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use of drop pods in a Wolf Army


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Hi, i make extensive use of drop pods in both my BA and Ultra armies, and have done so with quite a lot of success, IMO the VP given up for the pods are more then worth th instant clear zone and LoS block.

 

Anyway, i dont tend to see so many in the SW armies posted on here, and am wondering if SW favour teh Rhino for more tactical reasons then i can think of.

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There are plenty of them actually. With SW it's either/or - You can't effectively mix drop/mechanised and foot. The lists are too different and things that work in one list, don't work in another. Also, mech wolves are easier and more stable to play.

When playing drop, You might consider fielding Logan, which has no use for mechanised list, and limited use - for footslogging.

its best with wolves to take a good mix

 

heres my army for 1750

 

Rune priest, chooser, LL & MH

 

5x WG, 2xTDA*, 2x C-Fist, 3x PF, 3x C-melta, 2xC-Plamsa, razorback, las/plas

Dreadnought, AssCan, HF, Extra Armour, DP

Dreadnought, AssCan, HF, Extra Armour, DP

 

8x GH, melta gun, MOTW, DP (*TDA WG attached)

8x GH, melta gun, MOTW, DP (*TDA WG attached)

5x GH, Flamer, MOTW, razorback, las/plas (PA WG attached)

5x GH, Flamer, MOTW, razorback, las/plas (PA WG attached)

5x GH, Flamer, MOTW, Rhino(PA WG attached + RP)

 

Vindicator

Vindicator

 

This gives me decent offense without having to resort to Long fangs, and also allows me to get close enough to the enemy when i need to, whilst making sure i can cover most of the board when needed.

 

4 drop pods, 3 dedicated transports, 1 empty transport, 2 dreads, 2 vindicators, and 5 troops, it has something silly like 18-19 KPS depending on what you do with the WG, but gives me more than one tool for each problem i come across

Thanks guys I knew that SW liked to keep there feet on the ground, and i suppose looked at one way a DP is the fastest way to do that :P

 

I usually run at lest a dread and 1 tac squad in a DP, BA also have a DC drop down ultras get another tac with teleport beacon to get those termies in there.Ive found fast strike can really disrupt enemy lines and pin down elements of there armies.

 

I love teh look of such a mechanised list, and most of the successful tournie armies im seeing seem to run them.Theonly other thing is that ive never run a vindy before in my life, i always take preds instead - do you guys think a vindicator helps SW more then other chapters and shoudl i consider taking one or two?

My Hard Boys list includes 2 Drop Pods. One with a venerable dreadnought and the other with a Grey Hunter Squad. I usually Drop the Dread first as a distraction and the GH for last minute objective taking. The rest of my army is 2 GH in Rhinos, Blood Claws in a Landraider, bikes or Thunderwolves W/lord, and Scouts. It is a hard list to play as if you take your opponent strait on you will lose. But with the right tactics you can take an opponent piecemeal. Giving the wolves superior troops one on one odds making it a win.
Hi, i make extensive use of drop pods in both my BA and Ultra armies, and have done so with quite a lot of success, IMO the VP given up for the pods are more then worth th instant clear zone and LoS block.

 

Anyway, i dont tend to see so many in the SW armies posted on here, and am wondering if SW favour teh Rhino for more tactical reasons then i can think of.

 

I think Wolves would make the best DP army, of the 5th ed. Marines.

 

The whole Counter-offensive thing just jells with a Pod.

 

i] Land somewhere the foe wants to be.

ii] Pewpew him in the face.

iii] Beat him down when he comes to get you or the Objective.

iv] Enjoy your cucumber sandwiches and cups of tea

 

As Greys can do it all, they are able to use all phases that Podding permits. Land + shoot. Endure. Hold.

 

You can have Land speeders DSing, to increase the number of units turning up, beyond the half that DPA gives.

 

TWC can cover the ground quickly, meaning your Greys shouldn't be isolated for long.

A LR would also enjoy the distraction that the Pods cause: dismiss the Greys who are already shooting the MM or Mg carrying units? :tu:

Whilst a LR is an obvious target in a mech list, it is harder to focus on in a Pod list. Well, that's my theory....

 

You can even use Wolf Scouts to press him from the table edge, or charging him as he tries to castle away from the main group.

narf, unless I am missing something, your list is 35 points over 1750. Did I miss something? It looks interesting to me though!

 

 

aye think i got mixed up between my 1800 and 1750, the WG with power armour have storm bolters, as the priests powers are good anti light vehicle, and anti horde, and the razors are anti tank, anti heavy infantry, whilst the dreads dont have Extra Armour at 1750.

I've posted this in other threads, but I'm currently working (very slowly, I'll admit) on a 7 pod list that comes in under 1850.

 

Has Logan with the Long Fangs (5 multi meltas and a WG with combi, sometimes)

 

Arjac with WG (one with cyclone) OR a Rune Priest with WG (still with cyclone)

 

The other five pods are 10 GH's with 2 plamsa each squad.

 

 

This tweeks a few different ways, but the GH are usually a little on the naked side besides the plasmas. I'm not in love with that aspect of the list. I do like the idea of dropping 4 pods of my choice on Turn 1.

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