Arneas Posted March 20, 2011 Share Posted March 20, 2011 For MOTW, there's a section in the rule that says that the attacks with MOTW are made with tooth and claw and thus don't benefit from two weapons CC weapons, etc., for purposes of determining attacks. Does this mean that you'd never take MOTW with a powerfist, Thunderhammer, or Wolf Claw, since you wouldn't get the benefit of Power Weapon, Double-Strength, or making the bad guy go at initiative 1? Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/ Share on other sites More sharing options...
Sigmund Hammerhand Posted March 20, 2011 Share Posted March 20, 2011 Completely right - MotW means you don't get bonuses conferred by weapons, mainly because you're not using them. You do get extra attacks for charging, counter attack and inspiring presence and so forth, though. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2694943 Share on other sites More sharing options...
Forté Posted March 20, 2011 Share Posted March 20, 2011 And rending don't forget. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2695214 Share on other sites More sharing options...
Max_Dammit Posted March 20, 2011 Share Posted March 20, 2011 So dont go putting wolfclaws on a MotW unless your GW it self ;) Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2695224 Share on other sites More sharing options...
skoll Posted March 20, 2011 Share Posted March 20, 2011 but the greatness of it is that u can put it in a model with say a melta gun, and he would get 1d6+1 and then +1 for assault. in other words in a gh squad he would get a bare minimum of 3 attacks , which is the same as if he was equipped with a close combat weapon.(in other words sheer awesomeness) Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2695466 Share on other sites More sharing options...
old git Posted March 20, 2011 Share Posted March 20, 2011 But if want to play around with wound allocation it's better to have one grey hunter with a melta gun and another with MotW. One bad dice roll and you could lose the melta and the Wulfen in one go. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2695499 Share on other sites More sharing options...
Aeddon Posted March 20, 2011 Share Posted March 20, 2011 ...u can put it in a model with say a melta gun... That's what I do with my Wolf Scout pack, works out great! But yeah, to the OP, any close combat gear you get for the MotW is wasted because he will not be able to use it. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2695520 Share on other sites More sharing options...
Sigmund Hammerhand Posted March 21, 2011 Share Posted March 21, 2011 ...u can put it in a model with say a melta gun... That's what I do with my Wolf Scout pack, works out great! Why would you put the mark of the wolfen on the model with the melta gun? the only thing that does is lose you two upgrades at once if you fail a single armour save. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2695969 Share on other sites More sharing options...
Aeddon Posted March 21, 2011 Share Posted March 21, 2011 Why would you put the mark of the wolfen on the model with the melta gun? the only thing that does is lose you two upgrades at once if you fail a single armour save. Because it maximises the number of attacks you get in close combat. Sure it's only one more attack but my scouts are pretty much tooled out for CC so I like them to be as effective as possible. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2696428 Share on other sites More sharing options...
saphius Posted March 21, 2011 Share Posted March 21, 2011 ...u can put it in a model with say a melta gun... That's what I do with my Wolf Scout pack, works out great! Why would you put the mark of the wolfen on the model with the melta gun? the only thing that does is lose you two upgrades at once if you fail a single armour save. It's also beneficial if you're running 10 men and want both your special weapon models to be different so you won't loose them both - ie. 2 failed saves on 3 dice, 3 failed on 5, etc... It also makes it so you can ensure that your model with a melta, motw, and standard lets say, takes the least amount of wounds rather than HAVING to take saves on those guys otherwise. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2696540 Share on other sites More sharing options...
Sigmund Hammerhand Posted March 21, 2011 Share Posted March 21, 2011 Why would you put the mark of the wolfen on the model with the melta gun? the only thing that does is lose you two upgrades at once if you fail a single armour save. Because it maximises the number of attacks you get in close combat. Sure it's only one more attack but my scouts are pretty much tooled out for CC so I like them to be as effective as possible. It doesn't. The meltagun is "taken", not switched for the bolt pistol. It also makes it so you can ensure that your model with a melta, motw, and standard lets say, takes the least amount of wounds rather than HAVING to take saves on those guys otherwise That may look like a good idea in theory, and works as long as there's 10 pack members. But what I've experienced so far is that as soon as you get involved in close range firefights or get into CC, you'll be taking more saves than you have guys for the most part. And that means you're risking an awful lot of upgrades with a single save. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2696787 Share on other sites More sharing options...
Gerwulf Posted March 21, 2011 Share Posted March 21, 2011 Space Wolves Codex: One Grey Hunter may replace his bolter with one of the following Space Wolves FAQ: change "up to two WS may replace theib bolt pistol with:" to "Up to two WS may take" Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2696833 Share on other sites More sharing options...
Aeddon Posted March 21, 2011 Share Posted March 21, 2011 Wrong http://www.games-workshop.com/MEDIA_Custom...Version_1_1.pdf Page 88 – Wolf Scouts Pack, Options, last bullet pointChange “Up to two Wolf Scouts may replace their bolt pistol with:” to “Up to two Wolf Scouts may take:” This is referring to the option to switch out for a Plasma Pistol or Power Weapon. The Wolf Scout still needs to switch out his Bolt Pistol to get a Meltagun. Therefore giving one model both Mark of the Wulfen and a Meltagun prevents the loss of an attack in close combat. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2696852 Share on other sites More sharing options...
Gerwulf Posted March 22, 2011 Share Posted March 22, 2011 haha, serves me right to answer a question early in the morning after just getting up :) Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2697127 Share on other sites More sharing options...
MalachiOfRuss Posted March 22, 2011 Share Posted March 22, 2011 To remember the "no wargear" rule for MotW just do this whenever you roll for the number of attacks your MotW model gets: Pretend to drop everything that you are holding (or really drop everything you are holding) in your hands, but your hands up in front of you curling your fingers like claws, open your mouth and bear your teeth, then yell "bwaayayayyayaya!" while swinging your hands in front of your face and making "biting" motions with your teeth. If you can make yourself froth at the mouth with your own saliva, your opponent should give the model +1 attack. Link to comment https://bolterandchainsword.com/topic/225195-quick-question-on-motw/#findComment-2698043 Share on other sites More sharing options...
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