The Son of Russ Posted March 6, 2011 Share Posted March 6, 2011 For a Long Fang squad i was going to split it 2 lascannons and 2 heavy bolters, squad leader. I thought this was a really ultimate build it does pretty much anything. But someone told me it was better to use missile launchers? i just cant see how. I really do not like missile launchers, why do people think them anygood? Actually, what is the best build for them? Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/ Share on other sites More sharing options...
Gerwulf Posted March 6, 2011 Share Posted March 6, 2011 The "ultimate" build is 5x missile launcher, as boring as it is.. Why? Because they are so versatile and dirt cheap! You can hunt vehicles with krak missiles, and smash hordes with frag missiles. They also have AP3 and instant kill units up to T4. Yes, las cannons can hurt vehicles a little bit better, but they are also more expensive. Heavy bolter are not really worth it in this edition with the high amount of cover. If you want a bit more firepower against tanks you can add 2 las cannons (but your melta toting Greyhunter should be able to take care of most heavy tanks) or if you want some more anti-heavy infantry fire you can add 2 plasma guns. But 5x missile launchers has served me extremely well time and again, and I know that I'm not the only one in this forum who uses them as standard. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680035 Share on other sites More sharing options...
Sarapham Posted March 6, 2011 Share Posted March 6, 2011 Missile launchers are the best because they are so damn versatile: You can either shoot High Strength and low AP shots, or you can shoot rather potent (s4) blasts.... all with the same weapon! This means your Long Fangs are great against pretty much all kinds of targets, when heavy bolters or lascannons are either or. The problem with your first build is that the moment the split fire goes, you are wasting half your weapons when you shoot them at the same target. So with missile launchers there is never any miss in effectiveness which ever target you aim at. Also they are cheap (in game) and look cool :P (And ninja´d hehe) Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680036 Share on other sites More sharing options...
Freman Bloodglaive Posted March 6, 2011 Share Posted March 6, 2011 That said, five heavy bolters can be good for torrent of fire against infantry. If their cover save is better than their armour save forcing them to make lots of rolls is in your best interest. Don't try to shoot tanks (over armour 10) with them though. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680073 Share on other sites More sharing options...
Valerian Posted March 6, 2011 Share Posted March 6, 2011 Yep, straight up Missile Launchers are the standard. That being said, I go with the following: 1x Lascannon 1x Missile Launcher 2x Plasma Cannon 1x Heavy Bolter The Heavy Bolter always shoots at an infantry target, and acts as a cheap meat shield for the unit. The Lascannon always shoots at a vehicle or monstrous creature target. The Plasma Cannons and Missile Launcher are flexible enough to allocate toward either type of target, as needed. MLs are better against vehicles, and work well against hordes like Orks, but Frag sucks against MEQ. I much prefer the Plasma Cannon when facing other Marines, as they take Power Armour and TDA apart, in clumps, with ease. Since you stated in the OP that you didn't want to spam MLs, this might be better for you. Also, it's easy to put together using the standard Devastator Box and some Space Wolves bits. Valerian Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680093 Share on other sites More sharing options...
Olgerth Istaarn Posted March 6, 2011 Share Posted March 6, 2011 Missile spam has a terrible power. For more terrible power, add a Wolfguard in TDA with Cyclone. I've often fielded 2xLC and 3xML, and that sure works well, but the point cost savings with just ML are hard to pass up. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680122 Share on other sites More sharing options...
LoneSniperSG Posted March 6, 2011 Share Posted March 6, 2011 I prefer to not spam ML's, simply because I only have two models and I don't want to use spare Hunter-Killers to make something I don't see myself using. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680127 Share on other sites More sharing options...
Kassill Posted March 7, 2011 Share Posted March 7, 2011 Yes, the if you want the most out of your LF's for the cheapest, 5x ML's is it. I cant count how many times they have decimated whatever they turn their attention too. They alone turned the tide for me against orks once by hammering his forces so effectively. Toss in a Cyclone TDA WG and it just becomes disgustingly good. But, if you arent fond of ML, I suggest looking into Val's build. Otherwise, the 5x ML setup will always be the "best" setup to us currently. ;) Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680144 Share on other sites More sharing options...
LoneSniperSG Posted March 7, 2011 Share Posted March 7, 2011 Yes, the if you want the most out of your LF's for the cheapest, 5x ML's is it. I cant count how many times they have decimated whatever they turn their attention too. They alone turned the tide for me against orks once by hammering his forces so effectively. Toss in a Cyclone TDA WG and it just becomes disgustingly good. But, if you arent fond of ML, I suggest looking into Val's build. Otherwise, the 5x ML setup will always be the "best" setup to us currently. ;) I was actually considering a set up of 2x ML, 2x Plasma Cannon and one Lascannon. Plas-Cans focus on anything with a 2+ Save, ML's fire at infantry groups and the Lascannon fires at tanks. Maybe. This is against a specific opponent and army though. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680152 Share on other sites More sharing options...
d@n Posted March 7, 2011 Share Posted March 7, 2011 Theres no way round it. 5xml is the only way to go with long fangs. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680163 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted March 7, 2011 Share Posted March 7, 2011 I recommend the 3x ML, 1x PC, 1x LC combo if you have two squads. You have the Terminator killing Plasma, and Tank-Hunting LC, combined with the sheer versatility of the ML. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680176 Share on other sites More sharing options...
Grey Mage Posted March 7, 2011 Share Posted March 7, 2011 For a Long Fang squad i was going to split it 2 lascannons and 2 heavy bolters, squad leader.I thought this was a really ultimate build it does pretty much anything. But someone told me it was better to use missile launchers? i just cant see how. I really do not like missile launchers, why do people think them anygood? Actually, what is the best build for them? I go with 2x Lascannon and 2x Missile Launcher. Why? Because I got 2 antitank guns for heavier armor, 2 antitank guns for mid-light armor, I can double up if I need to, or the missile launchers can switch to frag and hunt some infantry while the lascannons hunt tanks. The, when I face nidz or the like, they can all concentrate fire on monstrous creatures. Runs fairly cheap at 145pts too :D Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680670 Share on other sites More sharing options...
Stormshrug Posted March 7, 2011 Share Posted March 7, 2011 Missile Spam is so cost effective that it feels kind of dirty. It's not going to be as good for tankbusting as x2 Missile x2 Lascannon (though it may be better per point - I haven't mathhammered it out), and obviously heavy infantry call for heavier templates (plasma). I'd advise using magnets for your models, so that you can try out different combos. -Stormshrug Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680713 Share on other sites More sharing options...
Nrthstar Posted March 7, 2011 Share Posted March 7, 2011 Switching the topic a bit, I'm playing my first long fang pack for the first time this week, (1 las, 1plas, 3 ml) and I know a few of you guys have said that a razorback was best (due to the size limitation) but what about a rhino where 2 of my guys can shoot from the hatches. How do you guys usually deploy your fangs? Drop pod, razor or footslog so they can open fire from turn 1? Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680796 Share on other sites More sharing options...
Ash Tekka Posted March 7, 2011 Share Posted March 7, 2011 I just played vs CSM where I used 5x ml and a terminator with cyclone launcher. I have to say that squad accounted for 90% of the damage I did. Just picked apart his beserkers like crazy. I'm probably going to drop the terminator and swap 2x ml out for 2x lc so I can fit them in a razorback and be able to do some damage vs stormravens. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680973 Share on other sites More sharing options...
Simo429 Posted March 7, 2011 Share Posted March 7, 2011 I prefer to make sure that all members of the squad have the same range. Mostly I play with 2 squads of 4 ML and 1 LC but at bigger games I like to put in 2 PC and 3 HB Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2680989 Share on other sites More sharing options...
Grey Mage Posted March 7, 2011 Share Posted March 7, 2011 Switching the topic a bit, I'm playing my first long fang pack for the first time this week, (1 las, 1plas, 3 ml) and I know a few of you guys have said that a razorback was best (due to the size limitation) but what about a rhino where 2 of my guys can shoot from the hatches. How do you guys usually deploy your fangs? Drop pod, razor or footslog so they can open fire from turn 1? I find its a horrible idea. Why? Because almost anything can shake or stun a rhino- and if the rhino cant shoot because of damages, neither can anyone inside it. Id rather have my 150pt squad in the open that unable to get a shot off for the entire game. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2681150 Share on other sites More sharing options...
Kassill Posted March 8, 2011 Share Posted March 8, 2011 No transports here, just find a tall tall building or a nice rock to perch on :) Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2681240 Share on other sites More sharing options...
Marshal Wilhelm Posted March 8, 2011 Share Posted March 8, 2011 Switching the topic a bit, I'm playing my first long fang pack for the first time this week, (1 las, 1plas, 3 ml) and I know a few of you guys have said that a razorback was best (due to the size limitation) but what about a rhino where 2 of my guys can shoot from the hatches. How do you guys usually deploy your fangs? Drop pod, razor or footslog so they can open fire from turn 1? I find its a horrible idea. Why? Because almost anything can shake or stun a rhino- and if the rhino cant shoot because of damages, neither can anyone inside it. Id rather have my 150pt squad in the open that unable to get a shot off for the entire game. Yeah, whilst a MM bunker for Tacticals works because a] the MM is short ranged and b] because the unit is moving into midfield.... it is not needed for Fangs who a] have 48" weapons and so can pewpew from far away and b] cannot claim Objectives and so have no reason to leave the backfield. It might work for Devs in a combat squad. However, Fangs cannot benefit from having only two HW in a squad like that. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2681252 Share on other sites More sharing options...
ChainsawDR Posted March 8, 2011 Share Posted March 8, 2011 4xML - I only ever go for one squad as two+ means I tend to get a bit static. I normally go for 4ML rather than 5 as it's slightly less of a threat - when I've gone with 5ML they've tended to get targetted far more often. I always go for ML's because if they get killed... it's not a lot of points to lose. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2681732 Share on other sites More sharing options...
d@n Posted March 8, 2011 Share Posted March 8, 2011 4xML - I only ever go for one squad as two+ means I tend to get a bit static. I normally go for 4ML rather than 5 as it's slightly less of a threat - when I've gone with 5ML they've tended to get targetted far more often. I always go for ML's because if they get killed... it's not a lot of points to lose. My long fangs are normally dead my turn 3 or 4 due to things like outflanking genestealers but i dont really mind as they have done what they were meant to my then. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2681738 Share on other sites More sharing options...
Bergelmir Posted March 8, 2011 Share Posted March 8, 2011 I've just started using Long Fangs after most games with Vindicators! The 5 ML load out is real bang for buck against vehicles and infantry. Really sold on it. I'm too wary of plasma cannons against MEQs and my local meta is simply MEQ so no need for Heavy Bolters. Las are just too expensive for my Long Fangs anyway. I'm totally sold on the 5 ML Grey Hunters, Scouts and Land Speeder has the meltas! Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2681803 Share on other sites More sharing options...
Grey Mage Posted March 9, 2011 Share Posted March 9, 2011 4xML - I only ever go for one squad as two+ means I tend to get a bit static. I normally go for 4ML rather than 5 as it's slightly less of a threat - when I've gone with 5ML they've tended to get targetted far more often. I always go for ML's because if they get killed... it's not a lot of points to lose. My long fangs are normally dead my turn 3 or 4 due to things like outflanking genestealers but i dont really mind as they have done what they were meant to my then. Dont put them so close to the edge. Theyre usually best suited, in my opinion, with some plasma toting grey hunters near a home objective. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2682629 Share on other sites More sharing options...
The Son of Russ Posted March 9, 2011 Author Share Posted March 9, 2011 For a Long Fang squad i was going to split it 2 lascannons and 2 heavy bolters, squad leader.I thought this was a really ultimate build it does pretty much anything. But someone told me it was better to use missile launchers? i just cant see how. I really do not like missile launchers, why do people think them anygood? Actually, what is the best build for them? I go with 2x Lascannon and 2x Missile Launcher. Why? Because I got 2 antitank guns for heavier armor, 2 antitank guns for mid-light armor, I can double up if I need to, or the missile launchers can switch to frag and hunt some infantry while the lascannons hunt tanks. The, when I face nidz or the like, they can all concentrate fire on monstrous creatures. Runs fairly cheap at 145pts too ;) I am really considering this list. Thanks everyone for your comments and advice, and i was also wondering, on the sprue, what weapons do you get? Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2683303 Share on other sites More sharing options...
Grey Mage Posted March 9, 2011 Share Posted March 9, 2011 The Devastator box comes with 2 of each.... except missile launchers. There might only be one multimelta too, I dont recall :S. You can always do what I did- and trade the multimeltas for missile launchers. And some of the plasmacannons. Link to comment https://bolterandchainsword.com/topic/224129-long-fangs-and-their-loadout/#findComment-2683304 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.