The Rose Princes Posted March 15, 2011 Share Posted March 15, 2011 Servo Skulls are placed on the table after deployment zones have been chosen Spore Mines are placed on the table after deployment zones have been chosen (as far as i know these are the only two using this type of deployment) Servo Skulls are placed individually and do not take up any particular FOC slot as they are Wargear of other units; you can have dozens of individual ones; they can be deployed anywhere outside of the enemy deployment zone. Spore Mines are taken as Fast Attack choices in units of 3-6; models in the units are placed together; they can be deployed anywhere on the table using Deep Strike rules. who goes first? roll off like infiltrators? if a Spore Mine lands within 6" of a Servo Skull, gone before the game begins (they don't count as units so Spore Mine won't even explode). just some things i was thinking about before going to sleep. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/ Share on other sites More sharing options...
Gentlemanloser Posted March 15, 2011 Share Posted March 15, 2011 Like AWIYE versus Eldrads redeployment, you'll have to dice off. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689266 Share on other sites More sharing options...
ChaosPhoenix Posted March 15, 2011 Share Posted March 15, 2011 I would roll for deployment. But I've got a "feeling" (which proves nothing) that RAI is: Servoskulls first. Which is bad for the skulls. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689280 Share on other sites More sharing options...
number6 Posted March 15, 2011 Share Posted March 15, 2011 Without any other specific rule that gives precedence -- and there isn't one -- a dice off is the only fair solution until (if) GW sees fit to FAQ this for one codex or the other. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689533 Share on other sites More sharing options...
The Rose Princes Posted March 15, 2011 Author Share Posted March 15, 2011 Like AWIYE versus Eldrads redeployment, you'll have to dice off. i have no idea what either of these are.... please elaborate. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689534 Share on other sites More sharing options...
Gentlemanloser Posted March 15, 2011 Share Posted March 15, 2011 Callidus Assassins 'A Word In Your Ear' and the Eldar unit Eldrad. The Cally allows you to move a unit after deployment. Eldrad allows you to redeploy d3 units after deployment. Which happens first? If you use the Cally first, the the Eldar player can use Eldrads redeploy to just move the unit right back, where as if it was the other way around you couldn't negate the Cally's ability. The only fair method to decide is a dice off. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689543 Share on other sites More sharing options...
The Rose Princes Posted March 15, 2011 Author Share Posted March 15, 2011 ah.. i see now, never saw the callidus power abbreviated and i don't play much eldar. now the question comes do you alternate? i place a skull, you place a mine, i place a skull, you place a mine. or in your example, i move a unit, you move a unit, i move a unit... or do you go all at once? i place 6 skulls, you place 3 mines. i move three units, you move one unit. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689629 Share on other sites More sharing options...
Eddie Orlock Posted March 15, 2011 Share Posted March 15, 2011 Speaking for my spore mines, from what I recall of my codex, they're all placed at once similar to deep striking as a unit cluster. This would rule out the possibility of alternating. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689710 Share on other sites More sharing options...
Gentlemanloser Posted March 15, 2011 Share Posted March 15, 2011 Yeah, it would be all at once. Dice off to see who goes first. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689802 Share on other sites More sharing options...
Vincent Black Shadow Posted March 15, 2011 Share Posted March 15, 2011 Eldrad and Callidus - you've already determined who goes first when you rolled to see who deploys first. I would interpret it the same way infiltration, scout moves, and the like work... whoever deploys first goes first. With spore mines/servo skulls, that's happening before rolling for first deployment though, so I could understand a diceoff there. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689811 Share on other sites More sharing options...
Gentlemanloser Posted March 15, 2011 Share Posted March 15, 2011 There's no longer a roll for deployment. There's only one roll to pick table sides, which includes deploymnt. You make that before you place Spore Mines/Skulls. You could use that roll to detemrin who uses what, but that would be a House rule. And the winner of the original roll might want to use thier ability second. Dice off is the only fair way. Unfortunatley. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689820 Share on other sites More sharing options...
Vincent Black Shadow Posted March 15, 2011 Share Posted March 15, 2011 Oops, yes, you are right. And now that I think about it I seem to recall that you are supposed to roll off for who gets to choose first scout move, and infiltrators are... alternating, I think? So yeah, a roll-off seems fair. Link to comment https://bolterandchainsword.com/topic/224819-servo-skulls-vs-spore-mines/#findComment-2689844 Share on other sites More sharing options...
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