Thurgam Posted March 15, 2011 Share Posted March 15, 2011 Hay Quick question, if a dreadnought in close combat is Imoblized due to a power fist on the vehicle chart, is there a way for the unit that is in close combat to withdraw? Link to comment https://bolterandchainsword.com/topic/224844-a-question-about-dreadnoughts/ Share on other sites More sharing options...
LPetersson Posted March 15, 2011 Share Posted March 15, 2011 Not unless they have a special rule like 'Hit & Run'. Otherwise they stay in CC until the bitter end. Link to comment https://bolterandchainsword.com/topic/224844-a-question-about-dreadnoughts/#findComment-2689462 Share on other sites More sharing options...
Grey Mage Posted March 15, 2011 Share Posted March 15, 2011 Combat Tactics is another rule that would allow them to withdraw. Some armies give you the ability to reroll a morale check through various sources- this could allow you to reroll a success to try again for a failure. Thats about it that I know of. Link to comment https://bolterandchainsword.com/topic/224844-a-question-about-dreadnoughts/#findComment-2689616 Share on other sites More sharing options...
Thurgam Posted March 15, 2011 Author Share Posted March 15, 2011 THanks, thats what I thought. Link to comment https://bolterandchainsword.com/topic/224844-a-question-about-dreadnoughts/#findComment-2689757 Share on other sites More sharing options...
Frosty the Pyro Posted March 15, 2011 Share Posted March 15, 2011 in order to stop being locked in combat one of the following would have to happen, you would need to fall back (which requires you to lose the combat), destroy the dread, have hit and run, or someo ther power that lets you exit close combat (such as necrons teleport thing). Link to comment https://bolterandchainsword.com/topic/224844-a-question-about-dreadnoughts/#findComment-2689947 Share on other sites More sharing options...
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