Jump to content

Just wondering if I'm missing anything?


Prot

Recommended Posts

Ok so you're saying a unit can take multiple dangerous terrain tests in a turn, and outside of the movement phase? If this is true, then I had been told to use this incorrectly.... as long as you're pretty sure about this. If I can recall way back, I started playing it this way, someone called me on it saying the test only took place during movement. This is better... not awesome, but better.

 

Yes it is right. They have to take a test when they move, run, assault and fall back.

Also, in regards to Dangerous Terrain tests, just remember that he has to roll separately for each "unique" model; Sanguinary Priest, models with different wargear or weaponry... It's a great, if unreliable, way to snipe out those pesky hidden annoyances in a squad. (Had a buddy of mine lose one of his DE characters that way. o.O)

I have always favored Space Wolves with one or two Melta GH pack, one Plasma and maybe one flamer.

 

Seriously, get AP1 and 2 Weapons. Space Wolves fight too many enemies that have Inv. save or FnP, so some Plasma fire is very good.

 

Also, I think you should try at least a super unit like Ragnar+Wolf Guard, because they can be quite devastating against most enemies(specially Deathwing).

 

Try to give yours GH this loadout: 2 Lascannons, 2 Missile Launchers and 1 Heavy Bolter, quite effective I have to admit.

 

Ran

No, your thinking of the Death Co. Dreadnought and Rage which is you must move as fast as possible to the enemy.

 

I don't want to alarm you, but the Death Co Dread is probably the most commonly used. I see the things all the time around my LGS and my friend loves using them.

 

You are playing Tempest Wrath wrong which is probably why you lack so much faith that some of us have in it.

 

 

As Valerian points out, it is a 24" bubble that those jump packers have to do the following:

 

Deep Strike (Roll dangerous terrain tests)

Move (roll dangerous terrain tests)

Assaukt (roll difficult terrain test AND dangerous terrain tests)

 

That is not taking into account if you decide to pour fire into them and assault during your turn to negate their charge bonus.

 

Ok so you're saying a unit can take multiple dangerous terrain tests in a turn, and outside of the movement phase? If this is true, then I had been told to use this incorrectly.... as long as you're pretty sure about this. If I can recall way back, I started playing it this way, someone called me on it saying the test only took place during movement. This is better... not awesome, but better.

 

That's correct. The difficult terrain and dangerous terrain tests are taken at any point the unit in question moves for any reason.

Remember Long Fangs can split fire. That is very useful to take out squads. Try a 5 man Long Fang squad(4 missiles), target a squad with two missiles,roll it out if you kill everything good, if not target it again with the other two missiles.
Remember Long Fangs can split fire. That is very useful to take out squads. Try a 5 man Long Fang squad(4 missiles), target a squad with two missiles,roll it out if you kill everything good, if not target it again with the other two missiles.

Don't you have to declare all shooting from the squad before resolving the attack?

The point of frag over krak is that you pretty much need to treat a FnP unit like a squad with a 2+ TDA save. Massed hits to try and create massed unsaved wounds that force massed FnP saves. You are limited by your weapons that negate FnP so you need to go with what the math dictates which is massed fire power to overcome FnP.
Remember Long Fangs can split fire. That is very useful to take out squads. Try a 5 man Long Fang squad(4 missiles), target a squad with two missiles,roll it out if you kill everything good, if not target it again with the other two missiles.

 

Actually you can't do it that way. You have to designate targets for split fire at the same time.

Seriously, get AP1 and 2 Weapons. Space Wolves fight too many enemies that have Inv. save or FnP, so some Plasma fire is very good.

 

Also, I think you should try at least a super unit like Ragnar+Wolf Guard, because they can be quite devastating against most enemies(specially Deathwing).

 

I'd love to try Ragnar but I'm having a lot of trouble fitting him in 1500 pts right.

 

The Long Fang squads are looking like 2 units done up with 2 x Plasma Cannons, 3 x Rocket Launchers..... Both squads in Lascannon Razorbacks possibly.

Remember Long Fangs can split fire. That is very useful to take out squads. Try a 5 man Long Fang squad(4 missiles), target a squad with two missiles,roll it out if you kill everything good, if not target it again with the other two missiles.

Don't you have to declare all shooting from the squad before resolving the attack?

 

You are correct. You have to declare all firing for the squad at the same time, which for Long Fangs includes the splitting of fire.

Remember Long Fangs can split fire. That is very useful to take out squads. Try a 5 man Long Fang squad(4 missiles), target a squad with two missiles,roll it out if you kill everything good, if not target it again with the other two missiles.

Don't you have to declare all shooting from the squad before resolving the attack?

 

No. My friend plays them this way and it is brutal.

Remember Long Fangs can split fire. That is very useful to take out squads. Try a 5 man Long Fang squad(4 missiles), target a squad with two missiles,roll it out if you kill everything good, if not target it again with the other two missiles.

 

Actually you can't do it that way. You have to designate targets for split fire at the same time.

Seriously, get AP1 and 2 Weapons. Space Wolves fight too many enemies that have Inv. save or FnP, so some Plasma fire is very good.

 

Also, I think you should try at least a super unit like Ragnar+Wolf Guard, because they can be quite devastating against most enemies(specially Deathwing).

 

I'd love to try Ragnar but I'm having a lot of trouble fitting him in 1500 pts right.

 

The Long Fang squads are looking like 2 units done up with 2 x Plasma Cannons, 3 x Rocket Launchers..... Both squads in Lascannon Razorbacks possibly.

 

Prot your Long Fangs should do well like that. The PC's and ML's will eat squads alive (given good firing lines and such). Button them up and call them done.

 

 

If SC's like Ragnar are out of your reach, I would say try Ulrik the Slayer or basic Wolf Priests and use their specials to nominate Preferred Enemies.

 

 

Remember Long Fangs can split fire. That is very useful to take out squads. Try a 5 man Long Fang squad(4 missiles), target a squad with two missiles,roll it out if you kill everything good, if not target it again with the other two missiles.

Don't you have to declare all shooting from the squad before resolving the attack?

 

No. My friend plays them this way and it is brutal.

 

I think your friend is cheating.. I never use my LF's like this.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.