BLACK BLŒ FLY Posted March 6, 2011 Share Posted March 6, 2011 I'm thinking about running on a power fist on my Chaplain. It's only ten points and I think it will be really good versus mech. What do you guys think? Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/ Share on other sites More sharing options...
Eorek Posted March 6, 2011 Share Posted March 6, 2011 What are you running with the chaplain?... Death company? I'd go for it if you have the points to spare... But consider what your options are... adding some equipment on another unit might be as beneficial as that extra powerfist... There isn't really a good answer to your question tbh... Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679497 Share on other sites More sharing options...
vharing Posted March 6, 2011 Share Posted March 6, 2011 I have been running one with my DC every since I get the GW model, to great success. He managed to stand toe to toe with a hive tyrant and win. My normal DC unit is 9 DC, all but 2 with BP & CCW, the other 2 have PF. Having that third PF in the unit, with the option of having it be a PW is great. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679502 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 6, 2011 Author Share Posted March 6, 2011 I am running Dante, Sanguinary Guard, a Priest and a Chaplain all joined together. G :P Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679524 Share on other sites More sharing options...
Eorek Posted March 6, 2011 Share Posted March 6, 2011 I'd rather take a powerfist on the guards then since they can't be singeled out in close combat... and I'd take a librarian with unleash rage + another awesome power instead of a chaplain... for example the sanguine sword. Makes short work of anything big that lacks eternal warrior(force weapon <3)... Instant kills irritating units such as thunderwolves or a coversave with shield ... The sang guard lacking it makes them really weak against ap 1-2... it's not the best save... but hey! it's something Mighty heroes and cast it on dante? giving him like a ton of attacks blood lance for killing mech Unleash rage is great... It gives you rerolls even if you're charged...though it can be dispelled with a psychic hood/rune weapon/failed psychic test...Still great though Fear of the dark...smite... the list of good/decent/uber spells is long in our codex... So for the same price as a chaplain you get the same rerolls... something better than a powerfist(the sanguine sword)... AND psychic defence in the form of a psychic hood. Though... A chaplain is alot cooler than a librarian... Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679534 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 6, 2011 Author Share Posted March 6, 2011 It's only ten points for a power fist on the Chappy. He does not lose his Crosius. He can always be targeted. I'm actually saving points switching over. G :P Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679537 Share on other sites More sharing options...
SamaNagol Posted March 6, 2011 Share Posted March 6, 2011 I'd still just go with the thunder hammer on the Marine instead. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679732 Share on other sites More sharing options...
Brother Nathan Posted March 6, 2011 Share Posted March 6, 2011 true, but your also loosing a powerweapon attack from the chappy for the flexibility. and to me the discount aint compleately worth it. id give a regular guy in the squad te fist even if it costs more. and thats not taking into account if hes a reclusiarch... Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679743 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 6, 2011 Author Share Posted March 6, 2011 It Dante, the Chaplain, a Priest (power sword) and Sanguinary Guard (banner) all attached together. I dont think the loss of one pw attack is going to drop the overall offensive capability. G :lol: Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679764 Share on other sites More sharing options...
Isryion Posted March 6, 2011 Share Posted March 6, 2011 I think in that unit, I'd go with the powerfist. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679780 Share on other sites More sharing options...
Brother Nathan Posted March 6, 2011 Share Posted March 6, 2011 true, but in that case you could just give a sanguary guard the fist, who dosent loose an atack and cant be singled out, and you get to keep the extra chaplins attack. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679787 Share on other sites More sharing options...
SamaNagol Posted March 6, 2011 Share Posted March 6, 2011 Yeh may as well put the fist on the Chaplain in that case to use the WS5. Cos it is exactly the same stats wise and points wise putting one on a SG model but at WS4 Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679798 Share on other sites More sharing options...
Baba Lem Posted March 6, 2011 Share Posted March 6, 2011 I'd do it. The Chap could split off and go for some seperate target as well, delivery the fist to a juicy mech target. And only ten points as well. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679862 Share on other sites More sharing options...
JamesI Posted March 6, 2011 Share Posted March 6, 2011 Most of the time I would not consider a fist on a chaplain a good idea. But for the use BO is proposing, the loss of a single PW attack is probably worth the flexibility. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679876 Share on other sites More sharing options...
Red Fury Posted March 6, 2011 Share Posted March 6, 2011 I'd go for it on the Chaplain. He has so many more things going for him, like 2W ws5 and that 4++, it is well worth the extra 5 points for the PF on him versus on a SGuard. And having a fist in that squad sounds like very worthwhile insurance. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679905 Share on other sites More sharing options...
Grizzly Adams Posted March 6, 2011 Share Posted March 6, 2011 I think a lot of it depends on what you are takin him with. I usually just keep him with the PW, but then again i run mine w/ dc, and have a fist in there already. It's pretty cheap though, so if you feel you need it, and have him in a squad with other PW's striking at Init., go for it. One more power fist in a squad never hurt anybody. Well, except for what just got punched by it... Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2679972 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 7, 2011 Author Share Posted March 7, 2011 I can't wait to model him tomorrow! :) G :lol: Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2680213 Share on other sites More sharing options...
igotsmeakabob!! Posted March 7, 2011 Share Posted March 7, 2011 I bought the model a while ago and love my Crozius+PF Reclusiarch! Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2680657 Share on other sites More sharing options...
Brother_Mike Posted March 7, 2011 Share Posted March 7, 2011 Well, if you don't think you need a Thunder Hammer in your DC squad, then you can save 15 points (that is not taking a Thunder Hammer and put a Power Fist on the Reclursiarch) or 20 pts. if its just a straight up Chaplain. It gives you more versatility on your character, letting your DC focus on attacks using their initiative, which doesn't sound so bad to me. You just don't get the extra attack for the pistol. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2680712 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 7, 2011 Author Share Posted March 7, 2011 My Chaplain is attached to a squad of Sanguinary Guard with the Chapter banner so that brings him back up to his full number of attacks. If the Sanguinor is close by that's another attack. I can still use the Crozius if I need more attacks at a higher initiative. G :blink: Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2680855 Share on other sites More sharing options...
JamesI Posted March 7, 2011 Share Posted March 7, 2011 Do you find the chaplain reroll worth it for SG? I haven't used SG yet, and am wondering when I do field them (hopefully in a few weeks) is it worth putting Astorath with them. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2680866 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 7, 2011 Author Share Posted March 7, 2011 I am currently running two Chaplains in my DoA list. The Chaplain might seem like overkill with the SG since they are fearless and have master crafted weapons but I've found that with WS4 the ability to reroll all failed hits is worth it. This weekend I fought a daemon army and my unit killed two full squads of fiends, the Fateweaver and four complex Bloodcrushers... You can't complain about those results. In my mind with a Priest attached as well as Dante they are a deathstar level unit. Dante was charging with eight attacks since the Sanguinor was always close by and Chapter banner in the SG... Crazy. G :blink: Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2680883 Share on other sites More sharing options...
Debauchery101 Posted March 7, 2011 Share Posted March 7, 2011 My current list runs a chaplain with powerfist that runs in a 10 man assault squad with a t hammer. i also have a priest with pack that runs with them. so far ive had great success. ive definately used his crozius more often but the fist has saved his butt a couple of times as well. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2680969 Share on other sites More sharing options...
Drachnon Posted March 7, 2011 Share Posted March 7, 2011 I might consider giving a reclusiarch a powerfist if I had points left but usually I'd look at upgrades for other squads first. BTW I mostly run my reclusiarch with a full sized assault squad of which the sergeant has a powerfist though I am looking into running him with 9 DC in a rhino instead. Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2681177 Share on other sites More sharing options...
Red Fury Posted March 7, 2011 Share Posted March 7, 2011 In my mind with a Priest attached as well as Dante they are a deathstar level unit. At nearly 700 points :lol: , without the Sanguinor, it had better be! Link to comment https://bolterandchainsword.com/topic/224088-power-fist-chaplains/#findComment-2681188 Share on other sites More sharing options...
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