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Justicar Thawn.....secretly awsome?


Chairman_woo

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So when I first read his entry I thaught he looked a but rubbish, lots of pts for a otherwize pretty standard justicar with a special save. Then I read his I shall not yeild rule properly! He dosent just get to come back to life on a 4+ but he can attempt to do it every turn! i.e. he never realy dies, counts as a troops choice for scoring and can deny his squads kill point if he is standing at the end of the game (the way I remember reading it).

 

But that said.... just over 100pts after the cost of the justicar you are upgrading, and you are gaining nothing but a Halberd and his imortality.

 

 

Worthwhile just for the sheere shenanigans of having a scoring imortal dude? or too many points for a glorified Sgt.? What do people think?

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He turns a 1 KP unit into 2 but you're not always gonna lose him unless you try and kill him off. He does however have Psychic Mastery 2 so he can cast Hammer Hand on the unit and they can all have S5 active force weapons. The only other way you'll get that is by adding in an IC with Psychic Mastery 2 so he's a cheaper was of getting that on your termies.

 

He's also Fearless when on his own, I don't think him being Fearless in a non-Fearless squad does anything. It's a bit of a weird one because he's not an IC. Never seen this happen before really.

He's not an IC, he's an upgrade character.

 

And by the rules of fearless, any model that is fearless that joins or is a part of a non-fearless unit makes that unit fearless too. It would only make sense (I realize that's a huge stretch here) that because HE is fearless and leading the unit, the unit is fearless as well.

He's not an IC, he's an upgrade character.

 

And by the rules of fearless, any model that is fearless that joins or is a part of a non-fearless unit makes that unit fearless too. It would only make sense (I realize that's a huge stretch here) that because HE is fearless and leading the unit, the unit is fearless as well.

I believe that was probably the intention.

It's specifically written that he will keep attempting to resurrect, it's pretty clear that was there intention, otherwise points wise it would be ridiculous to pay for what is effectively a one off FNP. It still doesn't mean he's great but imo it would be quite cool for his terminators to be finished off and him killed only for him to return next turn to wreak havoc on the squad who thought they had just killed him. I may never run him but I certainly intend on making a model to represent him just incase, if I don't use him he'll simply be one of the few unhelmeted GKs I have.

 

~Gil :ermm:

Actually it's the other way around. A Fearless character loses the special rule if he joins a non-Fearless unit. If he's not Fearless, he gains it if he joins a Fearless unit.

 

Fearless isn't asterisked, so that's not true. If it were, Chaplains would be useless. I feel you may be thinking of the WHFB Unbreakable rule, which is similar.

nope he is correct. the chaplain states specifically he gives him AND his unit fearless. that is why chaos terminators BLOW im not putting my fearless Typhus with a unit of non-fearless terminators so they can fail a moral check and die. the only time a IC puts a rule toward the unit is if it specifically says so such as Kahn saying him AND his unit have furious charge and fleet. not just him. its a stupid rule but one us Chaos players are very familiar with.
Problem is he is not an IC, he is an upgrade, like Telion. Telion gives his unit stealth. Thawn gives his unit Fearless.

Just because Telion does that in an FAQ it doesn't mean the same will happen here. Upon looking at the Fearless USR RAW it doesn't work.

 

'However, as long as a fearless character stays with a unit that is no fearless, he loses this special rule'

 

Note how it says character not Independent Character, which he is as per the codex and how characters are defined in the rulebook (pg 47, 2nd bullet point).

 

I'm sure that the intention was for him to pass it on but until it is FAQ'd, RAW he doesn't make the unit Fearless.

Seems to me like he would be really usefull for getting deep into the enemy lines, ideally near an objective, where he will procede to be a masive pain in the arse as he keeps getting knocked down and getting up again (insert cheesy 90's pop music reference here).

 

He's not very likely to actualy claim an objective but the enemy cant afford to ignore him if you can get him near one as he could jump back to life at any time (and claim the obj. if ignored). And hes striking at I6 most of the time with a likely st5 forceweapon (both of whcih he can potentialy use in a turn). Not scary but just daingerous enough to make you pay attention.

  • 3 months later...

once again, he is not an independant character, he is an upgrade to the unit.

If he was an IC, he would loose his Fearless except when by his own, but as he is not an IC he gives his fearless to the unit he belongs.

 

On the other hand, i have killed 2 trygons on the same game with Thawn, to mention one of his many feats. He is awsome for what you are paying for him. Just get a big unit of termis and thawn. The first casualty is Thawn, always. From that point on, you have an immortal scoring point, that has to be dealt with.

Only an FAQ can rule definitively on the Fearless question. I think that the nearest equivalent is Arjac Rockfist. He is an upgrade character for Wolf Guard and has the Stubborn special rule. The Space Wolf FAQ clarifies that because he is an upgrade character not an Independent Character he doesn't grant his unit Stubborn, it only comes into effect when he is the last model left in the unit. Since Thawn can actually become separated from his original unit (via death and resurrection) I think that the correct interpretation is that Fearless only kicks in once he's on his own.
Seems to me like he would be really usefull for getting deep into the enemy lines, ideally near an objective, where he will procede to be a masive pain in the arse as he keeps getting knocked down and getting up again (insert cheesy 90's pop music reference here).

 

 

 

DV8

Problem is he is not an IC, he is an upgrade, like Telion. Telion gives his unit stealth. Thawn gives his unit Fearless.

 

I think the difference may lie in that units use the leadership of the Justicar for morale/leadership test. Thrawn being fearless is what confers it. Kind of a loophole really, but I could buy that explanation. The only other possible explanation would be he isn't fearless until his squad is dead.

Personally I've gone for the latter in the past. ATSKNF is transferred to non-ATSKNF members of the unit. Fearless isn't translated like this, even with upgrade characters. The Fearless rule on pg.75, in the BRB is applicable to all 'characters' who are part of the unit. Note the lack of an 'Independent' unlike the sentence before? The only time Independent Characters are mentioned in the rule is when non fearless ICs join a Fearless unit, in the previous sentence. So Thawn would not pass the USR over in this incidence, but he would have ATSKNF, until he is separated from his unit.

 

As for the character himself, if you have the points to spend he's worth the additional points when available, which is rare from my experience. The aforementioned ability to cast multiple spells can definitely be helpful against certain armies.

 

Grand Admirals are surprisingly hard to kill...

 

Hmm. I get the feeling I've made this joke before.

Another SW fan, huh? :tu:

 

Thinking about it, I'm pretty sure that character is the inspiration for the name of our invincible justicar-hero. Someone else mentioned on another thread how much Kaldor Draigo sounded like Khal Drogo from GoT, so it wouldn't be a surprise if Matt Ward has been scouring his favourite fantasy franchises for inspiration. :blush:

Thinking about it, I'm pretty sure that character is the inspiration for the name of our invincible justicar-hero. Someone else mentioned on another thread how much Kaldor Draigo sounded like Khal Drogo from GoT, so it wouldn't be a surprise if Matt Ward has been scouring his favourite fantasy franchises for inspiration. :drool:

 

I often find myself calling Kaldor Draigo Khal Drogo...glad I'm not the only one doing it. :lol:

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