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ByeBye Inquisitorial Storm Troopers, the toys they took away


Nian

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wow i just dont get it. you can still make storm troopers out of the henchmen there just 3 points more and lose the ballistic skill but they GAIN hell guns not crappy str 3 no ap guns. and lord put a jokeroo with them and o lord lol

I've run the numbers on the following:

 

Old Daemon Hunter Storm Troopers

New Warriors with Carapace and Hellguns

New Warriors with Flak and Hellguns

 

When comparing the offensive and defensive abilities of all three, using a ten man squad in a shootout with ten tactical marines, the New Warriors with Carapace and Hellguns perform consistently the best and give you the most for your points. At 13 points each, a full unit with Rhino comes in very affordable and effective.

Does Coteaz remove the "one henchmen warband per Inquisitor" rule? Or does he just shift them to the troops section of the list?

 

A Troops Choice that doesn't take up a force org slot, but still requires an HQ Inquisitor to field doesn't mean you can take hundreds. It just means you have a maximum of 8 troop choices instead of 6.

I've run the numbers on the following:

 

Old Daemon Hunter Storm Troopers

New Warriors with Carapace and Hellguns

New Warriors with Flak and Hellguns

 

When comparing the offensive and defensive abilities of all three, using a ten man squad in a shootout with ten tactical marines, the New Warriors with Carapace and Hellguns perform consistently the best and give you the most for your points. At 13 points each, a full unit with Rhino comes in very affordable and effective.

THANK YOU for this analysis! I have been bummed about the rumors of losing my Stormies.

 

If I wanted to play Guard, I'd play Guard. But tabletop effectiveness issues aside, I really did like the old Daemonhunter codex just the way it was. :tu:

B) I haven't had the honour of reading through the new codex yet, so I lack the requisite knowledge to really form an informed opinion. Having said that, when I scrolled thru the Advanced Order section of GW and noticed the omission of the Kasrkin models; I had a hunch the IST Troop choice had been removed from the new codex.

 

How do I feel about that?

 

I routinely had 2 squads of IST w/ a rhino in all of my army builds for DH. They *were* a cheap means to satisfy the bare minimum for 2 Troop choices. They functioned as rolling terrain/enemy LOS blockers for GK units walking behind them; or as tank-hunters (2 meltas in each squad). Rather inexpensive Troop choices when compared to the over-costed GK units in the old codex.

 

Hopefully the points-cost of the standard GKiPA has been reduced, to compensate for the lack of less-costly alternatives. Otherwise, the new codex will have failed to address the age old weakness in the old codex.

 

Again, I haven't read thru the new codex.

 

I don't know what the details are on "warbands" you've posted in this thread, but they sound interesting.

 

Based on recent news about the new codex, I have several IST minis awaiting decommisioning from my DH army at the moment. I may end up having to fold them into my IG army now that they've been excommunicated from the Ordo Malleus. Until my gamestore has the new codex, I guess I'll just have to wait and see .... ;-) ^_^

Hang onto them man. If you want IST's again, you do need to take Coteaz. Then you're faced with:

 

- Advantages: Cheaper everything, all the henchmen options in one squad, awesome transport options, space monkeys

- Disadvantages: No BS4 on anything ^_^

I have four squads of IST's. Two squads of the older Stormtroopers with grenade launchers and meltaguns, then 2 squads of the newer Kasrkin with grenade launchers and flamers. I still need to get the melta/plasma special weapon options. Then I've got their two Forge World blinged out Chimeras, and had plans of getting two Valkyries. I'm still keeping them and I'm gonna get those Valkyries one day, darnit! Apocalypse exists, and well, it's just neat :( Honestly, I see no reason in giving them up, so why not just hang onto them?

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