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Biker Priest


YoungWolf

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Possibly you're thinking Wolf Priest. Rune Priests are the psykers.

 

Regarding the OP, it really depends on what powers you're arming him with. I think a RP with JotWW would be greatly enhanced by putting him on a bike with a few other bikers. It would really allow you to pick out pesky power fist models easier.

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Could be very interesting indeed. The problem is that most players I know use swiftclaws (all 3 of them, and that includes me) use them to give your opponent something to think about while your main army advances. That means they'll cop a lot of firepower. And generally, that's not the best place for a rune priest to be. Especially considering that I use characters in swiftclaw units to absorb damage (my wolf lord regularly takes lascannon hits to the face - he's got a real nice tan now. The valkyries dig it, and he always has to turn them down at the end of the battle insisting he's not yet dead, and there's many a heroic deed left to be done).

 

What could be interesting is if you didn't use him in such a fashion, but rather as a mobile platform of... err, well, bodyguards. He can get to the best spot to use his runic weapon for neutralizing psychic powers (mine is always out of range - if I use one, that is). And you can line up perfect shots of Jaws much easier. You could try that other shooting power with only 12" or so (maybe it's 18", I forget which) range (yeah... I don't even know the name, that's how useful I think it is :tu: ). because you'll be able to get him into position much easier, he can potentially avoid threats more easily. Although he's still nowhere near as safe as in a squad of grey hunters, chiefly because you won't be fielding 10 swiftclaws just as a bodyguard (at least not if you're in your right mind).

 

Could work, but it's not ideal because swiftclaws want to be in CC, and Rune Priests really, really don't. So you'll be wasting potential either way. Grey hunters in Rhinos are simply the best spot if you ask me. The priest also doesn't want to be running about on his own (that's just asking for a railgun slug to the head), so you end up having to put him into some unit, and he's always going to be that 3rd whell if he's on that crotch rocket of his.

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I am currently running a Wolf Lord/Wolf Priest on Bike Combo. The Rune Priest is an interesting take that I have looked just haven't built the model to play with yet.

 

That being said, I was considering running three Wolf Guard on Bikes and tricking them out for wound allocation. This is an expensive unit I know but done right it could be lethal.

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That being said, I was considering running three Wolf Guard on Bikes and tricking them out for wound allocation. This is an expensive unit I know but done right it could be lethal.

 

Care to elaborate what you mean by "done right" ? (I'm not being sarcastic here - I'm genuinely interested to hear about people making WG biker units work).

 

I can't see how 3 bikers, wound allocation or no, will provide sufficient protection for the Rune priest. Pointing autocannons and missiles at them will down them very quickly. And even if your opponent ignores them, they'll hardly ever see combat, and if they do, I can't see them doing particularly well for long. A single power fist will mess up your day no end (unless you go ahead and buy a storm shield or two, but then the point costs would get severely ridiculous). The problem is that WG bikers cost slightly more than a thunderwolf cavalry model. And thunderwolves are in every way superior (ok, they lack 1 point in leadership and can't turboboost) to WG bikers. And that is before you start paying through the nose for equipment which is so prohibitively expensive on power armoured wolf guard.

 

What I wish they'd done is make it feasible to field wolf guards with frost blades and storm shields, or thunderhammers and storm shields or dual wolf claws and so forth. That would have been so much more characterful than thunderwolf cavalry. I've been thinking about converting some bikers to choppers, and use terminator armoured wolf guard to ride them (lots of chrome and fur) to represent thunderwolf cavalry.

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While I really like the idea of a WG biker unit, I just don't see them as being worth it. Say you take 3 and equip them differently, and give them enough wargear to make them effective.

For those same points you could probably get a unit of 6 bikers of swiftclaws, and kit them out pretty effectively.

I always take one WG to lead the biker packs, but a whole unit of them really seems a point sink.

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imo a unit of swiftclaws backed up by a runepriest is a very viable unit, why? because they're about as though as a grey hunter pack(even with lover numbers their T(4)5 makes really up for it. think about it, with the twin linked bolters you can shoot as good or even better then most grey hunter units(unless you get really lucky with the dice), you're way more mobile and can really back up any unit in the field by moving around that fast. swiftclaws+bikerrunepriest is imo the way to get the most out of JOTWW
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hink about it, with the twin linked bolters you can shoot as good or even better then most grey hunter units

 

Except, the blood claws are no good in combat, their special weapons aren't twin linked (and therefore you suffer the effects of BS3), and they pour out markedly less shots than grey hunters. 10 Grey hunters, bare bones put out 20 shots, whereas for the same preice you get 6 blood claws that pour out 12 shots, and far fewer bodies. They also invariably draw a lot of attention due to their high speed and the fact that they'll still tear up units in combat that are dedicated to shooting (guardsman platoons, for example). They don't serve well as bodyguard from what I've experienced. Psychologically, bikers are a threat. And that means they will draw fire. And die (quite horribly), mostly smeared across the landscape by earthshaker shells. And when they're protecting a rune priest, that firepower isn't exactly wasted, either. Using a rune priest to draw fire is a bad idea if you ask me.

 

And using them only so that the rune priest lining up shots of JotWW doesn't end his saga prematureley is a tremendous waste of their potential (mainly, their speed and the fact that they can deliver characters safely and very rapidly into combat). And they don't get to tie up shooting units in combat either because that's not where the rune priest wants to be.

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Wolfguard on bikes are never done right unless leaders. 53 for a bare biker is horribly expensive for simple bubble wrap, may as well replace them with Thunderwolf, which is superiour for the role recommended, or swiftclaws as 25 points means that for every biker, you get another one for just a simple -1 WS and BS, with the bonus of the attack bike for wound alotment.

 

As for vs Grey Hunters, there are merits for both, with Bikes the movement provided is fantastic, and the Rune Priest can easily zip between squads while providing the full range of his abilitys. It also makes him tougher, while this makes no difference vs fists, it helps him deal with shooting and small melee attacks a bit better. I could see it being a pretty decent idea for a Rune Priest not using Living Lightning.

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hink about it, with the twin linked bolters you can shoot as good or even better then most grey hunter units

 

Except, the blood claws are no good in combat, their special weapons aren't twin linked (and therefore you suffer the effects of BS3), and they pour out markedly less shots than grey hunters. 10 Grey hunters, bare bones put out 20 shots, whereas for the same preice you get 6 blood claws that pour out 12 shots, and far fewer bodies.

off course they have less actual shots, but the twin linked so far has always made my claws outshout my grey hunters on most occasions(not that i play that often). their higher T also makes them less likely to get hurt by the smaller firearms and that's why i actually like my swiftclaws as a "shooting" unit. atleast in my experience so far :D

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I have co-opted them as shooting units before (every single one of my lists has 2 packs of swift claws in it), and mostly I just felt like I was wasting potential. Granted, they're not bad (3/4 to hit is reasonable), but they're still only bolters. What I tend to do is cram as many meltas as possible in the unit (2 and a combimelta) and use them to blow something important to hell just before the assault. I guess if you take the heavy bolter into account and give them a plasma gun or flamer (plasma is a bit of a waste, though IMO) and use them to mop up remnants of units (like you often get in killpoint games), you actually do have a unit that's reasonably good at it's task... maybe I'll have to try this one day.
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This weekeend I will try to run 1 rune priest on a bike with Jaws and lightning. He will ride solo becasus that is how a real hero of Fenris met his destiny, 125 points of death.

The tactic will be to stay out of problem and shoot lightning one things that I find anyoning then if the chans comes he will go in for the kill with jaws.

My army is a Logan wing with logan, arjac, 2 dreads with twin-linked autocanons then wolf guards in tda with cool wargear no combi-weapons

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He will ride solo becasus that is how a real hero of Fenris met his destiny

 

Aye, he will at that. If his destiny is to cover the lanscape in a thin veneer of what was once an overconfident space wolf.

 

It'll take exactly 3.6 shots with lascannons or missile launchers, and he will be no more... I wouldn't even try to run him like that (unless the people you play with have a code of honour that prohibits the shooting of space wolves who don't know what's good for them).

 

If he does manage to surive and be useful at the same time, let us know how you managed :huh:

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