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Crowe, why do his sword give bonus to enemy squad?


Loher

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Good evening fellow brothers. It came to my eyes while reading the new GK codex at my LGS something that left me worried at first. The sword Crowe is bearing is such a powerful artifact that gives FC and re roll to hit to any squad charging him (though he counts on his martial skill to fight and not on it....).

I hope it is just a translation mistake for the italian version.... Can anyone who read the english codex give me some feedback pls?

That is correct, the fluff reasoning for it isn't that he is using it's power to increase his strength, but that the blade draws lesser mortals and servants of Chaos to it and drives them mad, hence the furious charge when they attack him. I don't have any issue with the fluff behind it. Wierd, yes...unbelievable, no.
It's the price you pay to get a character who can ride in a Rhino.

If someone else buys it for him and goes without themselves.

 

Or they hop in the same ride. Which would be bad if the unit was charged... make sure that unit has halberds.

 

If I were so inclined I'd do a Coteaz/Crowe army.

Other than making Purifiers troops, what good is he?
None. Hell if you want scoring Purifiers take a GM.

 

It's having purifiers as troops not scoring which is the important thing :) I think paying 150pts for purifier troops is a pretty good deal... mainly because purifiers are awesome and I like having 2pt halberds and cleansing flame and I don't need to fill troop slots with something else

 

~Gil :D

So a normal Brother Champion is a IC, but Crowe isn't?

 

I can see him dying very quickly.

 

Other than making Purifiers troops, what good is he?

 

Exactly!

 

This isn't an inability to tihnk outside the box for a use for Crowe. I am seriously surprised that he managed to go live like this...

 

His fluff is awesome, and the rules fit the fluff.

 

But they are so bad you'd *never* want to take him along with you to any important battle.

He gets a reroll on his armour saves in one stance, or hits everyone in base combat with a rending attack on a 4+ in another. This basically means anyone he wounds dies unless they have an invuln, and he is equally effective against MC's and high T creatures.

You can combine the Cleaning Flame power with the reroll stance.

You also have a very good chance of taking someone out if you are killed.

He also gets the crazynades which could cause some strife on the battle feild!

 

Plus he is cheap and fills the HQ role, giving you a different troop choice.

 

The main issue is his attacks are pretty low.

 

I think the right tactics to use with him will be revealed over time as people take him for the troop selection boon and are forced to use him well.

The big thing I'm thinking as far as valuable use for him will be to take out high priced toys your enemy doesn't play super careful with. I'm looking at Demon princes, Bloodthirsters, Swarmlord (Yes, Swarmlord), Trygons, Mephiston, and just about any other generally stand alone big scary beast that people like to rampage around the battle field. (Trust me, I know this as I use Mephiston religiously for my BA.) But if you can charge him into them, you have a chance to either 1. Instant death any of them that happen to fail their save (or in Meph's and the Trygon's case, don't have one.) and 2. Instantly remove them from the field after they kill him, truly repaying his points in one fatal psychic test. He's going to be one of the more frightening sacrificial lambs at our disposal and will have at least some use in corralling big scaries around, say into your Psycannons / Stormbolters or your Halberds.

 

If all else fails he'd become a fire magnet and draw enough fire to justify his points. Between troop Purifiers and Vindicator syndrome he'll be useful enough.

Instant death any of them that happen to fail their save (or in Meph's and the Trygon's case, don't have one.)

 

He doesn't inflict ID with his Rending hits, and he doesn't use a Nemesis Force Weapon, so he can't Instantly kill those who fail thier saves. -_-

 

And at Mastery level 1, you have to choose between Cleansing Flame, or Heroic Sacrifice.

 

If all else fails he'd become a fire magnet and draw enough fire to justify his points.

 

a T4, 2W, 2+/4++ unit? That won't take hardly any shooting to kill. A lucky single Lascannon shot, and they're up 150 points.

Swarmlord (Yes, Swarmlord)

 

You might want to reconsider that:

First you have to get in close combat and in base contact with him. As the Swarmlord isn't an IC, he doesn't have to move in base contact, so if you don't get the charge (through the inevitable gaunt wall) you're probably SOL.

Then you have to die (ok that part wouldn't be too difficulty) and get off a psychic test on 3D6 (Shadow of the Warp); ~60% failure rate right there.

Then roll to hit on at best a 4+, or a 5+ if he managed to get Paroxysm off.

 

That's a 14.34% - 21.52% chance, even if you managed to get in base contact with him. Good luck with that.

Its about using him correctly. That would be the worst way of using him in that situation.

He certainly isn't amazing, but he has an interesting interaction of abilities.

If he does die (in CC) and your opponent has no psychic defence nearby then you have a very good chance of punking an IC, which I think is mainly what his cost is taking into account.

 

The one really sad thing is that some of the best Brotherhood Champion abilities are gone, such as the ability to join squads so the banner is actually useful, the force weapon and its rerolls to wound.

Somewhat ironically rapier strike is also pretty HORRIBLE for him, since he doesn't have a force weapon.

The big thing I'm thinking as far as valuable use for him will be to take out high priced toys your enemy doesn't play super careful with. I'm looking at Demon princes, Bloodthirsters, Swarmlord (Yes, Swarmlord), Trygons, Mephiston, and just about any other generally stand alone big scary beast that people like to rampage around the battle field. (Trust me, I know this as I use Mephiston religiously for my BA.)

 

You don't need Castellan Crowe to kill any/all of those things.

 

All Grey Knights are equipped with Psyk Grenades, which means when charging any Psyker or Daemon, they drop them to Initiative 1. Coupled with activating their Nemesis Force Weapons, any Grey Knight unit (even generic Strike Squads) can knock out these bad boys without breaking a sweat.

 

There's also the alternative of landing a couple Mind-strike missiles on any unfortunate Psykers on the opening turn (lolz at inflicting multiple Perils of the Warp).

 

As mentioned, the only reason to take Crowe is to be able to have Purifiers as actual Troops, instead of having to spend points on Strike Squads/Terminators to fill up the mandatory Troops before taking Purifiers.

 

 

DV8

I'm likely to avoid using Crowe, because the GM is just way too good. I was simply trying to help justify possible means for taking him. I'd rather use the GM and the humble GKSS to do most of my dirty work with elite Purifiers to do my heavy lifting (having a hard time justifying most of the other elite choices save the Vindicare to myself).

Actually, the thing Crowe is best is anti-horde IMHO. Charge them so that you find yourself away with Fist guy (or kill him with Vindicare first), burn them with Flame, then drop into re-rollable 2+ save stance. Check, with 2+ save even tempting them into charge with sword's FC won't change much. You'll pretty much always win combat, then chase.

 

He also has utility as big anti-MC character, but I agree, it would have been better if he kept the sword at his back and gave that 4+ rending to some humble power (or, better force) weapon instead ;)

He also has utility as big anti-MC character, but I agree, it would have been better if he kept the sword at his back and gave that 4+ rending to some humble power (or, better force) weapon instead :P
Based on your post, it would seem the Brotherhood Champion would be the better use of your points.

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