Darkchild130 Posted March 24, 2011 Share Posted March 24, 2011 As the thread title suggests, can someone who has read the GK codex give me a brief overview on what they have done with Assassins? Mainly wondering if they dont totally suck anymore, but also if they have expanded the fluff at all.. I'm particularly interested in the Eversor, as he is by far my favourite unit of all time! Thanks Darkchild Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/ Share on other sites More sharing options...
Vindicatus Posted March 24, 2011 Share Posted March 24, 2011 Vindicare : Made of win and God. -Able to remove models wargear-granted Invulnerable save for the remainder of the game -Possible AP39 shot against vehicles -Infinite special ammunition -No longer able to shoot into combats Callidus -Still able to deploy anywhere on the table due to Polymorphine rules -Able to do a considerable shot to a unit upon entering play -No more 'A word in your ear' shenanighans -Phase Blade no longer ignores invulnerable saves Calexus -Anti-Psyker gib-cannon still just as powerful as before -No more L7 aura Eversor -No more exploding B) Overall, I'm a huge fan of the Vindicare, followed closely by the Callidus, sheerly for the fun of bringing her onto the table near the end of the game to try to pop off her wound-a-unit rule on an enemy trenched over an objective. Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700007 Share on other sites More sharing options...
Darkchild130 Posted March 24, 2011 Author Share Posted March 24, 2011 So, what can the eversor do in comparison to before, except not explode? Darkchild Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700112 Share on other sites More sharing options...
Vindicatus Posted March 24, 2011 Share Posted March 24, 2011 He's more or less the same as before, save that none of them but the Vindicare (I believe, I can't remember), so no sneaking them up on someone. He's still a combat retard, but I dislike anything that has base attacks of just a singular D6...I've had that come up a 1 far too many times. Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700117 Share on other sites More sharing options...
Seahawk Posted March 24, 2011 Share Posted March 24, 2011 No, it's on the turn he charges he gets +D6 attacks instead of just the regular 1. He's still 4 base, so on the charge he gets 5-10 lightning claw attacks or 4 when he doesn't charge, and has a bolt pistol that's AP 2 and hellfire rounds. Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700132 Share on other sites More sharing options...
Vindicatus Posted March 24, 2011 Share Posted March 24, 2011 And that's what I get for opening my mouth; perfect opportunity to cram my foot in there. ;) I hadn't really paid attention to the Eversor, but that does seem pretty burly. Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700138 Share on other sites More sharing options...
RedemptionNL Posted March 24, 2011 Share Posted March 24, 2011 Of course, for the same cost as the Eversor, you can get a 5-man squad of Purifiers with a few upgrades, which nets you more attacks (that aren't random), more wounds, more shots and psychic powers. Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700154 Share on other sites More sharing options...
HERO Posted March 24, 2011 Share Posted March 24, 2011 Only 1 problem with Vindicare: Long Fang squad shoots at him, 3.3 hit, let's say all wound. Thats a 1/3 chance with a 3+ cover save that you'll lose a 145 point unit. Just food for thought. Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700184 Share on other sites More sharing options...
Gentlemanloser Posted March 24, 2011 Share Posted March 24, 2011 The Eversor was totally nuetered. No more 12" Charge. No more Infiltrate. Hell, you'd probably be better taking Crowe over the Eversor, and that's saying something... Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700195 Share on other sites More sharing options...
Darkchild130 Posted March 24, 2011 Author Share Posted March 24, 2011 :D but, hes my favourite! :cry: Thanks for the info brothers, if I rebooted my Grey Knights i'm sure I would take him anyway. Nothing is cooler than a biomechanical nightmare ninja wielding a butcher sword, bolter uzi and an eyeball on a stick! Darkchild Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700222 Share on other sites More sharing options...
Valek Posted March 24, 2011 Share Posted March 24, 2011 Think straight forward the Vindicaire is the best hands down, but manipulation the callidus to come on when you need (psychic communion) can put a serious dent in the enemies plans Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700233 Share on other sites More sharing options...
SoulReaver296 Posted March 24, 2011 Share Posted March 24, 2011 IF you're doing a scout/shunt list, throw an eversor in there as well, give him scout, and outflank him if you get an extra unit for Grand Strategy. psychic communion+outflanking eversor sounds like a nasty combo. If not for effectiveness, then for forcing your opponent to prepare for it. I don't care what it is, 7 lighning claw attacks on the charge at s5 WS8 I8 (unless he lost furious charge), with an almost guaranteed previous wound from shooting his bs8 2+wound ap2 pistol, doesn't sound like fun. Even running him regularly, he'd be great being thrown into a multi-combat situation. (meaning supporting a unit that's just tied up a unit or two (or a big mob)) EDIT: And, for my non-cheesy henchmen army (if i ever get around to it), I'd have both an eversor and a vindicare. Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700376 Share on other sites More sharing options...
Darkchild130 Posted March 24, 2011 Author Share Posted March 24, 2011 so you can run more than one Assassin in a list now? Cool, thanks James Swallow :P Darkchild Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700477 Share on other sites More sharing options...
SoulReaver296 Posted March 24, 2011 Share Posted March 24, 2011 you can run up to 1 of each (not all because of force org, though) Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700486 Share on other sites More sharing options...
kiwitexansfan Posted March 24, 2011 Share Posted March 24, 2011 The Eversor was totally nuetered. No more 12" Charge. No more Infiltrate. Hell, you'd probably be better taking Crowe over the Eversor, and that's saying something... The lack of infiltrate or deployment options reall hurt the Eversor. That is the one standout thing when I was looking at them.... How the heck am I going to get it across the board without being shot to pieces. I guess that only leaves counter assault in your home deployment zone for his role. Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700494 Share on other sites More sharing options...
Darkchild130 Posted March 24, 2011 Author Share Posted March 24, 2011 I like the idea of a Vindi/Eversor combo, such a shame i dont really feel the love for my Grey knights anymore :P Darkchild Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700495 Share on other sites More sharing options...
Joasht Posted March 24, 2011 Share Posted March 24, 2011 The Eversor was by far my favourite Assassin since 3rd ed due to his cheap price, and ability to kill Wraithlords with the Neurogauntlet (back in 3rd ed, Eldar was kinda scary against marines). Now however, they sort of nerfed him, and hiked his price. Pity, my model will probably never see play till the NEXT GK codex :P Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700539 Share on other sites More sharing options...
BDS Posted March 25, 2011 Share Posted March 25, 2011 Does the new codex continue to deny them the ability to join a squad or ride in a transport? Firing the Culexus or even the Callidus from a unused rhino does not seem like a totally bad idea. BDS Link to comment https://bolterandchainsword.com/topic/225566-officio-assassinorum-operatives/#findComment-2700569 Share on other sites More sharing options...
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