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Psyker & QuickSilver Questions,


Marshall666

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Heya All,

 

I've been following the forum for a while now and looking at all the new Grey Knights stuff as it has unfolded.

 

I've played a couple of games with 1000pts Grey Knights recently, and a few things i could use your thoughts on:-

 

1) Psyker mastery levels... A librarian comes as level 2 as standard.. and so can cast 2 powers PER TURN, now is that per Player Turn, or Game Turn? as i can cast Hammerhand in my turn which lasts for 1 assault phase, i would need to cast it again in their assault phase to work a second time. Is that both my powers taken? OR can i cast 2 powers in my turn EG Summoning and Hammerhand, and then in their turn use say Shrouding, and Hammerhand again ??

 

2) Quicksilver must be used in my Librarians assault phase, and it makes 1 unit (within 6 inches) I10 for that turn, is that Player Turn or game Turn again ?

 

I am assuming (Maybe neively) that the definition for "Turn" is the same in both rules.. so either Quicksilver lasts for a whole Game Turn (Ie My Turn and Opponents) and means that i can only use 2 powers in total over mine and my opponents turn (Meaning i need to plan carefully if i want to use one in my opponents turn by withholding in my own turn) or it only lasts for my turn which would mean you can never have quicksilver actived during your opponents turn. However this would mean that i can cast 2 powers in my turn , and 2 powers in their turn .. which would mean less planning for what powers to use and "save" for their turn ..

 

Hope the question makes sense,

 

Regards

 

Marshall

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1) Psyker mastery levels... A librarian comes as level 2 as standard.. and so can cast 2 powers PER TURN, now is that per Player Turn, or Game Turn? as i can cast Hammerhand in my turn which lasts for 1 assault phase, i would need to cast it again in their assault phase to work a second time. Is that both my powers taken? OR can i cast 2 powers in my turn EG Summoning and Hammerhand, and then in their turn use say Shrouding, and Hammerhand again ??

 

Psychic powers are per player turn. So a Psyker with mastery leve 2 can cast 2 powers in both player's turns., for a total of 4 per game turn.

2) Quicksilver must be used in my Librarians assault phase, and it makes 1 unit (within 6 inches) I10 for that turn, is that Player Turn or game Turn again ?

Player turn.

So then a librarian can cast 2 powers in my turn and 2 powers in oppponents Turn,

 

Quicksilver can never be in effect during your opponents turn .... Kind of sucks, as most high inititative troops (Looking at you DE) will normally get the assault as they have greater mobility... kinda ruined that power for me,, Still Sancturary might be a good alternative.

 

Is there somewhere you can reference for that interpretation BTW, just so that when the question comes up i can refer my opponent to a printed document / FAQ.

 

Cheers

 

Marshall

The definition of 'term' is explained in the Base Rule Book FAQ:

 

Q: What is meant when the term ʻturnʼ is used? (p9)

A: Whenever the word turn is used it means player turn.

Otherwise it will clearly state game turn. In a complete

game turn both players get a player turn. Hence one game

turn will comprise two player turns.

 

That the number of powers is per game turn is defined in the Psyker section, as well as the Psyker Mastery Levels section of the GK codex.

 

Edit: Damnit Ashe, stop ninjaing! B)

Thankyou Kindly,

 

Ill have to come up with better plans to stop those nasty Dark Eldar im supposed to play next. But im happy at 4 powers per game turn.

 

Regards

 

Marshall

Shooting generally works, nice S6 flame templates, Halberds, sitting in cover helps against certain units. It depends what kind of list you are facing.

Purifiers with Halberds are awesome against (Dark) Eldar. Cleansing Flame (usable each player turn) strikes before any blows are struck and with Halberds making them I6, they strike before or simultanously with all but HQ units.

 

That makes me wonder, would Wyches get their 4+ dodge save against Cleansing Flame?

 

Edit: Damnit Ashe, that's the third time!

Purifiers with Halberds are awesome against (Dark) Eldar. Cleansing Flame (usable each player turn) strikes before any blows are struck and with Halberds making them I6, they strike before or simultanously with all but HQ units.

 

That makes me wonder, would Wyches get their 4+ dodge save against Cleansing Flame?

 

Edit: Damnit Ashe, that's the third time!

Hehehe sorry.

 

Good call on the Purifiers. They still get their dodge, it's just way of explaining that they have a 4++

Good call on the Purifiers. They still get their dodge, it's just way of explaining that they have a 4++

 

Well here's what got me wondering:

The Dodge rule says: 'Wyches have a 4+ invulnerable save against wounds caused by close combat attacks,'.

And Cleansing Flame says: 'Unsaved wounds caused by Cleaning Flame are counted as having been caused in close combat for all purposes.'

 

If only unsaved wounds count as being caused in close combat, would pre-save wounds not count as close combat attacks? Perhaps something for the FAQ.

Personally I'd say it's all attacks made in the assault phase. Take Aura of Decay for example. You do it in the shooting phase but it can be done while in combat. In that instance I'd say they can only get their armour save but if it took place in the Assault phase I'd be more inclined to let them have their 4++.

FAQ is not needed on this one.

 

Cleansing Flame can only be used in the assault phase. So there should be no confusing it with a shooting attack that can target into CC. If the Purifiers are not in CC they can not use this power.

 

Also it is squarely within the assault phase, and not some wonky after shooting but before assault moves, no mans land issue with which phase it is actually taking place in. "During the assault phase... after assault moves... before any blows are struck."

 

The only way that Wyches could be targeted is if they are in CC with the Purifiers... or in a chained/massed CC involving multiple units. And once in CC, wyches are able to use their dodge save.

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