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Orbital relays


redbomber3683

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Not mayn posts here but I was looking through the codex today and I noticed that the orbital strike for the GK codex is awesome. 3 different choices of templates fired every turn, plus if you take servo skulls they only scatter d6 instead of 2d6. A str10 AP1 Large blast that hits everything at str 10 regardless of the center is just crazy. Oh and its lance!!!
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You pay a lot of point for it though, and IIRC you have to stay still with him to fire it. Can't deny it's awesome though, but it does kinda waste your Grandmaster's combat statline to have him hanging back with the Strike squads while they pump the remainder of the enemy army with psycannon.

Still, it's a really valuable and flexible bit of wargear. Facing Razorback spam? Drop a S10 AP1 Lance on a tank and hope it scatters enough to cover three tanks who are penetrated on a 3+ at worst and have +1 to the damage result. Facing horde lists? Have D3 S6 AP4 Large Blasts that are Ordnance. Even the Psi-Shock one is great for forcing wounds on psykers without an invulnerable save like Hive Tyrants.

 

The Lance Strike alone should have people up in arms over the codex.

Not happening just yet, they're way too busy cutting their wrists over Draigo and the NDK. I expect once the codex hits the tables, people will realise the insanity of psycannons and lance strikes, and then we'll see a real nerd-rage storm develop.

Haven't had a chance to read the codex at the FLGS, did not realize the orbital relay fired EVERY turn. Geez. Full scatter or not, three techmarines with a relay can't cost that much.

 

From what I'm reading the firepower in the book is going to be completely ridiculous.

But if you spam Tech-Marines, no Paladins or Purifiers :P although I have to admit, in a count-as Ad Mech army, that would be pretty cool.

 

Remember, this is a Marine army at heart, so Tech-Marines are like unicorns on the tabletop ;)

I'm plannign to test at least 1 Techmairne with an Orbital Relay. Hide him out of LoS somewhere, and just drop 1 large blast (where the whole thing counts as the middle hole for penetration!) or 3, each turn.

 

Don't the Servo Skulls say that blasts within 12" of them scatter d6" less?

What other Blast Weapons do the GK get to work with Servo Skulls?

 

Plasma Cannons on the Dread, H Psycannon on the NDK and maybe the Conversion beamer (Can't remember, i've used it like once ever I think).

 

Kind of wasted the reduce scatter if it can't be used with the Orbital Relay.

Both Paladins and Purifiers can be made troops.

 

Draigo is too expensive for what he does, Crowe is stupid and redundant. I was just making the point that in a normal army (not one that either pays a lot of points for a glorified Grandmaster, or essentially burns 150 points and a HQ slot for a meaningless FOC change), you'd have to make a choice between spamming Tech-Marines, or taking alternatives like Paladins or Purifiers.

 

What other Blast Weapons do the GK get to work with Servo Skulls?

 

Plasma Cannons on the Dread, H Psycannon on the NDK and maybe the Conversion beamer (Can't remember, i've used it like once ever I think).

 

Kind of wasted the reduce scatter if it can't be used with the Orbital Relay.

 

Probably just plasma cannons. Anyway, the real reason you buy servo-skulls is to screw with Reserve armies. Place servo-skulls at all the good landing fields, thus forcing them to walk on from their table edge, or Deepstrike into difficult terrain (which means DT tests or even mishap). The reduced scatter bonus is kinda secondary (although admittedly pretty awesome if you take plasma cannons on Stormravens or Dreadnoughts).

I think you mean psykers, and yes, that is pretty hax. On the downside, it's a psychic power, so it can be blocked (or blow them up with Perils if you roll terribly). If you want real carnage, save an Elite slot for a Tech-Marine with orbital relay. Cheap as hell, hide him with a Purgation or Strike squad and let rip.
A str10 AP1 Large blast that hits everything at str 10 regardless of the center is just crazy. Oh and its lance!!!

 

Is it a large blast? My memory is a bit iffy but I seem to remember the lance was heavy 1 blast rather than ordnance... so wouldn't it be small? I could be totally wrong... when you reach my age you start to hear all sorts of voices that confuse you XD

But if you spam Tech-Marines, no Paladins or Purifiers :( although I have to admit, in a count-as Ad Mech army, that would be pretty cool.

 

Remember, this is a Marine army at heart, so Tech-Marines are like unicorns on the tabletop ;)

 

Bah, who needs purifiers when you can have 3d3 St6 Ap4 Large blasts per turn! :)

 

Phil

According to the leaked codex techmarines (80 points base) could replace their boltgun and servo harness with a conversion beamer for 20 points or add an orbital strike relay for 50 points (keeping boltgun and servo harness).

 

Does the conversion beamer work the same as the Master of the Forge from the regular SM codex?

They went up 10 points? :(

 

boo...

 

Well, 130pts for what is, IMO, a better Hammerhead (St10 Ap1 blast, lance instead of railgun, can take different ammos (d3 blast,etc), has a 3+ cover save no matter the distance, doesn't use a Heavy Slot, etc) is not bad ;)

 

Phil

 

edit: not "large blast"!

Is it a large blast? My memory is a bit iffy but I seem to remember the lance was heavy 1 blast rather than ordnance... so wouldn't it be small? I could be totally wrong... when you reach my age you start to hear all sorts of voices that confuse you XD

You remember correcty, it's a Heavy 1, Blast, Lance, not a Large Blast. Plus is always scatters 2D6".

 

Damn, no codex around here yet :(

 

So it is confirmed that techmarines can get orbital relays!?

Yes, they can take it.

 

Anyone know if Inquisitors get access to this at all?

The generic Inquisitors can't get it, besides generic Techmarines, Grand Masters and Brother-Captains, only Inquisitor Karamazov (the guy on the walking throne) has one. Plus, Karamazov is Relentess, so he can shoot it on the move. And he has a special rule where it doesn't scatter if you put the marker's centre on a friendly model.

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