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questions about BA's


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I've never tried the pure DC army, but some have made it work. Looks like fun to me.

 

For most lists I think the Sanguinor is better.

 

Lemartes is not a Troops choice on his own, he is an upgrade to a DC unit.

 

Chaplains are not DC models and would not count for purposes of the shooty weapons or the ability to take DC dreads.

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So I've been thinking, and I have some more questions for everyone!

Is a DC army any good?

if so could you recommend some things?

 

Never have tried it, but it is definitely an all or nothing type of army. I wouldn't play it competitively, just cause of the lack of scoring units, but it would be a blast to play!

I would go LR/stormraven heavy though, as transports are the only way to effectively control DC, and would add some firepower to the army. It also would allow you to assault right out of them, lots of fun

 

who is better: the Sanguinor or Dante?

 

IMHO, Sanguinor is one of the better HQ's in our dex, possibly even the game. He gives you a mini Captain, +1 Attack to all within 6", can deep strike, moves 12" a turn, can go toe-to-toe with almost any HQ/IC in the game, Rerolls to hit & wound against a select HQ Choice, and has a 3++ w/ 3 wounds. That 275 pts don't seem too bad after you look at all he can do.

 

 

does Lemartes count as a whole troops choice?

 

No, he is a unit upgrade to a DC, so he can't be picked out of a squad during CC. Pretty spiffy.

 

 

and finally,

do nine DC and a chaplain count as ten DC for HF/IP purposes?

thanks!

 

No, as the Chappie is not a DC model. I would have to argue that Lemartes, however, does, as the codex entry says "for every 5 models in the squad", and Lemartes is a model in that squad, not an attached IC.

 

hope that helps

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I don't think an all-DC army is particularly good, no. You can't control your units and none of them are scoring.

 

Between Dante and Sanguinor, I think Dante would get the nod, especially if you take advantage of the fact he makes SG troops. A hit-and-running, furious-charging, feeling-no-pain bunch of crazies in artificer armour wielding power weapons are pretty damned scary. Deep-strike in the enemy's rear area, rip the backlines apart, and take control of any objectives present. Game-winning awesomesauce.

 

And as others have pointed out, the answer is no to both your last 2 questions.

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Indeed you can still have a pistol with a TH.

 

While on the subject, one good trick I used on my AS sergeant was to give him a TH and then a pistol holster. His other hand is pointing as if calling out an enemy model. The reason I did this is so I can give him a BP, an IP or a Hand Flamer without having to fiddle with magnets. I just tell my opponent that said pistol is in the holster.

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I've ran a DC army on several occasions, and it is a very brutal army. Sure nothing is scoring..big deal, since when do BA worry about holding objectives? Imperial commanders aren't fond of us cause we tend to abandon bunkers and charge headlong into the enemy. And we've done a lot of good over the years due to this tendency :HQ:

 

As for not being able to control DC...again big deal. If yer smart, you can generally get DC to go where you want them, it really isn't that hard at all.

 

They are a lot of fun, are difficult to counter, and very little stands up against DC for long.

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