Decepticon Soundwave Posted March 11, 2011 Share Posted March 11, 2011 I still dislike the kittyhawk gunship aka the storm chicken but it is great for conversions. I will feel this way about the Car Voltron look alike GW is making for the grey knights. end of the day "i'll form the head." This is not a model I can ever take seriously as it stands. Conversion however hell yes again defilers possibly even a base for a Talos. So yet again GW makes something for a forces of the imperium that will find it's way into my massive chaos horde. Thank you GW I really didn't like my defiler kit anyway. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2685963 Share on other sites More sharing options...
Vodunius Posted March 12, 2011 Share Posted March 12, 2011 I didn't care for it at first, but its really grown on me - as it DOES fulfil a niche that Dreadnought, Penitent Engines and Warhounds don't. Take the best martial artist of a particular art in the world today, amputate his legs, then give him state of the art prosthetics that are only half as long as his legs were, now duct tape a shoe-box over his head with a small slit in the front for him to see out then stick a webcam on his shoulder with a small screen in the bottom of the shoe box. Now toss him into a ring opposite a professional wrester. That's a space marine dreadnought vs a greater daemon. The legs on the penitent engine and warhound are bigger - but they have too many joints and effectively bend the wrong way. The more human-like shape & proportions of the Dreadknight allow the pilot to actually make use of his martial skills - whilst the size allows him to duel with a greater daemon rather than be swatted aside like a bug. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2686151 Share on other sites More sharing options...
Possessed Marine Posted March 12, 2011 Share Posted March 12, 2011 I think it looks awesome! Think about this thing smashing a mawlok in the face ala Ripley in "Aliens". In fact, it totally will be Brother Ripley piloting this thing. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2686392 Share on other sites More sharing options...
gil galed Posted March 12, 2011 Share Posted March 12, 2011 So how many NDK are people going to run? I see thoughts swinging from "OMG they're awesome, imma run 3 a list" to "they're rubbish and I want my psydreads"... I love the models but I'm currently torn between 1 or 2, if i'm never going to run 2 then it's obviously a bit of a waste spending £30 on one, especially when I don't have any rhinos which by the looks of it I might need so I could get two of those instead... Thoughts? ~Gil :confused: Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2686453 Share on other sites More sharing options...
KJB Posted March 12, 2011 Share Posted March 12, 2011 Just got back from the local GW and have seen the new Terminators and Dreadknight... They are beautiful and you will love them, trust me!! Must.. continue.. Salamanders.. Must.. not.. restart.. Grey Knights.. Must.. not.. stick old army in Dettol.. Resist... <_< Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2686589 Share on other sites More sharing options...
Zincite Posted March 12, 2011 Share Posted March 12, 2011 I just saw it in the flesh (or plastic, whatever) and it's far better than those pictures on GW website. It's not hard to imagin it stopming Demons to a messy pulp... *Trys to resist writing down a weak, stupid reason why DA would have one* Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2686689 Share on other sites More sharing options...
Decepticon Soundwave Posted March 13, 2011 Share Posted March 13, 2011 I saw it all in the flesh...I kinda wish there was a function for I don't know killing the driver. He is barely armoured why not just tear him out of there and kill him. like maybe T4(7) Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2687186 Share on other sites More sharing options...
Brother Valerius Posted March 13, 2011 Share Posted March 13, 2011 Just got back from the local GW and have seen the new Terminators and Dreadknight... They are beautiful and you will love them, trust me!! Must.. continue.. Salamanders.. Must.. not.. restart.. Grey Knights.. Must.. not.. stick old army in Dettol.. Resist... :P I hear you, brother. I'm super, super tempted to completely abandon my Ultramarines and start a Grey Knights army. There is so much awesome oozing out of that army and those kits... Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2687188 Share on other sites More sharing options...
Possessed Marine Posted March 14, 2011 Share Posted March 14, 2011 So how many NDK are people going to run? I see thoughts swinging from "OMG they're awesome, imma run 3 a list" to "they're rubbish and I want my psydreads"... I love the models but I'm currently torn between 1 or 2, if i'm never going to run 2 then it's obviously a bit of a waste spending £30 on one, especially when I don't have any rhinos which by the looks of it I might need so I could get two of those instead... Thoughts? ~Gil :cuss I absolutely recommend the rhino's. Even if you do go up against demons, most of them cant open up a rhino, and you can just shoot flamers out the top at them. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2688544 Share on other sites More sharing options...
MagicMan Posted March 14, 2011 Share Posted March 14, 2011 http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/197008_10150110490415787_512480786_6381228_698660_n.jpg Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2688753 Share on other sites More sharing options...
Master Of Malfeasance X Posted March 14, 2011 Share Posted March 14, 2011 In my opinion, it looks like it should transform into a Rhino. Dreadknights, transform and roll out! Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2688820 Share on other sites More sharing options...
Stormshrug Posted March 14, 2011 Share Posted March 14, 2011 http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/197008_10150110490415787_512480786_6381228_698660_n.jpg WINNAR! -Stormshrug Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2688825 Share on other sites More sharing options...
Decepticon Soundwave Posted March 14, 2011 Share Posted March 14, 2011 Dreaknightimus Prime....he has the matrix....unfortunatly it was ruled to be a warp tainted artifact and the inquisition killed it. The Dreadknightbot matrix of leadership is now under lock and key on nemesis tessara. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2688827 Share on other sites More sharing options...
SamaNagol Posted March 15, 2011 Share Posted March 15, 2011 That is the best thing on the internets Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2689040 Share on other sites More sharing options...
monkeyking Posted March 15, 2011 Share Posted March 15, 2011 Man, you don't need no Dreadknight. Just take Draigo. http://i14.photobucket.com/albums/a304/dbaswell/hemakesithappen.png That being said, I will enjoy trying them out. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2689093 Share on other sites More sharing options...
NemFX Posted March 20, 2011 Share Posted March 20, 2011 I have an idea for this dreadknight.. Let's make the cockpit big, right? And kinda exaggerated.. And make it's ballistic weapons look extra emposing.. Maybe reverse the leg joints.. http://brickcommander.com/lego-madcat1.jpg Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2694855 Share on other sites More sharing options...
Decepticon Soundwave Posted March 20, 2011 Share Posted March 20, 2011 I have an idea for this dreadknight.. Let's make the cockpit big, right? And kinda exaggerated.. And make it's ballistic weapons look extra emposing.. Maybe reverse the leg joints.. http://brickcommander.com/lego-madcat1.jpg I approve of this my fellow trueborn. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2694937 Share on other sites More sharing options...
Inquisitor =D= Posted March 20, 2011 Share Posted March 20, 2011 I'll admit, at first I saw this thing and went " :lol: " But I've kept reading and it's grown on me quite a bit. And personally I feel it fills a much needed role in the GK's. I've read about you guys throwing out the "robots" ideas and such and ya know what I say to that? "Machines are Corruptible, Knights are not." I mean really guys? We've been begging for some kind of awesome for the last 3 years, I know, I've been on this forum for that and so much longer and this is what we've been asking for. Albeit we didn't say "We want transformers" we did say "dreadnoughts aren't cutting it!" and "Why can't we kill greater daemons without sacrificing half our army?" This is our answer guys! And on a more serious note... Those of you who have seen this thing "in the flesh" I must ask a few things. 1) Do the legs bend at all? 2) Is the Grey Knight pose-able? 3) Magnetize weapons, yes, no? =]D[= (P.S. I apologize No.6 if this crosses the line on deconstructive but I had to get it out. As another who's tried to work with what we're given I'm sure you can appreciate where I'm coming from.) Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2695471 Share on other sites More sharing options...
Sothalor Posted March 20, 2011 Share Posted March 20, 2011 Having seen the sprues, the legs do not bend, only the top half of the GK pilot is pose-able (and even then not very much), and the weapons should be magnetizable. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2695635 Share on other sites More sharing options...
Zagman Posted March 20, 2011 Share Posted March 20, 2011 I just got in my first game, proxying 3 dreadknights. I ran two with Nemesis Greatswords, Heavy Incinerators, and Personal Teleporters. The third was ran with a Nemesis Greatsword, Heavy Incinerator, and Heavy Psycannon. I also rand Driago with 3x5 paladins with some upgrades. They faired pretty well, one took out a Venerable dread before being shot down. One simply died to combined marine firepower and a THSS termie charge accompanied by Calgar(took one with me). The other only popped a vindicator. All were dead by the end of turn 3. In absolute killyness, none of them made their points back, though the non teleporter was close. But what they did so for my army was draw the fire of an entire army. The teleporting dreadknights shunted into positions which forced his army to adapt i.e. drew the termies and calgar out of their landraider and reducing its ability to fire. Which also set up calgar and his assault termies to a Driago/Paladin countercharge which saw only Driago walking away with 3 wounds left. When it was all said and done, Driago and 7 paladins were all that was left standing when he conceded after 5 turns(only two drop pods left). My Verdict, the Dreadknights will draw alot of firepower and force you enemy to greatly adapt. They may not kill their points back, but that doesn't matter, they will keep your opponent's attention and are sufficiently durable to withstand a great deal of it. For reference he had, Calgar with THSS termies in a LR. A LC/AC Pred, a Vindicator, 3 tactical squads, one in a pod, two venerable dreadnoughts in pods with MMs and HFs. As to how they look, I kind of like them. Their fluff, not terrible. Overall, I my opinion is that I have 3 ordered for my Driago/Paladin/Dreadknight army. 2000pts, 19 models, 46 wounds. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2695698 Share on other sites More sharing options...
boreas Posted March 21, 2011 Share Posted March 21, 2011 A bit like with the Tau Battlesuits' legs you can cut the joint with a very sharp hobby knife (black line) and repose it. http://lh4.googleusercontent.com/_KYc5-ZYzLRk/TYdNJ2ZtzyI/AAAAAAAABqE/98RkKOK-lb0/Untitled.jpg Of course, if you bend the knee, you'll probably bring the leg forward, and will have to cut and re-pose the termi driver. All in all, not simple, but far from hard and I guess it'll be worth it for a dynamic charging pose! Phil Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2696266 Share on other sites More sharing options...
krewl Posted March 21, 2011 Share Posted March 21, 2011 I think I figured it out. The AdMech reverse-engineered a tau battlesuit, and 'Imperium-ified' it... :lol: This might very well be true, and fitting aswell as the GK have special disposition in regards to using xenos tech. (It's hinted the Psylencer guns also are of eldar origin). Also the Jokaero techs the inquisition uses are certainly Xenos. All in all, the GK have more of a "Needs break the Law" feel to them with foreign tech. If anything this walkers lines do remind (In universe) of Tauish tech, not the blocky square Imperial tech. The fluff blurb said something about xenos tech of undisclosed origen aswell, so the suspects should be tau. Also, (Dunno if thats been posted) it's T6 with a 2+ 5++ so not as imba as the leak made it look. But it's bound to be good, as it's the new trygon or Valkery. The one biggy model people will want to add even if they already have a GK army. I saw it all in the flesh...I kinda wish there was a function for I don't know killing the driver. He is barely armoured why not just tear him out of there and kill him. like maybe T4(7) Dunno, model it with a helmet on as that would make it a terminator in a suit? (Open and helmet heads in the sprue.) Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2696306 Share on other sites More sharing options...
Decepticon Soundwave Posted March 21, 2011 Share Posted March 21, 2011 what I am saying is say alascannon is fired at lil nemmy up there if it fails the wardsave there should be something I donno like a special save that it has to make to see ifsay a lascannon shot hit it dead center of the chest and nuked the termy in the baby bjorn. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2696771 Share on other sites More sharing options...
espace Posted March 22, 2011 Share Posted March 22, 2011 Well here is my noobish 2 cents. If you always do what you have always done, you will always get what you have always got. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2697393 Share on other sites More sharing options...
Decepticon Soundwave Posted March 23, 2011 Share Posted March 23, 2011 So today me and a friend of mine who works at my local GW shop were talking apparently by the rules a Nemesis dreadknight is nigh unkillable to a deamon list. Slaanesh loses rending, Khorne Loses power weapon, Nurgle loses poison and tzeentch does not have enough shooting. So grey knights players take nemesis dreadnights and put them on objectives in objective games because deamons have a rough time killing you. Keep in mind he cracked out a Khorne deamon list designed to kill grey knights and this was his stumbling block. Link to comment https://bolterandchainsword.com/topic/224377-nemesis-dreadknight/page/5/#findComment-2698356 Share on other sites More sharing options...
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