Eric the Green Posted March 19, 2011 Share Posted March 19, 2011 Like the heading says, our codex allows up to 4 hq choices. My question is at what point value do you, my brother wolves, take 2 hqs? What about 3? 4? As for myself a rune priest is obligatory, other hqs tend to go with certain packs. If I'm bringing skyclaws, well a wolf priest is coming too. Thunderwolves? Well the lord rides with them. Fenrisian wolves? Canis is likely around. How do you long toothed greybeards decide how many heroes to bring? :lol: Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/ Share on other sites More sharing options...
Goreclaw Posted March 19, 2011 Share Posted March 19, 2011 I usually bring 2 rune priests, wolf priest with jump pack (to keep an eye for the skyclaws) and them wolf guard battle leader or a wolf lord. Cause thats how i roll Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2694227 Share on other sites More sharing options...
Vantius Posted March 19, 2011 Share Posted March 19, 2011 I rarely have more than one under 1500 points. I love wolf priests, but it's difficult to avoid taking rune priests. Lords seem obligatory for TWC. My two pennies. Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2694242 Share on other sites More sharing options...
clanfield Posted March 19, 2011 Share Posted March 19, 2011 i usualy run with a battle leader in 1k games at 12-15 i run with 2 with a wolf priest to lead my blood claws or a rune priest if i i know the enermy is a agresive assulty type or psc heavy, as im blackmaine company at 2k i always field ragnar and usualy a rune priest and wolf priest, as you say i rarely have the points for hq or for that matter wolfguard i like my greyhunters so i usualy have 3 packs of them some long fangs and bloodclaws and speeders for fun as a side note on points i rarely run thunderwolves ether i like them to have a impact so i only run them when i can do it right as this way it cause's a lot more fear in my oponents Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2694247 Share on other sites More sharing options...
Sigmund Hammerhand Posted March 19, 2011 Share Posted March 19, 2011 I have a tendency to take troops over HQs. But when I look at my final list (usually 1750) with one measly rune priest with no equipment, I always start to feel bad because we're supposed to be an army that's all about badass heroes carving in demon prince's heads with a butter knife. So out go the long fangs (I know... smart decisions all around), and in goes the wolf lord that costs as much as a land raider. He then spends all game not being worth his points (usually he gets sunburnt so badly by lasguns that he decides to wander off in search of some Aloe Vera), or somehow being clubbed to death by a plasma rifle, but all the same making me very happy. That I decided to swim upstream. Again. Knowing it wouldn't work, but trying to go headfirst through the wall nonetheless. I've always wanted to run 4 HQs, but somehow that makes me feel bad too because then I can't take predators, or eleventy billion grey hunters. But one day I shall rock up to a tournament with 4 HQs. And win (yeah right...). That is how I really decide how many HQs to bring, but if there was absolutely no way around putting some thought into this, I guess I'd probably end up bringing 3 rune priests (because point for point, that is one of the smartest decisions you can make) and thereby ensuring that I don't stand out in the crow (or rather, my army. I can't help standing out in a crowd). What space wolves seem to be best at, for the most part, is shooting the enemy to bits and then assaulting the pitiful remnants. And those pitiful remnants don't usually warrant a wolf lord dealing with them, so if you want maximum potential, one of the easiest ways to get to that point is to grab lots of rune priests (one for each long fang squad...) and then dare the enemy to come get some. Because your opponent knows he'll get some one way or another, mostly they'll come to you or try to hide, either way playing your game. Mind you, there's a lot of people out there playing space wolves differently, and just as effectively (I'm painting a very bleak picture here...). Usually HQs are meant to enhance what your troops do best. Because a HQ in the wrong place is a waste of points. And obvious example is having a CC character in a shooty unit just in case they get assaulted. For his points, you could have gotten another shooty unit and thereby ensured neither ends up in combat. Even if doing the right thing, 260 points worth of characters tends to have a lot less wounds, a lot fewer attacks and nowhere near the number of shots you could get out of a similarly priced squad of grey hunters (they'd have a lasplas razorback on top of all their firepower, too). So you have to make sure they do the right thing (what that is depends on what kind of army you play, there isn't a general answer to this). Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2694270 Share on other sites More sharing options...
Andrew_Beck Posted March 19, 2011 Share Posted March 19, 2011 2 TWC lords and 2 rune priests simply. Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2694428 Share on other sites More sharing options...
nurglez Posted March 19, 2011 Share Posted March 19, 2011 logan wing so always logan, sometimes a rune priest and almost always Arjac, while not a hq he costs as much as one. Also if running termies and TWC I'll take a 230 point twc lord, but wont take the as well unless its over 2000 points (fluff wise, count as so no tzeentch sorcerer alongside khornate lord on jugger :) ). So 1-2 HQ's and Arjac :) Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2694799 Share on other sites More sharing options...
Eric the Green Posted March 20, 2011 Author Share Posted March 20, 2011 Thanks for the replies brothers, I'm a bit suprised at how many folks run multiple high cost hqs. (For the purposes of this discussion i'd call both arjac and lukas hqs). Whenever i run 3-4 hqs i always end up feeling like i should've spent my points elsewhere. Regardless the next time i always end up fielding the lord with the cavalry. Shrug. Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2694911 Share on other sites More sharing options...
Darkseer Posted March 20, 2011 Share Posted March 20, 2011 I usually run 1 HQ. And it's a Rune Priest. I can't justify the points for anymore when the basic Troops are so much more essential. I've run 3 Rune Priests on occasion for X3 JAWS, but it's either awesome or a complete waste depending on what you're playing against. I've since stopped running 3 Rune Priests and gone back to 1 HQ. Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2695179 Share on other sites More sharing options...
Freman Bloodglaive Posted March 21, 2011 Share Posted March 21, 2011 One Rune Priest, naked One Wolf Priest, jump pack, to lead skyclaws. Done. Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2695781 Share on other sites More sharing options...
PKAwolf Posted March 21, 2011 Share Posted March 21, 2011 3 @1750+ (I refuse to play anything smaller) 1 Rune Priest and 2 ThunderLords whom accompany the Fenrisian Wolves (10 each) @2500 I might add a second Rune Priest Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2696423 Share on other sites More sharing options...
Grimtooth Posted March 22, 2011 Share Posted March 22, 2011 My usual 1750 list has a thunderlord and a rune priest. I ran a hybrid Loganwing with Logan, thunderlord, and rune priest at 2500. At 1k, I am looking at running a single rune priest in an upcoming tourney. Under 1k, usually a WGBL, maybe on a TWM. My big 2500 list and above I usually max out my HQ slots with a thunderlord, rune priest x2, and a wolf priest. Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2697233 Share on other sites More sharing options...
Grey Mage Posted March 22, 2011 Share Posted March 22, 2011 1250 and less- one. 1500- one, maybe 2, probly both support. 1850- this is as early as Ill look at taking a wolf lord really. With all the psychic powers out there its hard not to take a Rune Priest to try and shut them down. As expensive as they are, its hard to justify the points for a wolf lord. Apocalypse? Every HQ I have tends to hit the field for some fun. Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2697461 Share on other sites More sharing options...
Stormshrug Posted March 23, 2011 Share Posted March 23, 2011 I don't like putting too many points into single models. This stance may be a bit outdated in the age of Herohammer, but I rarely run more than one HQ under 1,000 points, and usually stick to two for 1,500+, and I try to keep them fairly slim (Rune Priest with a few upgrades for smaller games, and I add a WGBL with Saga of the Hunter on to my Scout pack in larger games). I could see myself adding a Wolf Priest to this pretty easily for 2,000+ point games, since their utility is very high and their cost should be pretty low. I doubt I'd ever go up to 4 HQs outside of a weird build for fun or a REALLY (3kish) large game. -Stormshrug Link to comment https://bolterandchainsword.com/topic/225132-point-values-and-hq-choices/#findComment-2698318 Share on other sites More sharing options...
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