MayorDaley Posted March 17, 2011 Share Posted March 17, 2011 My ? is this: If you have 2 GMs in your army, does this enable you to use "grand strategy" twice? For instance, GM #1 gives out counter-attack, and GM #2 has the same (or different) units scout. Sorry if this has been talked about already, but if this is possible it seems to open up a few different options to me. Thanks in advance. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/ Share on other sites More sharing options...
HERO Posted March 17, 2011 Share Posted March 17, 2011 I guess so, but only if you have 2 GMs. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2691657 Share on other sites More sharing options...
MayorDaley Posted March 17, 2011 Author Share Posted March 17, 2011 I thought you could but wanted another perspective, thanks Hero. This could be really sweet. I'm leaning towards a mostly TDA list, and if I can keep them off the board until I want, or need them, it will allow me some tactical flexibilty. As for the grand strategy x's 2, it will give me more flexibilty, and a more compact DS list. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2691659 Share on other sites More sharing options...
HERO Posted March 17, 2011 Share Posted March 17, 2011 I thought you could but wanted another perspective, thanks Hero. This could be really sweet. I'm leaning towards a mostly TDA list, and if I can keep them off the board until I want, or need them, it will allow me some tactical flexibilty. As for the grand strategy x's 2, it will give me more flexibilty, and a more compact DS list. Originally I thought it wasn't possible but I couldn't find anything in the book that stated otherwise. Go for it I'd say. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2691664 Share on other sites More sharing options...
Ashe Darke Posted March 17, 2011 Share Posted March 17, 2011 I was thinking the same thing with this silly Interceptor list I wrote. One GM makes them Scout, the other makes them scoring. First turn is gonna be messy. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2691867 Share on other sites More sharing options...
RedemptionNL Posted March 17, 2011 Share Posted March 17, 2011 I'm leaning towards a mostly TDA list, and if I can keep them off the board until I want, or need them, it will allow me some tactical flexibilty. If you're talking about Psychic Communion, I think your Grand Masters have to be on the board for that power to work. Something to keep in mind when planning deep strike stategies. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2691876 Share on other sites More sharing options...
MayorDaley Posted March 18, 2011 Author Share Posted March 18, 2011 @RedemptionNL, that was goning to be my next question. The guys at my store, as well as the Manager, can't come to an agreement either way... so I guess this is another faq question. IMHO, I would have to lean towards the GMs being on the board for it to work, but it seems defeatist as well. I would hope to see this power able to be used if off board, but the likelyhood of that happening is pretty slim. Anyway, thanks for all of your answers and input. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2692827 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted March 18, 2011 Share Posted March 18, 2011 You have to take a Psychic Test to use Psychic Communion. Using such a power when off the board would be very very strange to say the least. I don't see how GW would let you do that... Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2692834 Share on other sites More sharing options...
HERO Posted March 18, 2011 Share Posted March 18, 2011 You have to take a Psychic Test to use Psychic Communion. Using such a power when off the board would be very very strange to say the least. I don't see how GW would let you do that... You have to be on the board to use it. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2692870 Share on other sites More sharing options...
Gentlemanloser Posted March 18, 2011 Share Posted March 18, 2011 I can't see any logical reason for why you couldn't use two Grand Strategies, but I'll add it to my FAQ thread. ;) Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2693008 Share on other sites More sharing options...
number6 Posted March 18, 2011 Share Posted March 18, 2011 I agree that the current RAW supports the use of Grand Strategy twice if you have two GMs. However, I am 99% certain that the FAQ will only allow a single use of Grand Strategy no matter how many GMs you take as an HQ. GW has a history of limiting use of special rules. (E.g., No matter how many Hive Tyrants have Hive Commander, you only benefit from it once.) So just as with Coteaz henchman Troops units that still don't take up force org slots, don't build an army based on this concept. History has demonstrated that GW is almost certain to take it away from you. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2693361 Share on other sites More sharing options...
Zhukov Posted March 18, 2011 Share Posted March 18, 2011 The Tyranid Hive Commander power is a completely different case. You could just as easily point towards 2 Autarchs: They let you stack their +1 reserve roll into +2. I would be very surprised if they FAQ'ed this out of existence, although I would be entirely possible of course. Would be a shame, I can see 2 Grand Masters working nicely at 2k or more. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2693369 Share on other sites More sharing options...
Vindicatus Posted March 18, 2011 Share Posted March 18, 2011 Similarly so, they allow you to stack Psychic Communion +'s/-'s from multiple commanders across the board whilst they're present to take a psychic test. But...GW is fickle about crap like this. :D Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2693375 Share on other sites More sharing options...
number6 Posted March 18, 2011 Share Posted March 18, 2011 What you all say is true. Keep in mind, though, the Eldar codex is an older codex. I believe its rules have been grandfathered in. Also, Psychic Communion has specific language specifically permitting stacking. Meanwhile, in every example I can think of from a 5th edition-released codex (not just Tyranids, but also e.g., IG Astropaths and Officers of the Fleet) GW specifically bans stacking. The codex language neither specifies that it can stack (as with Psychic Communion) but is technically silent on the issue. In every case I can come up with where a possibility of stacking exists and the language in the codex doesn't specifically allow stacking, GW FAQs the rule to prevent stacking. It's just their usual operating procedure at this point. I would expect that to be the case here as well. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2693502 Share on other sites More sharing options...
Drachnon Posted March 18, 2011 Share Posted March 18, 2011 I don't really see anything specific that would prevent the use of grand strategy twice. I however do think that if this allowed your meant to use the same strategy twice (only more units are affected). Would also be more consitent with fluff, two grandmaster giving orders for conflicting strategies would only end up in a big mess. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2693619 Share on other sites More sharing options...
ToI Posted March 18, 2011 Share Posted March 18, 2011 I don't really see anything specific that would prevent the use of grand strategy twice. I however do think that if this allowed your meant to use the same strategy twice (only more units are affected). Would also be more consitent with fluff, two grandmaster giving orders for conflicting strategies would only end up in a big mess. I don't see how two grandmasters giving different orders would be conflicting. I feel like the correct way to FAQ the ability would be adding the stipulation that "No unit may receive the benefit of more than one instance of Grand Strategy" Forcing you to not just concentrate all of your abilities in a single set of units. I think that is perfect both fluff and mechanics wise Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2693657 Share on other sites More sharing options...
BlkTom Posted March 18, 2011 Share Posted March 18, 2011 I would say do it for now, but don't be suprised that a FAQ comes out and says you can't. You know there are gonna be bugs and mis-interpitation with any new Codex coming out. Maybe GW really needs to add an editor or two so you don't feel like a codex is finished till the first FAQ comes out. Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2693677 Share on other sites More sharing options...
Valerian Posted March 19, 2011 Share Posted March 19, 2011 I would say do it for now, but don't be suprised that a FAQ comes out and says you can't. You know there are gonna be bugs and mis-interpitation with any new Codex coming out. Maybe GW really needs to add an editor or two so you don't feel like a codex is finished till the first FAQ comes out. Exactly. Don't worry about guessing what a FAQ might someday say. Just play the rules as they currently exist, which would certainly allow two GMs to give independent Grand Strategies. Valerian Link to comment https://bolterandchainsword.com/topic/224985-grand-strategy/#findComment-2694552 Share on other sites More sharing options...
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