Jump to content

newbie questions


maverik_girl

Recommended Posts

ad 1) While having the Wolf Guard attached to the Hunters is nice for close combat, I've found that against armies like Imperial Guard or low cover saves in general it's quite good to go for quantity and take cheap 10 men packs of Grey Hunters.

I usually take 3-4 in 1500 pts, double meltaguns everytime because mech is too popular where I play and I also want to charge after popping transports (or failing to destroy a tank). They don't even need mark of the wulfen or the standard to win in close combat, just the sheer volume of attacks.

 

As for the Wolf Priest slogging behind, you just have to beware of high strength enemy artillery that can instakill him with indirect fire - but I guess that's what's his invulnerable save is for.

 

on another note, has anyone tried to field a 10 men squad for the second special weapon, then attach a wolfguard with extra combiweapon and slog the whole squad behind the rhino, till you have your first casualty? You can then embark and have the best of both worlds.

I hear alot about this flamer-drive-bys, but I gotta wonder- who the heck lets a six inch tank shock wreck their units like that? If your that close they should have been assaulting your rhino and ripping it open.

 

Who lets their foe do anything? :huh:

:lol:

 

It might not be something simple like:

enemy blunders into tank shock range -> tank shock -> profit.

 

You are shooting at his guys, who are in transports. Hopefully they are demeched. What if they are in no-man's land?

1] Do they just camp in the crater and fire for the rest of the game?

2] What if they could take an Objective, do they not move towards it?

 

1a] If they camp in the crater, you can still roll towards them, 6" in your Rhino, shooting your Living Lightning or melta or plasma guns. Maybe his las cannon will stop your Rhino. Not always though.

2a] If they move towards the Objective, they are walking into the lion's den.

 

1b] Now ideally, you want to do it with your flamer unit, but even if the tank shock'ers don't have a flamer, a Speeder can deliver one, or you can even fire frag missiles into the condensed unit. Or JotWW, etc.

 

Units can come out of a transport pinned. They thought their unit was safe, even though it was close to yours. They tried to pop your Rhino with a Mg shot, but missed. Your Fangs open their transport. 6" and flame from your unit.

 

Units might have move+run'ed onto terrain and/or Objective. You have performed a 12" tank shock, but didn't dislodge them. They try to assault the tank, but hitting on 6s, glancing on 6s, didn't rescue them and now you 6" and flame. This happened against Guard in a tourney.

 

I'm not saying it is a free for all, like getting shots off with a Fangs pack, but it does happen, and perhaps every second or third game, if not a few times in one game. If you are not looking to do it, you are missing out, just by it not being on your radar. If you don't have it done to you due to people not using it against you, rather than actually deliberately avoiding it, then you are probably very likely to get it done to you, due to lack of experience.

 

A unit hops out of its LRC, looking to melta and assault your Rhino+Unit. The melta it, but like a fox, you deploy your unit on the far side of your now wrecked Rhino, dodging the assault. Your second Rhino+Unit now tank shocks his unit, just with a 6" move. Flame ahoy! :pirate: Garr!

 

Your fire base gets DS'ed against, and they melta a Pred. Your LasBack tank shocks them, and your Objective camping squad flames them.

 

I am not even some mad skeeyuled player, yet I do it often enough, by virtue of having many Rhino chassis's and a few flamers on the table.

 

To be honest, it wasn't something I'd do naturally, until I had it done to me by Orks and also I heard about how Sisters fought. It seemed like something I could do and it works. Well. ^_^

 

I have only ever seen orcs do it. Someone check Wilhelms skin color quick!

 

Milky white bro :P

To be honest, I have learnt a few tricks from the different factions. I play Templars better because of Wolves, Orks and Tau confrontation, use and/or imitation.

  • 2 weeks later...
If I purchase a razorback (Las) for my Long Fang pack, does the razorback have to be with the Long Fangs at the start of the game? or could I have it set up, so that I have the Long Fang's on one side of the table closest to me (on my left), while the razorback is on the other end closest to me (on my right).. therefore having both heavy support equally balanced to support my troops.
If I purchase a razorback (Las) for my Long Fang pack, does the razorback have to be with the Long Fangs at the start of the game? or could I have it set up, so that I have the Long Fang's on one side of the table closest to me (on my left), while the razorback is on the other end closest to me (on my right).. therefore having both heavy support equally balanced to support my troops.

 

You don't have to start them together, or with the Fangs embarked, but you can, since it is a dedicated transport. You can't start with another unit in it though, but they could embark after the game starts (even in the first turn). You can even choose to not ride in a Drop Pod that you've purchased for a unit, if you decide it isn't smart.

 

Valerian

Thank you! although I don't think giving away the drop pod to my opponent for easy pickings is my style. Unless someone manages to block an objective, or a path with the drop pod... Mmm

 

You wouldn't want to give away a Drop Pod in a kill point game, but for either of the other two missions, it might be smarter to send in empty Drop Pods. For example, it is usually best not to drop in amongst a horde of Orks. So, if you end up playing a pick up game at the LGS, and your opponent has Orks, you will probably want to let his forces cross the table into your defences. If you had units with Drop Pods, then you would probably want to deploy the packs/squads on the table in cover, and you could use your Pods to either drop in front of his Lootas, to block LOS, or in front of his Battlewagons, to force him to go around. Each causes him to miss a turn or two of either shooting or moving, as he is forced to either destroy your pod, shuffle around to regain LOS, or find a new avenue of approach. Also, each Pod has a BS4 Storm Bolter, which is easily capable of picking off a few Orks per turn, which will be highly frustrating for your opponent.

 

Only deep strike in your Pod when it is actually smart to do so.

 

V

  • 1 month later...
Okay, so I was wondering if this option is legal, practical or at least viable: say I wanted to have two full, 10 man Grey Hunter packs in their rhinos. (I like that I have 2 plasma guns, the one plasma gun being free!) Anyway, and lets say I have a Wolf Priest with a jump pack following behind the two rhino's. Once my two Grey Hunter packs leave their transport, and battle starts, could I then attach the Wolf Priest when he's needed? say the one Grey Hunter pack is going to assault in the next turn, could I then have my Wolf Priest jump to that pack.... join it, and after the assault leave them? and try to do the same to the other Grey Hunter pack? kinda like outsourcing the Wolf Priest to whichever Grey Hunter pack needs him for the assault or leadership test. Is that do-able? legal? practical? LOL I was just wondering..........

Ahhh there it is! well tactic worked hahaha http://www.bolterandchainsword.com/index.p...howtopic=232911

my other question goes out to littlbits whom I understand uses allot of skyclaws? or was it bikes? any who... for those people who use skyclaws, are they worth it? I've seen people use a 5 man pack, but I don't know how long a 5 man skyclaw pack can last in a game. Is it even worth the points to waste?

 

Littlbitz is a swiftclaw expert (bikes). I'm not aware of any Wolf Lords here at B&C that focus on a skyclaw force. It usually gets tossed around in theory regarding a WP and JP. I have some theoretical JP armies in excel spreadsheets with ICs (WL with sagas and gear + WP both with JPs) using the skyclaws as a delivery system but it is very points heavy...limited to 5 skyclaws to keep the rest of the army balanced and effective (3xGHs/2xLFs + RP etc)

ok maybe im alittle slow on the WC. but wouldnt u get a +1 attack into CC with having 2 CCW? or am i reading this wrong or thinking this wrong.

where are you pulling this from?

 

sorry i think i was half asleep when i posted this. i ment when u charge in dont u get +1 for having 2 CCW?

ok maybe im alittle slow on the WC. but wouldnt u get a +1 attack into CC with having 2 CCW? or am i reading this wrong or thinking this wrong.

where are you pulling this from?

 

sorry i think i was half asleep when i posted this. i ment when u charge in dont u get +1 for having 2 CCW?

yes you do, if you have 2 CCW or matching PF WC or TH. other wise of you have a TH and a BP you dont get squat. Blood Claws as you know get +2 on the charge, +1 2CCWs plus 1 base. or with a PF 1 base +2 charge.

ok maybe im alittle slow on the WC. but wouldnt u get a +1 attack into CC with having 2 CCW? or am i reading this wrong or thinking this wrong.

where are you pulling this from?

 

sorry i think i was half asleep when i posted this. i ment when u charge in dont u get +1 for having 2 CCW?

yes you do, if you have 2 CCW or matching PF WC or TH. other wise of you have a TH and a BP you dont get squat. Blood Claws as you know get +2 on the charge, +1 2CCWs plus 1 base. or with a PF 1 base +2 charge.

 

Ah ok. Sorry collect more then I play. So whould having a wolf lord with a pair of wolf claws be better to use with say saga of the bear?

nope . you want a single claw and a storm shield on your lord and a TWC .

that is what YOU would have.....

 

 

I would go frost blade in almost every circumstance. I generally also run with a wolf priest so I dont need the rerolls. and if you mount him on TWC then he is s6. pf/th become s10 (base now is 5 then doubled YAY!). it really fills in with what YOU want to do.

nope . you want a single claw and a storm shield on your lord and a TWC .

that is what YOU would have.....

 

 

I would go frost blade in almost every circumstance. I generally also run with a wolf priest so I dont need the rerolls. and if you mount him on TWC then he is s6. pf/th become s10 (base now is 5 then doubled YAY!). it really fills in with what YOU want to do.

 

 

WC with a WP in tow means you reroll (1) to hit AND (2) to wound...worth considering

nope . you want a single claw and a storm shield on your lord and a TWC .

that is what YOU would have.....

 

 

I would go frost blade in almost every circumstance. I generally also run with a wolf priest so I dont need the rerolls. and if you mount him on TWC then he is s6. pf/th become s10 (base now is 5 then doubled YAY!). it really fills in with what YOU want to do.

 

 

WC with a WP in tow means you reroll (1) to hit AND (2) to wound...worth considering

 

So lets just say I do take a wp and dual wc does that sound like a fun time. And if u run a wl does that give one extra HQ slot for say a rune priest and then does that rune priest give u a extra HQ slot or no?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.