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X3 Jaws Of The World Wolf


Darkseer

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Struggling with Thunder Hammer & Storm Shield Terminators?

Tyrant Council?

Ork Mega Nobz led by Ghazgkhul?

Nemesis Dreadknights? (we used an Optimus Prime toy)

 

Get 3 Rune Priests and give them all JAWS.

For competitive lists, we've been rolling 3 Rune Priests with a mixture of powers, but giving them all JAWS makes them so much simpler to use.

 

IMPORTANT NOTE: Yes, this is a post about Competitive Play and getting the most out of your army.

If you don't like competitive play or have nothing constructive to add (you're cheesy, spammy, boo hoo!) then please take your bitchin' elsewhere.

 

This is what you want:

Jaws/Living Lightning (+chooser of the slain)

Jaws/Murderous Hurricane

Jaws/Storm Caller

 

Even I'll admit that this is a bit spammy. But seriously, there's a lot of stuff out there that we just can't deal with. Not without suffering horrendous casualties.

JAWS seems to be the answer. Preferably out the top hatch of Rhinos, which allow you to really abuse the angles of fire to get as many models as possible in a straight line.

 

I've been working all evening. But on tea breaks I walked into the other room to see James and Marc playing 40K. Marc was borrowing my Space Wolves and the stuff he was pulling off with JAWS was pretty obscene.

 

At one point he fired it through 3 squads.

 

Another time he fired JAWS 3 times through the same Assault Terminator squad, getting 3 each time by using the Rhino top hatch to find the best angle.

Awesome :blink:

 

Remember that at Initiative 4, your opponent should be failing 1 in 3 Initiative tests.

Sure, he was only killing 3 Assault Terminators in a single turn, but that was half the squad gone before the rest of his army opened fire.

 

I'm quite looking forward to running 3 Rune Priests at the UK 40K GT at the end of the month.

 

Anyway, how are you guys getting on with Rune Priests and the dreaded JAWS?

Do you feel it's compulsory for competitive games to take out the really tough stuff?

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I think it is gimmicky with the chance of it going horrendous against of the Eldar special powers requiring 3 dice on psychic tests or Shadows of the Warp being dropped in next to you.

 

Personally, 1 maybe 2 max before you are crossing over into redundancy.

how many points and with what hvy set up . you would have to play 15 RL LF and 3 priest with minimal troops , because this is the mecha edition and jaw does nothing if your opponent does not get out of those transport he will be using.

also the problem with playing 3 jaws is the same as playing a chaos 2 lash+ oblit build . if the power doesnt go off [and considering the hoods/runes/rune staffs etc] there is a good chance some will . In the end it is not worth the investment of points. and the changes to the list it forces on a SW player.

 

it owns nids and necro and can do dmg to slogger IG and that is more or less it . It does nothing to mecha , it does nothing to DoA builds[not that I think those are good, but people do play them] and it will strugle against razorback builds .

Even against normal armies if your opponent puts his support on second floor jaws stop workings , that is bad considering jaws is not free and to make it work you have to rebuild your list [lower number of troops. more support etc].

 

If someone w anted a more gunline build then taking 3xLL would be better anyway [again that is making that assumption that playing with 3 RP can be called good] .

I have played 3x rune priests, spamming jaws a fair bit. The armies that will give you problems are nids with shadow in the warp.elder with runes of warding and dark elder with the crucible of malediction. Nids can be dealt with my keeping your rune priest in a rhino and firing out the top hatch as shodaw in the warp dosnt work if your in a vehicle, eldar are just as worried about you cancelling out all there pyskers and the rune priests are worth there points in this capacity. Dark eldar you have to pass a leadership test, with the crucible of malediction, that is not a big deal with ld10 and its only a once per game thing anyway, it could be a good idea to take nijal with his saga of majesty for this reason.

 

Ld10 in every squad is also handy for those counter charge rolls, not forgetting ws5 runic weapon attacks.

I have played 3x rune priests, spamming jaws a fair bit. The armies that will give you problems are nids with shadow in the warp.elder with runes of warding and dark elder with the crucible of malediction. Nids can be dealt with my keeping your rune priest in a rhino and firing out the top hatch as shodaw in the warp dosnt work if your in a vehicle, eldar are just as worried about you cancelling out all there pyskers and the rune priests are worth there points in this capacity. Dark eldar you have to pass a leadership test, with the crucible of malediction, that is not a big deal with ld10 and its only a once per game thing anyway, it could be a good idea to take nijal with his saga of majesty for this reason.

 

Ld10 in every squad is also handy for those counter charge rolls, not forgetting ws5 runic weapon attacks.

 

Hive Guard, Tervigons and other expensive, low Initiative (or relatively high Initiative) creatures tend to die to Jaws very effectively, provided you keep your distance and/or fire from Rhinos.

 

You're right about Eldar though.

 

But let's not forget that all 3 RPs have other powers as well.

Living Lightning zaps things from afar

Murderous Hurricane stalls enemy units up close

Storm Caller grants your guys a 5+ cover save when you're in a fix

 

But I agree that all mechanised does put the RPs at a disadvantage.

That said, if you pop a vehicle and need to kill a lot of Guardsmen, Living Lighting and Murderous Hurricane are your friend. Same goes for Storm Caller if you're stuck in the open and getting shelled.

Or you need a cover save for your vehicles after firing all your smoke launchers on Turn 1.

 

Hmmm... there still seems to be a lot of use for these RPs, even without their main power.

I ran 3 RP's with Living Lightning at the Caledonian Uprising in January and had them sat in my Rhino based Grey Hunter Squads or sometimes deployed on their own as snipers. The problem I encountered was that I had the urge to sit back and shoot LL all the time which meant my Grey Hunter squads were sat doing nothing, not a wise investment if you ask me.

 

But if they are using Jaws and other close range support then it forces you to close with the enemy, always a good thing! The only change I would make is the third Priest with Storm Caller, I'd much rather take Tempests Wrath, there is quite a few Skimmers and Jumpers out there nowadays and that power is really useful for putting an opponent off.

Yeah, it's really screwed people when they've charged the Grey Hunters Rhino and destroyed it in close combat.

The Grey Hunters bundle out, walk around the wreck and the Rune Priest casts Jaws in a straight line through all the guys huddled around the Rhino wreck.

The the Grey Hunters add their melta and bolt pistol fire before charging in and mopping up.

I have played 3x rune priests, spamming jaws a fair bit. The armies that will give you problems are nids with shadow in the warp.elder with runes of warding and dark elder with the crucible of malediction. Nids can be dealt with my keeping your rune priest in a rhino and firing out the top hatch as shodaw in the warp dosnt work if your in a vehicle, eldar are just as worried about you cancelling out all there pyskers and the rune priests are worth there points in this capacity. Dark eldar you have to pass a leadership test, with the crucible of malediction, that is not a big deal with ld10 and its only a once per game thing anyway, it could be a good idea to take nijal with his saga of majesty for this reason.

 

Ld10 in every squad is also handy for those counter charge rolls, not forgetting ws5 runic weapon attacks.

 

Just a note, even with 3 rune priests, you will only get the one attempt to cancel with the runic weapon per the FAQ correct?

I have played 3x rune priests, spamming jaws a fair bit. The armies that will give you problems are nids with shadow in the warp.elder with runes of warding and dark elder with the crucible of malediction. Nids can be dealt with my keeping your rune priest in a rhino and firing out the top hatch as shodaw in the warp dosnt work if your in a vehicle, eldar are just as worried about you cancelling out all there pyskers and the rune priests are worth there points in this capacity. Dark eldar you have to pass a leadership test, with the crucible of malediction, that is not a big deal with ld10 and its only a once per game thing anyway, it could be a good idea to take nijal with his saga of majesty for this reason.

 

Ld10 in every squad is also handy for those counter charge rolls, not forgetting ws5 runic weapon attacks.

 

Just a note, even with 3 rune priests, you will only get the one attempt to cancel with the runic weapon per the FAQ correct?

 

 

Yes, but it's important to remember that the Wolf Tail Talisman operates independently. You can get two shots at canceling a power that hits either the character or the squad he's with.

JotWW is too army-specific, I'd say. It's GREAT against certain armies, but rather dead against others, and smart players can make sure that you can't snipe huge clumps of units with it without too much difficulty unless they're very frontloaded.

 

That's just my off-the-cuff reaction, though. You'd need to see how it plays, obviously. Might be worth tossing Jump Packs on your Rune Priests, to make lining up those shots easier.

 

-Stormshrug

Jaws isn't about killing lots of models. It's about killing very specific ones that you'd otherwise be unable to attack. Jaws sniping Big Meks out of mobs to get rid of KFFs, or or apothecaries to deny those DW terminators their FNP, or Sanguinary Priests, or anything else important that's typically untargetable. My personal favorite targets are still Tervigons, Hive Guard, and Tyrannofexes, though.
My personal favorite targets are still Tervigons, Hive Guard, and Tyrannofexes, though.

 

I played a 750 point game(on a 4'x4' table) where I went second. On turn one I dropped my friends Tyrannofex in a hole.

 

Possibly my favorite thing to ever happen in a game.

Jaws isn't about killing lots of models. It's about killing very specific ones that you'd otherwise be unable to attack. Jaws sniping Big Meks out of mobs to get rid of KFFs, or or apothecaries to deny those DW terminators their FNP, or Sanguinary Priests, or anything else important that's typically untargetable. My personal favorite targets are still Tervigons, Hive Guard, and Tyrannofexes, though.

 

Oh, no, I'm quite aware of that. Nuking a Biker Painboy or a Sanguinary Priest (though good luck finding one of those without a jump pack, in my experience) with no saves is good times. However, not every army has such appealing targets. Like I said, if they're frontloaded, it can be quite effective. But against less "all eggs in one ground-bound basket" lists, especially those with base initiative above 3, it's often not going to be as effective as Living Lightning, Murderous Hurricane, etc.

 

-Stormshrug

It seems that your pretty set on going with the rune priest's plan, but have you considered that for a little over the points cost of 2 rune priest and there gear you could have 30 fen wolves? or 45 for the cost of 3? and only be giving up the same amount of kill points.

as its elites your worrying about just pop there transports if they have one and then tar pit them with the wolves. If you go for a hq with saga of the wolfkin then you have a seriously threatening cc unit aswell. they make a good meat shield for your army and these days most people dont take enough anti hord firepower to deal with that many models plus with luck on your side your going to be gettting the charge turn 2 or 3.

 

In a 1500 point game You can put 45 models on the table and a basic rune priest or wolf priest with saga of the wolfkin and still have over 1000 points to put into grey hunters and long fangs. pop transports with the long fangs use the grey hunters to drive by melta heavy armour and take the objectives and the fen wolves can mop up everything else.

 

You really get the best elemants of ork hords and spacemarines if you take fen wolves

I dropped Eldrad down a hole a few weeks ago. My opponent wasn't very happy. ;)

 

@Darkseer : What other wargear would you give them to make them all legal?

 

One gets a wolf tail talisman

One gets a chooser of the slain

One gets nuffink

 

My best kill was a Daemon Prince on Turn 1 who was hiding behind a Rhino :)

I dropped Eldrad down a hole a few weeks ago. My opponent wasn't very happy. ;)

 

@Darkseer : What other wargear would you give them to make them all legal?

 

One gets a wolf tail talisman

One gets a chooser of the slain

One gets nuffink

 

My best kill was a Daemon Prince on Turn 1 who was hiding behind a Rhino :woot:

I can trump that, i got a trygon and and 3 reavener once and mephiston in another game, that was a long argument about 2x armour saves and t6 not counting :D he was only going for the rune priest because the priest had shut meph down for most of the game lol

It's funny that I come across this thread after a massive loss against Blood Angels using a similar tactic of 3 RP's in a 1500 point list. Two had Jaws, Two had Hurricane, two had Lightning....

 

I have to say I don't think I'd do it again, but all the power to you if it's working for you.

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