redbomber3683 Posted March 13, 2011 Share Posted March 13, 2011 Not mayn posts here but I was looking through the codex today and I noticed that the orbital strike for the GK codex is awesome. 3 different choices of templates fired every turn, plus if you take servo skulls they only scatter d6 instead of 2d6. A str10 AP1 Large blast that hits everything at str 10 regardless of the center is just crazy. Oh and its lance!!! Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/ Share on other sites More sharing options...
Reclusiarch Darius Posted March 13, 2011 Share Posted March 13, 2011 You pay a lot of point for it though, and IIRC you have to stay still with him to fire it. Can't deny it's awesome though, but it does kinda waste your Grandmaster's combat statline to have him hanging back with the Strike squads while they pump the remainder of the enemy army with psycannon. Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687250 Share on other sites More sharing options...
redbomber3683 Posted March 13, 2011 Author Share Posted March 13, 2011 I do agree that the statline is wasted, however you can turn him into a counter-assault unit because he can shoot and still charge something else Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687253 Share on other sites More sharing options...
grimz Posted March 13, 2011 Share Posted March 13, 2011 I think techmarines can get them too... Conversion Beamers anyone? Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687268 Share on other sites More sharing options...
Sothalor Posted March 13, 2011 Share Posted March 13, 2011 Servo-skulls do not reduce scatter for orbital strikes. The rules explicitly say they always scatter the full 2d6 inches. Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687288 Share on other sites More sharing options...
Marmande Posted March 13, 2011 Share Posted March 13, 2011 Still, it's a really valuable and flexible bit of wargear. Facing Razorback spam? Drop a S10 AP1 Lance on a tank and hope it scatters enough to cover three tanks who are penetrated on a 3+ at worst and have +1 to the damage result. Facing horde lists? Have D3 S6 AP4 Large Blasts that are Ordnance. Even the Psi-Shock one is great for forcing wounds on psykers without an invulnerable save like Hive Tyrants. The Lance Strike alone should have people up in arms over the codex. Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687294 Share on other sites More sharing options...
Reclusiarch Darius Posted March 13, 2011 Share Posted March 13, 2011 Not happening just yet, they're way too busy cutting their wrists over Draigo and the NDK. I expect once the codex hits the tables, people will realise the insanity of psycannons and lance strikes, and then we'll see a real nerd-rage storm develop. Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687299 Share on other sites More sharing options...
templargdt Posted March 13, 2011 Share Posted March 13, 2011 Haven't had a chance to read the codex at the FLGS, did not realize the orbital relay fired EVERY turn. Geez. Full scatter or not, three techmarines with a relay can't cost that much. From what I'm reading the firepower in the book is going to be completely ridiculous. Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687308 Share on other sites More sharing options...
Reclusiarch Darius Posted March 13, 2011 Share Posted March 13, 2011 But if you spam Tech-Marines, no Paladins or Purifiers :P although I have to admit, in a count-as Ad Mech army, that would be pretty cool. Remember, this is a Marine army at heart, so Tech-Marines are like unicorns on the tabletop ;) Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687326 Share on other sites More sharing options...
Gentlemanloser Posted March 13, 2011 Share Posted March 13, 2011 I'm plannign to test at least 1 Techmairne with an Orbital Relay. Hide him out of LoS somewhere, and just drop 1 large blast (where the whole thing counts as the middle hole for penetration!) or 3, each turn. Don't the Servo Skulls say that blasts within 12" of them scatter d6" less? Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687345 Share on other sites More sharing options...
AlexHolker Posted March 13, 2011 Share Posted March 13, 2011 But if you spam Tech-Marines, no Paladins or Purifiers :P Both Paladins and Purifiers can be made troops. Don't the Servo Skulls say that blasts within 12" of them scatter d6" less? Not when the rules explicitly state they always scatter the full 2d6". Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687351 Share on other sites More sharing options...
Gentlemanloser Posted March 13, 2011 Share Posted March 13, 2011 What other Blast Weapons do the GK get to work with Servo Skulls? Plasma Cannons on the Dread, H Psycannon on the NDK and maybe the Conversion beamer (Can't remember, i've used it like once ever I think). Kind of wasted the reduce scatter if it can't be used with the Orbital Relay. Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687355 Share on other sites More sharing options...
Reclusiarch Darius Posted March 13, 2011 Share Posted March 13, 2011 Both Paladins and Purifiers can be made troops. Draigo is too expensive for what he does, Crowe is stupid and redundant. I was just making the point that in a normal army (not one that either pays a lot of points for a glorified Grandmaster, or essentially burns 150 points and a HQ slot for a meaningless FOC change), you'd have to make a choice between spamming Tech-Marines, or taking alternatives like Paladins or Purifiers. What other Blast Weapons do the GK get to work with Servo Skulls? Plasma Cannons on the Dread, H Psycannon on the NDK and maybe the Conversion beamer (Can't remember, i've used it like once ever I think). Kind of wasted the reduce scatter if it can't be used with the Orbital Relay. Probably just plasma cannons. Anyway, the real reason you buy servo-skulls is to screw with Reserve armies. Place servo-skulls at all the good landing fields, thus forcing them to walk on from their table edge, or Deepstrike into difficult terrain (which means DT tests or even mishap). The reduced scatter bonus is kinda secondary (although admittedly pretty awesome if you take plasma cannons on Stormravens or Dreadnoughts). Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687368 Share on other sites More sharing options...
bl00d bath76 Posted March 13, 2011 Share Posted March 13, 2011 you want something to rage about try 8 mystics made troops by cortez. 80 point for a unit putting out a str 10 ap 1 larg blast 36 range and assault! Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687374 Share on other sites More sharing options...
Reclusiarch Darius Posted March 13, 2011 Share Posted March 13, 2011 I think you mean psykers, and yes, that is pretty hax. On the downside, it's a psychic power, so it can be blocked (or blow them up with Perils if you roll terribly). If you want real carnage, save an Elite slot for a Tech-Marine with orbital relay. Cheap as hell, hide him with a Purgation or Strike squad and let rip. Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687389 Share on other sites More sharing options...
Hellios Posted March 13, 2011 Share Posted March 13, 2011 A str10 AP1 Large blast that hits everything at str 10 regardless of the center is just crazy. Oh and its lance!!! Is it a large blast? My memory is a bit iffy but I seem to remember the lance was heavy 1 blast rather than ordnance... so wouldn't it be small? I could be totally wrong... when you reach my age you start to hear all sorts of voices that confuse you XD Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687479 Share on other sites More sharing options...
boreas Posted March 13, 2011 Share Posted March 13, 2011 But if you spam Tech-Marines, no Paladins or Purifiers :( although I have to admit, in a count-as Ad Mech army, that would be pretty cool. Remember, this is a Marine army at heart, so Tech-Marines are like unicorns on the tabletop ;) Bah, who needs purifiers when you can have 3d3 St6 Ap4 Large blasts per turn! :) Phil Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687536 Share on other sites More sharing options...
Dilgar Posted March 13, 2011 Share Posted March 13, 2011 Damn, no codex around here yet :) So it is confirmed that techmarines can get orbital relays!? Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687557 Share on other sites More sharing options...
Captain Psycho Posted March 13, 2011 Share Posted March 13, 2011 According to the leaked codex techmarines (80 points base) could replace their boltgun and servo harness with a conversion beamer for 20 points or add an orbital strike relay for 50 points (keeping boltgun and servo harness). Does the conversion beamer work the same as the Master of the Forge from the regular SM codex? Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687628 Share on other sites More sharing options...
SamaNagol Posted March 13, 2011 Share Posted March 13, 2011 90 base Swap Bolter and Servo for Conversion Beamer May take Orbital Strike Relay Total cost 160 When used with a Vindicare, Bolster Defences can give them a 2+ cover save as well Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687641 Share on other sites More sharing options...
Gentlemanloser Posted March 13, 2011 Share Posted March 13, 2011 They went up 10 points? :( boo... Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687676 Share on other sites More sharing options...
kiwitexansfan Posted March 13, 2011 Share Posted March 13, 2011 Anyone know if Inquisitors get access to this at all? Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687677 Share on other sites More sharing options...
boreas Posted March 13, 2011 Share Posted March 13, 2011 They went up 10 points? :( boo... Well, 130pts for what is, IMO, a better Hammerhead (St10 Ap1 blast, lance instead of railgun, can take different ammos (d3 blast,etc), has a 3+ cover save no matter the distance, doesn't use a Heavy Slot, etc) is not bad ;) Phil edit: not "large blast"! Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687690 Share on other sites More sharing options...
SamaNagol Posted March 13, 2011 Share Posted March 13, 2011 Inquisitors do not get Orbital Strike. Although Xenos inquisitors can take Conversion beamers Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687698 Share on other sites More sharing options...
RedemptionNL Posted March 13, 2011 Share Posted March 13, 2011 Is it a large blast? My memory is a bit iffy but I seem to remember the lance was heavy 1 blast rather than ordnance... so wouldn't it be small? I could be totally wrong... when you reach my age you start to hear all sorts of voices that confuse you XD You remember correcty, it's a Heavy 1, Blast, Lance, not a Large Blast. Plus is always scatters 2D6". Damn, no codex around here yet :( So it is confirmed that techmarines can get orbital relays!? Yes, they can take it. Anyone know if Inquisitors get access to this at all? The generic Inquisitors can't get it, besides generic Techmarines, Grand Masters and Brother-Captains, only Inquisitor Karamazov (the guy on the walking throne) has one. Plus, Karamazov is Relentess, so he can shoot it on the move. And he has a special rule where it doesn't scatter if you put the marker's centre on a friendly model. Link to comment https://bolterandchainsword.com/topic/224644-orbital-relays/#findComment-2687713 Share on other sites More sharing options...
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