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Reventon the reaper


Killer sheep

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This is my special character daemon prince still working on stats, points and rules please leave opinion and how much points you think he should worth.

 

UNIT TYPE

monstrous creature

 

WS BS S T W I A LD SV+

7 5 10 8 5 5 4 10 2+

 

WARGEAR

 

Plague blade of regeneration, Titan Wrecker, Blighted Armour of nurgle, Wings, Daemonic tail, mark of nurgle (included in profile)

 

SPECIAL RULES

 

Gaze of the plague, kill or be killed, 4+ invulnerable save, eternal warrior, fearless, feel no pain, Fleet, Deep strike

 

PSYCHIC POWERS

 

Nurgles rot, warp time

 

 

 

PLAGUE BLADE OF REGENERATION

 

The daemon inside this blade feasts on the souls that it has slain and grants the wielder the energy from them

 

For every unsaved wound caused in combat by reventon roll a D6 on a 4+ he gains a wound (to a maximum of 10 wounds)

 

TITAN WRECKER

 

before reventon became a daemon prince he wielded a chainfist of great power

 

This follows the same rules as a chainfist but grants +1 to the damage table

 

BLIGHTED ARMOUR OF NURGLE

 

This armour has been blessed by nurgle and has been mutating, rotting and improving over the millennia

 

This armour grants reventon with a 2+ armour save and a 4+ invulnerable save

 

DAEMONIC TAIL

 

When ascending to daemon hood he was granted a tail instead of legs

 

This grants him the fleet rule and counts as Calvary when charging into combat

 

GAZE OF THE PLAGUE

 

Reventon looks inside the enemy's soul and tortures them threw there own mind

 

On the first round of combat the enemy must take a leadership test with 3 D6 if failed there initiative is lowered to 1

 

KILL OR BE KILLED

 

the enemy sees reventon as a high priority target and he must be taken down

 

The opposition gets re-rolls to hit and wound in close combat against reventon

 

 

Points:500++

 

please leave opinion and how much points you think he should worth.

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The rules need a bit tweaking here and there, but the idea seems more than just cool. If we could get just one new daemon unit, I'd like it to be just that. A Plague-serpent.

 

About rules...

In this current state I fear that he isn't that fieldable in 40k. Maybe in apocalypse, but definitely not in normal 40k matches, where I at least would like to see him rather.

 

Bear in mind that these suggestions are made with normal matches in mind.

 

I think his strenght 10 is somewhat too high for standard game - even for a daemon prince. As it stands, the current one with strenght 6 (?) represents quite well the average strenght for a prince, and I think that eight is about the maximum I would grant to it. Five wounds and toughness eight seem also quite ridiculously huge for a quite fast-moving deathstar, coupled with deepstrike. Also, WS7 for nurgle's creations is a bit high. Considering that all Nurgle's minions should have some damage done to their brains and therefore to motoric senses because of such extensive mutations, I think that WS 5/6 would be more suitable. Toughness should really be scaled down to just six. If he has serpent's body then I presume he would also be less bloated and more graceful, which would mean he has less mass to swallow all the damage. Wounds shouldn't exceed four. Now he is just nigh-unkillable with those stats and rules.

 

WS7_ BS5_S10_T8_ W5_ I5_ A4_ LD10_ SV 2+

 

SPECIAL RULES

Deep strike

Deepstrike should definitely be removed.

 

 

PLAGUE BLADE OF REGENERATION

 

For every unsaved wound caused in combat by Reventon roll a D6. On a 4+ he gains a wound (to a maximum of 10 wounds)

That max 10 wounds is plain silly. Maximum should be what he normally has. 4+ isn't that bad I guess, when we take that "Kill or Be Killed"-rule into account. Can't say for sure if it should be changed.

 

DAEMONIC TAIL

______________

 

This grants him the fleet rule and counts as Calvary when charging into combat.

Cavalry-rule out. It makes him too fast. Way too fast.

 

 

GAZE OF THE PLAGUE:

___________________

 

On the first round of combat the enemy must take a leadership test with 3 D6 if failed there initiative is lowered to 1.

Nurlge isn't that interested in mind-tricks, I guess. But I'm not completely against this, as all Princes do have psychics. Could be something more interesting, could be this. Again, I don't know if this breaks the balance too much, as it can be quite powerful.

 

KILL OR BE KILLED

________________

The opposition gets re-rolls to hit and wound in close combat against reventon

This balances things out a little, not sure if enough, but this is a cool rule nonetheless. Keep it.

 

275-340pts? Dunno.

My two cents, being a Chaos Space Marines and Chaos Daemons player.

 

Movement: 12" flight + fleet + 12" charge? So he has all the best movement upgrades? I really don't see Nurgle prince as a quick unit. That is more a Slaanesh thing. Flight is enough for a Nurgle prince; the rest makes him too fast.

 

Durability: Eternal Warrior, Toughness 8, 2+/4++ saves, Feel No Pain, 5 Wounds and the ability to regain wounds? If he had this alone, 500 points would be cheap. Not many things in the 40K verse have a Toughness higher than 6. Combined with all the other hard-to-kill rules, even with rerolls to the opponent's hit and wound rolls he is just a beast. However, weapons that ignore his armor (with rerolls to hit and wound) would roll him hard. A unit of 5 Chosen with Plasma Guns outflanking could kill him in one round with favorable rolls (if they can get that close without being charged). Otherwise it would take dozens of small arms shots to even put a dent in him.

 

Melee: Strength 10, Monstrous Creature, and +1 on vehicle damage rolls. So overall better than a Bloodthirster. Plus (on the first round of combat) he can force most units to drop to Init 1 about 50-75% of the time (as the average on 3d6 is 10.5). But since he has a chain fist, that only means he will strike at the same time as everyone else on Turn 1. Plus, he has Warp Time. Ick.

 

Overall I feel that this is not a Nurgle Prince; he is almost the Abaddon of Daemon Princes, as he has the traits of Slaanesh, Khorne and Nurgle (and a bit of Tzeentch with Warp Time and a 4+ inv save). Yet, the fact that opponents reroll hits and wound against him severely cripples his defensive abilities, which is Nurgle's best trait. It seems like he is both overpowered yet a bit unfocused at the same time.

 

My suggestions:

 

0. If you have access to Codex: Chaos Daemons, look at the Great Unclean One’s statline. I’d start here as a basis for your Prince.

 

1. Lower his Strength to at least 8, but 7 seems more likely. Since he is a Monstrous Creature, he can still wreck infantry and vehicles alike. Anything higher would make him more akin to a Khorne daemon.

 

2. Toughness 7 is plenty, especially with Feel No Pain. A Wounds value of 5 is okay, but I’d get rid of his ability to regain wounds.

 

3. Lower initiative to 4. Nurgle daemons/units are not fast.

 

4. Plague Blade: Just make it a 2+ poisoned weapon, which will let him reroll most to-wound rolls (i.e. against anything with a T of 5 or less). Then Warp Time really isn’t needed versus infantry.

 

4a. If you wanted to keep the regeneration, just have him roll a D6 at the beginning of his turn, with him regaining a lost wound on a 4+ (Max 5 Wounds). Simple, effective, but not overpowered.

 

5. Titan Wrecker: Again, since he is a Monstrous Creature, this isn’t needed. Just make it a +1 to vehicle damage rolls. If you make it as the same rules as a Chain Fist, he will strike at I 1.

 

6. Blighted Armor of Nurgle: I’d give him a 3+/4++ save max. This would be slightly better than a GUO.

 

7. Movement: Wings are sufficient (which would still let him Deep Strike). Fleet and cavalry make him too fast for a Nurgle unit.

 

8. Gaze of the Plague: Since he strikes at Init 4, and high Initiative is not a Nurgle thing, I’d drop this. Maybe if you wanted a slight boost to Initiative and Strength, Furious Charge would be a good, existing USR to add.

 

9. Kill or Be Killed: With the above suggestions, he wouldn’t need to take this to offset anything.

 

10. Other: Maybe an aura of miasma or something… counts as offensive and defensive grenades.

 

So with suggestions, he looks like this:

 

REVENTON THE REAPER

 

WS7 BS5 S7 T7 W5 I4 A4 LD10 SV 3+/4++

 

Wargear: Plague Blade (2+ poisoned), Titan Wrecker (+1 vehicle damage rolls), Blight Armor of Nurgle, Wings, Mark of Nurgle

 

Special Rules: Eternal Warrior, Fearless, Feel No Pain, Regeneration, Furious Charge, Blight Aura (counts as offensive and defensive grenades)

 

Psychic Powers: Nurgle’s Rot, Warp Time

 

Overall, this would probably put him in the 400-475 point range. He is clearly better than other Daemon Princes and Nurgle greater daemons, but not ridiculously so.

A Great Unclean One has a Toughness of 6 (IIRC) with FNP. Going Toughness of 7 with FNP makes him tough enough to withstand about anything.

 

Daemon Princes generally don't get +D6 attacks. Only those with an element of randomness (i.e. Mark of Wulfen, Spawn, Daemon Weapons) have the +D6 attacks. That being said, he's your character. If you want to give him a random element, and can explain it, go for it. Just be sure to factor that into the unit's cost.

 

I'd make the tail explain the Furious Charge. He rises up on his tail as he moves in for the kill, giving him extra momentum when he crashes into his opponents... or something like that.

 

Overall, I am just offering suggestions. If you disagree with them, do your own thing.

 

I think it would help to see the model, as it is a lot easier to make up a "datasheet" if you can see the model for which the rules shall apply.

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