henrywalker Posted March 25, 2011 Share Posted March 25, 2011 so i'm slightly confused with the orbital strike relay. the lance profile says heavy 1, blast, lance. does this scatter? can i master craft it? if it scatters and i master craft and decide to reroll to scatter do i reroll both dice or just 1? it seems to be a pretty epic vehicle killer the psyocculem lets you have BS 10 against a unit containing a psyker, what if there is a terminator librarian in a landraider and i decide to lance the landraider. do i get BS 10 against it? if so surely it would be epic against another GK army or its a way of just destroying the enemies psykers Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/ Share on other sites More sharing options...
Inquisitor Fox Posted March 25, 2011 Share Posted March 25, 2011 Lets be careful about just asking a lot of rules questions, shall we? Lots of this stuff is in the basic book, like the rules for template blast weapons... Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2700752 Share on other sites More sharing options...
RedemptionNL Posted March 25, 2011 Share Posted March 25, 2011 so i'm slightly confused with the orbital strike relay. the lance profile says heavy 1, blast, lance. does this scatter? Yes, it always scatters the full 2D6", even if you roll a hit. can i master craft it? if it scatters and i master craft and decide to reroll to scatter do i reroll both dice or just 1? Techinically you could master craft it. However, mastercrafting does absolutely nothing for blast and template weapons. It's not the same as twin-linking. it seems to be a pretty epic vehicle killer If you can hit, sure, but with the full scatter, you're unlikely to hit what you're aiming for. the psyocculem lets you have BS 10 against a unit containing a psyker, what if there is a terminator librarian in a landraider and i decide to lance the landraider. do i get BS 10 against it? if so surely it would be epic against another GK army or its a way of just destroying the enemies psykers You can't target units inside a transport, so you won't get BS10 for an embarked Psyker. You could make a case that the GK vehicles are Psykers themselves I guess. In regard to the OSR, it doesn't matter, as you don't reduce the scatter distance by your BS anyway. Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2700803 Share on other sites More sharing options...
ToI Posted March 25, 2011 Share Posted March 25, 2011 so i'm slightly confused with the orbital strike relay. the lance profile says heavy 1, blast, lance. does this scatter? Yes, it always scatters the full 2D6", even if you roll a hit. Ummm...it scatters the full 2D6 doesn't mean you ignore the artillery die. It means that you can't reduce the scatter at all if you roll an arrow. So if you roll and arrow and a 10 on the 2D6 you will scatter 10 inches off in that direction, but if you roll a hit you could have rolled a 2 or a 12 the same and it would stay put. That's how scattering works. Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2700980 Share on other sites More sharing options...
Gentlemanloser Posted March 25, 2011 Share Posted March 25, 2011 Not for the Orbital Strikes. They scatter the full distance rolled, even on a hit. You use the little arrow on the 'hit' to determin direction. Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2701003 Share on other sites More sharing options...
Vindicatus Posted March 25, 2011 Share Posted March 25, 2011 Look up the rules for (in)accuracy. It states that even on a hit, you're scattering a distance in the direction indicated by the little arrow nub on the 'Hit' crosshair. Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2701010 Share on other sites More sharing options...
ToI Posted March 25, 2011 Share Posted March 25, 2011 well balls...I stand corrected... you know that filter between my brain and my mouth yeah...it isn't there. Also so if you roll a hit, I thought it at least reduced it to like 1d6 instead of just chucking it off some direction. Either way, a multiple firing mode, every turn bombardment seems worth it... Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2701022 Share on other sites More sharing options...
Vindicatus Posted March 25, 2011 Share Posted March 25, 2011 Oh no doubt. And don't worry, I frequently blame my rantings and railings on my lack of coffee. I'll just assume such was the case here. :P Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2701023 Share on other sites More sharing options...
Gentlemanloser Posted March 25, 2011 Share Posted March 25, 2011 I thought it would be good, but it's not really. The inaccuracy sucks. Even using the 3 large blast Strike (as the Lance is too small to hit anything), I barely hit. It's too random. :P Edit: I'm sure it's fantastic when used with Karamzov and a bunch of throw away Henchmen. ;) Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2701028 Share on other sites More sharing options...
Brother Xeones Posted March 25, 2011 Share Posted March 25, 2011 Even using the 3 large blast Strike (as the Lance is too small to hit anything), I barely hit. It's too random. :tu: Edit: I'm sure it's fantastic when used with Karamzov and a bunch of throw away Henchmen. :) Yeah, I think Crusaders would be the way to go with that. At least with the 3++ you could get a good number of hits in before they disappear. Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2701099 Share on other sites More sharing options...
Gaz1858 Posted March 28, 2011 Share Posted March 28, 2011 If you use Servo Skulls they only scatter 1D6" if placed within 12" of one so that may help. My query regarding these is a unit in Terminator Armour. Obviously he can't move and shoot the Barrage Bomb or Psyk Out Bomb as they are Barrage weapons but what about the Lance Strike? It is a Heavy 1 Weapon so he counts as not moving for these! Could be useful. The GKGM can come with 3 servo skulls and this weapon. Move and shoot S10 AP1 Lance with only 1D6" scatter due to the skulls! Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2703524 Share on other sites More sharing options...
Ozybonza Posted March 28, 2011 Share Posted March 28, 2011 If you use Servo Skulls they only scatter 1D6" if placed within 12" of one so that may help. My query regarding these is a unit in Terminator Armour. Obviously he can't move and shoot the Barrage Bomb or Psyk Out Bomb as they are Barrage weapons but what about the Lance Strike? It is a Heavy 1 Weapon so he counts as not moving for these! Could be useful. The GKGM can come with 3 servo skulls and this weapon. Move and shoot S10 AP1 Lance with only 1D6" scatter due to the skulls! Pretty sure it says something along the lines of "can be fired if the unit hasn't moved...." so Terminator armour doesn't get round that restriction. In addition, it says ALWAYS scatters 2d6"... this is a grey area in regards to servo skulls, we'll probably have to wait for the official FAQ. Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2703536 Share on other sites More sharing options...
Gaz1858 Posted March 28, 2011 Share Posted March 28, 2011 It does say always scatters the full 2d6" but i took this to mean the firers BS has no effect. The rules for Servo Skulls say any blast weapon targeted within 12" of them scatters only 1d6". Edit - And your right it does say "can be fired if the unit hasn't moved...." however TDA comes with Relentless meaning when firing a Heavy Weapon (like the lance) it counts as having not moved even if it did Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2703554 Share on other sites More sharing options...
Valerian Posted March 28, 2011 Share Posted March 28, 2011 It does say always scatters the full 2d6" but i took this to mean the firers BS has no effect. The rules for Servo Skulls say any blast weapon targeted within 12" of them scatters only 1d6". Edit - And your right it does say "can be fired if the unit hasn't moved...." however TDA comes with Relentless meaning when firing a Heavy Weapon (like the lance) it counts as having not moved even if it did Relentless would work if it were just a regular Heavy weapon, however, the whole OSR has an additional restriction that it can only be fired if the unit doesn't move. This is an across the board requirement, and Relentless won't over-ride that. It would be nice if the interaction with Servo Skulls gets answered in the FAQ though. V Link to comment https://bolterandchainsword.com/topic/225626-orbital-strike-relay-questions/#findComment-2703614 Share on other sites More sharing options...
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