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So Lets Talk Inquisitors...


Joasht

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There is so much that fall into this category it's silly to comment on. Blocking Transport exits, or escape routes, so you instantly kill squads. Escorting units off the board so they can't regroup, or as said, positioning your charge to *avoid* deadly enemy ICs or Fists, removing casualties from the front of your unit to increase charge distance to avoid incoming CCs, etc, etc, etc.

 

Good strategic gameplay? Or cheesy behaviour?

 

/shrug.

 

I'll play my army to the best of it's (and my) ability to do so, and you do the same.

 

The problem with your reasoning is that there is specifically a rule to force you to attempt to get your IC to the front of the combat. That is undeniably the intent of this rule. You're talking about a loophole in the rule, and no one can deny that this loophole exists... but it is very much in violation of the spirit of the rules to do so. It's up to you whether that's all right or not, but personally, I don't consider it all right and I would never play in this way. I'm a spirit of the law >>> letter of the law kind of guy.

It's not a loophole.

 

It's using the rules to your advantage. Exactly like positioning your charge to avoid ICs, etc. Or removing minis to make it harder to asault you.

 

You can intentionally place your IC at the front, and move him first. If you want to and it's more advantages for you. Or you can leave him blocked, if that's the more advantageous route to take.

Loophole or not, it doesn't really matter if both players acknowledge a way to play and both use the rules in the same way. Is it just the Inquisitorial mentality or are we normal? I find there's a lot of shady mentality surrounding this whole codex. It's like players are trying to break it a bit too much. Dreaknights that count as jump infantry for all game purposes , deepstriking Mordrak in a stromraven, etc

 

Phil

LoL!

 

Can't help but notice I've mentioned all of those. :)

 

I don't think anyone could deny that this Codex has opened up a whole bunch of grey areas and questionable rules. If only the writting had been sharpened up, and the rules written clearly, none of this would be an issue.

It's not a loophole.

 

It's using the rules to your advantage. Exactly like positioning your charge to avoid ICs, etc. Or removing minis to make it harder to asault you.

 

You can intentionally place your IC at the front, and move him first. If you want to and it's more advantages for you. Or you can leave him blocked, if that's the more advantageous route to take.

 

I disagree, it is the very definition of a loophole. Mind you, there's no judgement in that statement, and I don't think that those who use this loophole are dirty cheating scum. Nevertheless, it is a scenario where, by following the letter of the rules, one violates the intent behind that rule. That's a loophole, make no mistake.

What do people think of this unit:

 

Ordos Xenos Inquisitor w/Psycolium (or whataver it's called - the thing that gives the unit BS10 when firing at a unit with a psyker)

3 x Plasma cannon servitors

2 x Jokaroo

7 x acolytes (ablative wounds)

 

= 210 pts

 

Now days, a large proportion of deathstar units or other real threats contain psykers. I'm thinking Daemon princes with warptime, half the Tyranid codex, half the eldar codex, most GK, psyker battle squads, the list goes on.... to get 3 x virtually auto-hitting plasma cannon shots (possibly up to 48" with the Jokaro) + 2 x Lascannons should be able to cause allot of pain. Being able to auto-hit with the tamplate also allows you to hit other units that are close to the psyker/s also. People will be forced to seperate their psykers out on their own, rather than make an entire unit vulnerable to this kind of shooting.

Looks good on paper!

 

It's a bit of a one trick pony, but for only 210 points is worth it. Not to mention that it's still pretty good against non-psyker units. It would be even better in a Coteaz list as you can then guard a home objective with it, but that leaves you without a spare HQ choice to use on anything else.

Is there a range requirement on that piece of wargear? I can't remember.

 

Might want to mount them in a Chimera too, for some added protection. Also with Coteaz, it gets pretty brutal if something comes into reserve near him.

 

"I've been expecting you!"

Is there a range requirement on that piece of wargear? I can't remember.

 

Might want to mount them in a Chimera too, for some added protection. Also with Coteaz, it gets pretty brutal if something comes into reserve near him.

 

"I've been expecting you!"

 

No range requirement I believe.

 

As for a Chimera, it kinda defeats the purpose. They are heavy weapons so you want to deploy and shoot, not move around. Not worth the points just for the protection IMHO. In addition, I find shooting out of transports to be kinda lame... I like my models that are performing actions to be represented on the table.

How come nobody seems to be excited about the Xenos Inq? Apart from a brief mention from the OP that is. It's a nice way to be able to buff 1 unit a lot in CC with the nades. The Xenos Inq als has the plasma syphon, which might be well worth it for certain builds (especially termie heavy ones). For me the Ordos with Termie armour and psycannon ór the Xenos one with some kind of wargear setup are the most competitive choices. Heriticus + some kind of firebase is not really that good I'm afraid (way too expensive for what it does and especially to how easy it dies; at least stick them in a Chimmy people), but I can see people taking this for fun ofc.

 

Well apart from just sticking the Xenos one with a normal GK unit to buff it, you could also take some kind of cheap'ish deathstar by taking DC Assassins.

 

So let's say:

Xenos Inq; Psycho + Rad, PA, Hammerhand, skulls 99

8 Deathcult assassins 120

 

Stick them in a LRC and charge ^^ Can't even be bothered to do math with this, most things you touch just vanish. You can change some things too...like dropping the Psycho and/or Hammerhand and taking a different number of Deathcult assassins, depending on how much points you want to invest in them. Mixing the squad with some Crusaders or melta Acolytes is an option too I guess. You could if you really want it also take 2 or so Banishers with Eviscerators to be able to hurt vehicles (mainly dreads), but they are rather pricy at 30 points each...

What do people think of this unit:

 

Ordos Xenos Inquisitor w/Psycolium (or whataver it's called - the thing that gives the unit BS10 when firing at a unit with a psyker)

3 x Plasma cannon servitors

2 x Jokaroo

7 x acolytes (ablative wounds)

 

= 210 pts

 

Now days, a large proportion of deathstar units or other real threats contain psykers. I'm thinking Daemon princes with warptime, half the Tyranid codex, half the eldar codex, most GK, psyker battle squads, the list goes on.... to get 3 x virtually auto-hitting plasma cannon shots (possibly up to 48" with the Jokaro) + 2 x Lascannons should be able to cause allot of pain. Being able to auto-hit with the tamplate also allows you to hit other units that are close to the psyker/s also. People will be forced to seperate their psykers out on their own, rather than make an entire unit vulnerable to this kind of shooting.

 

I was thinking of running something similar as part of a fire base (only with 3 of the acolytes with plasma guns. and not that inquisitor set up. I think it work work alright, though pricy.

 

BTW, it would have to be a Herrticus Inq to take that gear, Xenos does not have it.

 

Grimz, No, there is no range on the Psy thing.

I'm running a Xenos Inquisitor(Grenade Caddy) in my list with Coteaz with 9 purifiers charging out of a redeemer.

 

Didn't get a charge off in the game I played but, hopefully I can test it this weekend. Coteaz is great too, Hammerhand in my turn, Sanctuary in their turn.

What do people think of this unit:

 

Ordos Xenos Inquisitor w/Psycolium (or whataver it's called - the thing that gives the unit BS10 when firing at a unit with a psyker)

3 x Plasma cannon servitors

2 x Jokaroo

7 x acolytes (ablative wounds)

 

= 210 pts

 

Now days, a large proportion of deathstar units or other real threats contain psykers. I'm thinking Daemon princes with warptime, half the Tyranid codex, half the eldar codex, most GK, psyker battle squads, the list goes on.... to get 3 x virtually auto-hitting plasma cannon shots (possibly up to 48" with the Jokaro) + 2 x Lascannons should be able to cause allot of pain. Being able to auto-hit with the tamplate also allows you to hit other units that are close to the psyker/s also. People will be forced to seperate their psykers out on their own, rather than make an entire unit vulnerable to this kind of shooting.

 

I've run a similar unit, with one less Jokaero and it did fantastic. Was using a Malleus =][= for the Hellrifle but may switch in bigger games, where big bad psykers tend to be more common.

 

So let's say:

Xenos Inq; Psycho + Rad, PA, Hammerhand, skulls 99

8 Deathcult assassins 120

 

Stick them in a LRC and charge ^^ Can't even be bothered to do math with this, most things you touch just vanish. You can change some things too...like dropping the Psycho and/or Hammerhand and taking a different number of Deathcult assassins, depending on how much points you want to invest in them. Mixing the squad with some Crusaders or melta Acolytes is an option too I guess. You could if you really want it also take 2 or so Banishers with Eviscerators to be able to hurt vehicles (mainly dreads), but they are rather pricy at 30 points each...

 

You will kill basically anything non vehicular you touch. However without mixing a few models with better saves like Crusaders, your 450+pt unit (including LRC) won't last long afterwards. Your =][= and warband come in at the same price as 5 GKT almost, which may also do the job and survive afterwards. I think banishers are a good idea as you say, as any walker will ruin your day. Though expensive, with hammerhand they are the equivalent of a SM with a chainfist.

What do people think of this unit:

 

Ordos Xenos Inquisitor w/Psycolium (or whataver it's called - the thing that gives the unit BS10 when firing at a unit with a psyker)

3 x Plasma cannon servitors

2 x Jokaroo

7 x acolytes (ablative wounds)

 

= 210 pts

 

Now days, a large proportion of deathstar units or other real threats contain psykers. I'm thinking Daemon princes with warptime, half the Tyranid codex, half the eldar codex, most GK, psyker battle squads, the list goes on.... to get 3 x virtually auto-hitting plasma cannon shots (possibly up to 48" with the Jokaro) + 2 x Lascannons should be able to cause allot of pain. Being able to auto-hit with the tamplate also allows you to hit other units that are close to the psyker/s also. People will be forced to seperate their psykers out on their own, rather than make an entire unit vulnerable to this kind of shooting.

 

I've run a similar unit, with one less Jokaero and it did fantastic. Was using a Malleus =][= for the Hellrifle but may switch in bigger games, where big bad psykers tend to be more common.

 

So let's say:

Xenos Inq; Psycho + Rad, PA, Hammerhand, skulls 99

8 Deathcult assassins 120

 

Stick them in a LRC and charge ^^ Can't even be bothered to do math with this, most things you touch just vanish. You can change some things too...like dropping the Psycho and/or Hammerhand and taking a different number of Deathcult assassins, depending on how much points you want to invest in them. Mixing the squad with some Crusaders or melta Acolytes is an option too I guess. You could if you really want it also take 2 or so Banishers with Eviscerators to be able to hurt vehicles (mainly dreads), but they are rather pricy at 30 points each...

 

You will kill basically anything non vehicular you touch. However without mixing a few models with better saves like Crusaders, your 450+pt unit (including LRC) won't last long afterwards. Your =][= and warband come in at the same price as 5 GKT almost, which may also do the job and survive afterwards. I think banishers are a good idea as you say, as any walker will ruin your day. Though expensive, with hammerhand they are the equivalent of a SM with a chainfist.

 

I would rather add 2 meltas to the squad and deal with the fact ou might get hosed. Also, add one crusader and/or few acolytes to the squad to become ablative wounds after your transport explode.

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