantry standing there at the end of your combat, and due likely terrible casualties, they will probably run away. But you have wasted the points for the Wolf Claws. MotW does not allow you to use any special weapons in CC. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2678713 Share on other sites More sharing options...
LoneSniperSG Posted March 5, 2011 Share Posted March 5, 2011 Double post. Deleted. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2678735 Share on other sites More sharing options...
LoneSniperSG Posted March 5, 2011 Share Posted March 5, 2011 , add a Wolf Guard with Mark of the Wulfen and twin Wolf Claws and your Bloodclaw Bomb now has 63 again. It's way too many attacks for any one infantry unit to take. Horde armies will probably have a few leftover infantry standing there at the end of your combat, and due likely terrible casualties, they will probably run away. But you have wasted the points for the Wolf Claws. MotW does not allow you to use any special weapons in CC. Oh crap, you're right. My mistake, but the point still stands. Blood Claw Bomb = Bucket-O-Dice Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2678737 Share on other sites More sharing options...
Kullvox Posted March 5, 2011 Author Share Posted March 5, 2011 If not the wolf claws for the WG then what type of weaponry should be selected? Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2679137 Share on other sites More sharing options...
CainTheHunter Posted March 5, 2011 Share Posted March 5, 2011 If not the wolf claws for the WG then what type of weaponry should be selected? Providing BC already have a Wolf Priest, I don't see the need to take a WG with them - they already got Ld10 and ignore the headstrong rule. They will slaughter anything with the sheer amount of dice. Unless of course You take him as the fifth Wolf Guard in order to unlock the heavy weapon option on another WG terminator. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2679150 Share on other sites More sharing options...
Stormbrow II Posted March 5, 2011 Share Posted March 5, 2011 Really? ANY army? tongue.gif When instead of Pred You, me and a bunch of other awesome dudes can have instead a third pack of Long Fangs? msn-wink.gif msn-wink.gif msn-wink.gif I have a disability that prevents me from writing Space Wolf lists without 3 squads of Long Fangs. It'll develop in you too given time: they're just so much better than the other Heavy options that its not even funny. Don't bother with BC just yet - go with Grey Hunters led by Wolf Guard to get used to the army. After a while you'll see how good they really are. You simply build your army around them after that. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2679348 Share on other sites More sharing options...
Kullvox Posted March 6, 2011 Author Share Posted March 6, 2011 Regarding GH packs The codex states "if the squad numbers 10 models a second GH may replace his bolter for a Flamer,Melta,or,Plasma at no additional cost" Does this mean the squad needs to be strictly GH or WG or Priest can be the 10th replacement to adapt this rule? How do Flamers work in a combat formation specificly? Im looking to go with a Grimblood/Bloodhowl combination for my Great Company choice any info reguarding this weapon is most appreciated. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2679807 Share on other sites More sharing options...
CainTheHunter Posted March 6, 2011 Share Posted March 6, 2011 Regarding GH packs The codex states "if the squad numbers 10 models a second GH may replace his bolter for a Flamer,Melta,or,Plasma at no additional cost" Does this mean the squad needs to be strictly GH or WG or Priest can be the 10th replacement to adapt this rule? Sorry mate, Grey Hunters only. If there are 10 GH, then You are free to roll. If there are 9 + WG/Independent Character, nope, no free goodies for You. BUT - if there are 10 GH + WG/IC, then You get the second free choice. Note that this is only important as long as You use transports, cause You are limited to 10 models. If You are footslogging them, feel free to take 10 Grey Hunters and attach to them whomever You wish. I did not understand the question about flamers. You use them in the shooting phase autohitting those fully and partially under template and then switch to BP/CCW for assault and still pack 3 attacks on the charge. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2679814 Share on other sites More sharing options...
Kullvox Posted March 6, 2011 Author Share Posted March 6, 2011 the word squad confused me. if a WG is pick to join before the game insues then wouldnt he be considered as anouther unit in that squad? i just dont get how flamers work the arent considered projectile fire, so does that mean they are only used in CC or only at close range? Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2679842 Share on other sites More sharing options...
nurglez Posted March 6, 2011 Share Posted March 6, 2011 wolf guard are a separate squad/selection, but during deployment you can attach one to each of the squads listed. So even though you may have 9 grey hunters and a wolf guard to attach to them, at the time of writing the list the grey hunters are still 9 man, not 10, so cannot take the second special weapon. Flamers are template weapons, you place the tear drop template so the narrow end is touching the base of the model equipped with it, and any enemy covered by it takes a hit. You use it in the shooting phase, so yes it is has a rather short range but can cover a lot of enemies if used against large squads. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2679848 Share on other sites More sharing options...
Kullvox Posted March 8, 2011 Author Share Posted March 8, 2011 That makes sense.... My Battle force just arrived and holy crap!!! (impressive bits) I kinda see now why i would have trouble making all 35 marines so my plans to do this... 19 Grey Hunters (all from the bits in the battle force). 10 Wolf Scouts 5 SkyClaws 1 Drop Pod 1 Rhino (which had endured some serious Knife shaving to fix that horrid mistake i made of black templar garbage).... 1 Wolf Priest 1 Wolf Lord and i think i might create a 14 man Bloodclaw squad using only sprinkled bits the SW battle force, and standard space marine armor... (my feeling is they haven't yet earned the right to be in full SW gear. Is it worth it to magnetize my units so i can interchange weapons? I've watched a few videos and it seems difficult, any body have any advice about it? I was also curious about base coating models is spray coating that much better than brush coatin.... curently i use a dipping technique which leaves a soft finish i take a heavy amount of black paint from a pot mix with a little bit of water in a cut down styrofoam cup. The mixture should be slightly thicker than water. Simply drop your pieces in and wait like 30 seconds pull out with pliers or tweezers and alow to dry like 15 mins on a paper towel.the side touching the towel will most likely stick so ussually takes two coats but it takes forever..... Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2681816 Share on other sites More sharing options...
Decoy Posted March 8, 2011 Share Posted March 8, 2011 Is it worth it to magnetize my units so i can interchange weapons?I've watched a few videos and it seems difficult, any body have any advice about it? I was also curious about base coating models is spray coating that much better than brush coatin.... curently i use a dipping technique which leaves a soft finish i take a heavy amount of black paint from a pot mix with a little bit of water in a cut down styrofoam cup. The mixture should be slightly thicker than water. Simply drop your pieces in and wait like 30 seconds pull out with pliers or tweezers and alow to dry like 15 mins on a paper towel.the side touching the towel will most likely stick so ussually takes two coats but it takes forever..... In oder... Yes. Try it on a few models first, ones you don't think you'll use. Other than that, practice is really all that you can do; in order to best develop any ability in modeling, you need practice practice practice. I spray-paint, but some people swear by brushing. Brushing takes more time, but it allows for a more even distribution. Dipping also works, but it is prone to some failure if you do it improperly. It seems you have the method down, however, so dipping might work. Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2681821 Share on other sites More sharing options...
Wulfebane Posted March 8, 2011 Share Posted March 8, 2011 That makes sense.... My Battle force just arrived and holy crap!!! (impressive bits) I kinda see now why i would have trouble making all 35 marines so my plans to do this... 19 Grey Hunters (all from the bits in the battle force). 10 Wolf Scouts 5 SkyClaws 1 Drop Pod 1 Rhino (which had endured some serious Knife shaving to fix that horrid mistake i made of black templar garbage).... 1 Wolf Priest 1 Wolf Lord and i think i might create a 14 man Bloodclaw squad using only sprinkled bits the SW battle force, and standard space marine armor... (my feeling is they haven't yet earned the right to be in full SW gear. Runepriest! Link to comment https://bolterandchainsword.com/topic/223891-new-to-the-game/page/2/#findComment-2681877 Share on other sites More sharing options...
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