Sigmund Hammerhand Posted March 13, 2011 Share Posted March 13, 2011 i lost 2 rune priest tonight to perils of the warp it kind of sucked so i am starting to think the 20 point's for the runic armor is a good idea considering it happened in 2 different games. RA won't help you, perils ignore armor. One could argue that the 5+ save you get against wounds caused by psychic powers also works against perils of the warp (note that I'm not ^_^ ). If anything, you'd want terminator armour. But even then, it's only a 5+ save that you have to re-roll when you pass it... so really the odds of that 20 point investment paying off are rather slim. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2687303 Share on other sites More sharing options...
postal105 Posted March 13, 2011 Share Posted March 13, 2011 runic armor give you a 5+ psychic invl and as perils is a psychic attack one could say it works on that i am not sure my self if it does or not but hey it is worth looking in to . Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2687318 Share on other sites More sharing options...
d@n Posted March 13, 2011 Share Posted March 13, 2011 It depends on your tactics. I like a balanced list so i can out shoot the close combat stuff and chop up the shooty stuff and that's why i like these 2 powers. tempest wrath is a must take power imo dark eldar depend on skimmer, blood angels on jump infantry and grey knights on deep strike, and these are the 3 army's that murder spacewolves in close combat, everything else we can pretty much deal with or wipe out in close combat. Storm caller is the other power i like as it will help get you close to the enemy's like tau and mech guards that want to wipe you out with loads of fire. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2687550 Share on other sites More sharing options...
maverik_girl Posted March 15, 2011 Author Share Posted March 15, 2011 Thanks for all the replies guys! one last thing on the Rune Priest in general. Does it make a huge difference with having Runic Armor vs Terminator Armor? I mean, I don't see myself using that storm bolter, especially if I'm going to be using up my shooting, on psychic shooting attacks. They cost the same amount of points, the armor saves a similar!? am I missing anything? which is better suited for a Rune Priest between the two? Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2689396 Share on other sites More sharing options...
Kassill Posted March 15, 2011 Share Posted March 15, 2011 Thanks for all the replies guys! one last thing on the Rune Priest in general. Does it make a huge difference with having Runic Armor vs Terminator Armor? I mean, I don't see myself using that storm bolter, especially if I'm going to be using up my shooting, on psychic shooting attacks. They cost the same amount of points, the armor saves a similar!? am I missing anything? which is better suited for a Rune Priest between the two? Well, most people have their Rune Priest tossing Lightning Bolts out the top of a rhino like that LARPER on youtube, so the Runic Armor is the better of the two, in that, you can still ride in a Rhino and toss some bolts around. The Terminator armor is really restricting in that, you can only take Raiders or DPods or Walk it. And as for that SB, no, you will NEVER use it. Just like my RP's Bolt pistol is still factory fresh, because it stays on his hip while he zaps the contructs of the enemy down! ^_^ Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2689402 Share on other sites More sharing options...
wisdom like silence Posted March 15, 2011 Share Posted March 15, 2011 as I understand it, choosers aren't considered as terrain, or are they? they just look the part and land ontop of said terrain. They re wargear right? and are a part of a unit (infantry/Rune Priest) is that right? or am I wrong? I guess its a legitimate reason why there aren't allot of things in 40K that you aren't able to destroy, for this very reason. Maybe it's a loophole? maybe it's not... but if it's legal, then it's another way to make good use of the wargear. If it's true, then I would count myself lucky! The Chooser of the Slain is a point on the table represented by a marker. It is not a unit, not necessarily even a model, and while the Chooser of the Slain is wargear, the marker is not the Chooser, it's a marker indicating the point from which the Chooser of the Slain affects the table. Space Marine homing beacons are wargear for units and are not represented on the table by markers, as they function from the model that carries them. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2689604 Share on other sites More sharing options...
MalachiOfRuss Posted March 15, 2011 Share Posted March 15, 2011 So, someone else here just pointed this out: TW says that all Jump Inf and Skimmers treat all terrain as Difficult and Dangerous. However, Jump Inf and Skimmers ignore terrain effects, with the exception of making Dangerous Terrain tests. So does that mean that the "Difficult Terrain" part of the test doesn't actually have any effect on them? Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2689741 Share on other sites More sharing options...
Grimtooth Posted March 15, 2011 Share Posted March 15, 2011 @OP Runic armor vers Runic TDA are dependent on what you do wiht your Rune Priest. If he is lounging with your Long Fangs keeping TW up while blasting out LL with Long Fang Split Fire, toss him in some TDA to add a little armor toughness to the unit and a 2+/5+ to the group that might or might not take a wound from the RP but might also save your pack leader and/or a Long Fang. If he is going to be mobilized, the Runic Armor is needed, even if in a LR because TDA will stop whatever unit he is with from Sweeping Advances. So, someone else here just pointed this out: TW says that all Jump Inf and Skimmers treat all terrain as Difficult and Dangerous. However, Jump Inf and Skimmers ignore terrain effects, with the exception of making Dangerous Terrain tests. So does that mean that the "Difficult Terrain" part of the test doesn't actually have any effect on them? In the case of jump infantry, they assault on foot so would have to take a difficult terrain test AND a dangerous terrain test. Kinda wasted on bikers I am assuming since they would only have to take a dangerous terrain test when attempting to assault, but I am still happy when 1s pop up. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2689789 Share on other sites More sharing options...
Light Warden Posted March 25, 2011 Share Posted March 25, 2011 Has anyone tried fury of wolf spirits? Seems good against weal leadership. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2701278 Share on other sites More sharing options...
Grey Mage Posted March 25, 2011 Share Posted March 25, 2011 Has anyone tried fury of wolf spirits? Seems good against weal leadership. Huh? Its an interesting power- but it lacks focus. I dont see what leadership has to do with it though. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2701305 Share on other sites More sharing options...
MalachiOfRuss Posted March 25, 2011 Share Posted March 25, 2011 Huh? Its an interesting power- but it lacks focus. I dont see what leadership has to do with it though. The enemy must make a Morale test or break if the power causes any unsaved wounds. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2701319 Share on other sites More sharing options...
Nrthstar Posted March 25, 2011 Share Posted March 25, 2011 I used fury in two games with a power armored rp. Not the best call, a 12" range means that cc is definite. If I ever played a termies rp than I would be glad to take fury again. Sadly, the last time I tried to use it was my only perils of the warp loss. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2701325 Share on other sites More sharing options...
Sarapham Posted March 25, 2011 Share Posted March 25, 2011 Has anyone tried fury of wolf spirits? Seems good against weal leadership. Huh? Its an interesting power- but it lacks focus. I dont see what leadership has to do with it though. If fury of the wolf spirits cause a casualty it forces a morale test to the enemy squad. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2701335 Share on other sites More sharing options...
Light Warden Posted March 25, 2011 Share Posted March 25, 2011 Sorry for the complete miss on typing weak (low), but I just haven't seen any commentary on it so I thought I'd see what people thought of it. As it is LL, MH, SC, and TW seem tops to me. Link to comment https://bolterandchainsword.com/topic/224588-rune-priest-psychic-powers/page/2/#findComment-2701396 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.