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Orbital strike relay questions


henrywalker

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so i'm slightly confused with the orbital strike relay.

 

the lance profile says heavy 1, blast, lance.

 

does this scatter?

 

can i master craft it?

 

if it scatters and i master craft and decide to reroll to scatter do i reroll both dice or just 1?

 

it seems to be a pretty epic vehicle killer

 

the psyocculem lets you have BS 10 against a unit containing a psyker, what if there is a terminator librarian in a landraider and i decide to lance the landraider. do i get BS 10 against it?

 

if so surely it would be epic against another GK army

 

or its a way of just destroying the enemies psykers

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so i'm slightly confused with the orbital strike relay.

 

the lance profile says heavy 1, blast, lance.

 

does this scatter?

Yes, it always scatters the full 2D6", even if you roll a hit.

 

can i master craft it?

 

if it scatters and i master craft and decide to reroll to scatter do i reroll both dice or just 1?

Techinically you could master craft it. However, mastercrafting does absolutely nothing for blast and template weapons. It's not the same as twin-linking.

 

it seems to be a pretty epic vehicle killer

If you can hit, sure, but with the full scatter, you're unlikely to hit what you're aiming for.

 

the psyocculem lets you have BS 10 against a unit containing a psyker, what if there is a terminator librarian in a landraider and i decide to lance the landraider. do i get BS 10 against it?

 

if so surely it would be epic against another GK army

or its a way of just destroying the enemies psykers

 

You can't target units inside a transport, so you won't get BS10 for an embarked Psyker. You could make a case that the GK vehicles are Psykers themselves I guess. In regard to the OSR, it doesn't matter, as you don't reduce the scatter distance by your BS anyway.

so i'm slightly confused with the orbital strike relay.

 

the lance profile says heavy 1, blast, lance.

 

does this scatter?

Yes, it always scatters the full 2D6", even if you roll a hit.

 

 

Ummm...it scatters the full 2D6 doesn't mean you ignore the artillery die. It means that you can't reduce the scatter at all if you roll an arrow. So if you roll and arrow and a 10 on the 2D6 you will scatter 10 inches off in that direction, but if you roll a hit you could have rolled a 2 or a 12 the same and it would stay put. That's how scattering works.

well balls...I stand corrected...

 

you know that filter between my brain and my mouth yeah...it isn't there. Also so if you roll a hit, I thought it at least reduced it to like 1d6 instead of just chucking it off some direction. Either way, a multiple firing mode, every turn bombardment seems worth it...

I thought it would be good, but it's not really.

 

The inaccuracy sucks.

 

Even using the 3 large blast Strike (as the Lance is too small to hit anything), I barely hit.

 

It's too random. :P

 

Edit: I'm sure it's fantastic when used with Karamzov and a bunch of throw away Henchmen. ;)

Even using the 3 large blast Strike (as the Lance is too small to hit anything), I barely hit.

 

It's too random. :tu:

 

Edit: I'm sure it's fantastic when used with Karamzov and a bunch of throw away Henchmen. :)

 

Yeah, I think Crusaders would be the way to go with that. At least with the 3++ you could get a good number of hits in before they disappear.

If you use Servo Skulls they only scatter 1D6" if placed within 12" of one so that may help.

 

My query regarding these is a unit in Terminator Armour. Obviously he can't move and shoot the Barrage Bomb or Psyk Out Bomb as they are Barrage weapons but what about the Lance Strike? It is a Heavy 1 Weapon so he counts as not moving for these! Could be useful.

 

The GKGM can come with 3 servo skulls and this weapon. Move and shoot S10 AP1 Lance with only 1D6" scatter due to the skulls!

If you use Servo Skulls they only scatter 1D6" if placed within 12" of one so that may help.

 

My query regarding these is a unit in Terminator Armour. Obviously he can't move and shoot the Barrage Bomb or Psyk Out Bomb as they are Barrage weapons but what about the Lance Strike? It is a Heavy 1 Weapon so he counts as not moving for these! Could be useful.

 

The GKGM can come with 3 servo skulls and this weapon. Move and shoot S10 AP1 Lance with only 1D6" scatter due to the skulls!

 

Pretty sure it says something along the lines of "can be fired if the unit hasn't moved...." so Terminator armour doesn't get round that restriction. In addition, it says ALWAYS scatters 2d6"... this is a grey area in regards to servo skulls, we'll probably have to wait for the official FAQ.

It does say always scatters the full 2d6" but i took this to mean the firers BS has no effect. The rules for Servo Skulls say any blast weapon targeted within 12" of them scatters only 1d6".

 

Edit - And your right it does say "can be fired if the unit hasn't moved...." however TDA comes with Relentless meaning when firing a Heavy Weapon (like the lance) it counts as having not moved even if it did

It does say always scatters the full 2d6" but i took this to mean the firers BS has no effect. The rules for Servo Skulls say any blast weapon targeted within 12" of them scatters only 1d6".

 

Edit - And your right it does say "can be fired if the unit hasn't moved...." however TDA comes with Relentless meaning when firing a Heavy Weapon (like the lance) it counts as having not moved even if it did

 

Relentless would work if it were just a regular Heavy weapon, however, the whole OSR has an additional restriction that it can only be fired if the unit doesn't move. This is an across the board requirement, and Relentless won't over-ride that.

 

It would be nice if the interaction with Servo Skulls gets answered in the FAQ though.

 

V

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