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Grand Strategy ?


MayorDaley

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My ? is this: If you have 2 GMs in your army, does this enable you to use "grand strategy" twice?

 

For instance, GM #1 gives out counter-attack, and GM #2 has the same (or different) units scout.

 

Sorry if this has been talked about already, but if this is possible it seems to open up a few different options to me. Thanks in advance.

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I thought you could but wanted another perspective, thanks Hero.

 

This could be really sweet. I'm leaning towards a mostly TDA list, and if I can keep them off the board until I want, or need them, it will allow me some tactical flexibilty. As for the grand strategy x's 2, it will give me more flexibilty, and a more compact DS list.

I thought you could but wanted another perspective, thanks Hero.

 

This could be really sweet. I'm leaning towards a mostly TDA list, and if I can keep them off the board until I want, or need them, it will allow me some tactical flexibilty. As for the grand strategy x's 2, it will give me more flexibilty, and a more compact DS list.

 

Originally I thought it wasn't possible but I couldn't find anything in the book that stated otherwise.

 

Go for it I'd say.

I'm leaning towards a mostly TDA list, and if I can keep them off the board until I want, or need them, it will allow me some tactical flexibilty.

 

If you're talking about Psychic Communion, I think your Grand Masters have to be on the board for that power to work. Something to keep in mind when planning deep strike stategies.

@RedemptionNL, that was goning to be my next question.

 

The guys at my store, as well as the Manager, can't come to an agreement either way... so I guess this is another faq question. IMHO, I would have to lean towards the GMs being on the board for it to work, but it seems defeatist as well. I would hope to see this power able to be used if off board, but the likelyhood of that happening is pretty slim.

 

Anyway, thanks for all of your answers and input.

I agree that the current RAW supports the use of Grand Strategy twice if you have two GMs.

 

However, I am 99% certain that the FAQ will only allow a single use of Grand Strategy no matter how many GMs you take as an HQ. GW has a history of limiting use of special rules. (E.g., No matter how many Hive Tyrants have Hive Commander, you only benefit from it once.)

 

So just as with Coteaz henchman Troops units that still don't take up force org slots, don't build an army based on this concept. History has demonstrated that GW is almost certain to take it away from you.

The Tyranid Hive Commander power is a completely different case. You could just as easily point towards 2 Autarchs: They let you stack their +1 reserve roll into +2. I would be very surprised if they FAQ'ed this out of existence, although I would be entirely possible of course.

 

Would be a shame, I can see 2 Grand Masters working nicely at 2k or more.

What you all say is true. Keep in mind, though, the Eldar codex is an older codex. I believe its rules have been grandfathered in.

 

Also, Psychic Communion has specific language specifically permitting stacking.

 

Meanwhile, in every example I can think of from a 5th edition-released codex (not just Tyranids, but also e.g., IG Astropaths and Officers of the Fleet) GW specifically bans stacking. The codex language neither specifies that it can stack (as with Psychic Communion) but is technically silent on the issue. In every case I can come up with where a possibility of stacking exists and the language in the codex doesn't specifically allow stacking, GW FAQs the rule to prevent stacking.

 

It's just their usual operating procedure at this point. I would expect that to be the case here as well.

I don't really see anything specific that would prevent the use of grand strategy twice. I however do think that if this allowed your meant to use the same strategy twice (only more units are affected). Would also be more consitent with fluff, two grandmaster giving orders for conflicting strategies would only end up in a big mess.
I don't really see anything specific that would prevent the use of grand strategy twice. I however do think that if this allowed your meant to use the same strategy twice (only more units are affected). Would also be more consitent with fluff, two grandmaster giving orders for conflicting strategies would only end up in a big mess.

 

I don't see how two grandmasters giving different orders would be conflicting. I feel like the correct way to FAQ the ability would be adding the stipulation that "No unit may receive the benefit of more than one instance of Grand Strategy" Forcing you to not just concentrate all of your abilities in a single set of units. I think that is perfect both fluff and mechanics wise

I would say do it for now, but don't be suprised that a FAQ comes out and says you can't.

 

You know there are gonna be bugs and mis-interpitation with any new Codex coming out. Maybe GW really needs to add an editor or two so you don't feel like a codex is finished till the first FAQ comes out.

I would say do it for now, but don't be suprised that a FAQ comes out and says you can't.

 

You know there are gonna be bugs and mis-interpitation with any new Codex coming out. Maybe GW really needs to add an editor or two so you don't feel like a codex is finished till the first FAQ comes out.

 

Exactly. Don't worry about guessing what a FAQ might someday say. Just play the rules as they currently exist, which would certainly allow two GMs to give independent Grand Strategies.

 

Valerian

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