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Nemesis Dreadknight Question


bearden441

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So this has been spoken about on Dakka for quite a few pages now (my friend linked it to me yesterday).

 

Basically the personal teleporter rule states that models with the personal teleporter count as jump infantry. Since there is no separate entry for the Nemesis Dreadknight (only one entry for this piece of wargear under the Interceptor Squad elite entry, one could assume that this rule counts for the NDK word for word.

 

Therefore, the NDK would count as jump infantry. People are then making the leap that since the NDK is now jump infantry it would loose its MC status and would be able to ride within a Storm Raven.

 

I just wanted to get this boards opinion on this issue. Personally I dont think that this would be the case (yes I have the final codex) however, the wording is very vague, as it is with the majority of this codex.

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Needs to be FAQed.

 

RAW is that the NDK loses MC and becomes Jump Infantry. Which would stop it shooting two weapons, lose the extra 1d6 penetration, but indeed allow it to be transported by the Strom Raven (among other things, like cover).

 

Personally, I don't tihnk this is the intention, but GW will need to errata/clarify the actual rules.

Why is this even a question? GW has already set the precedent with daemons such as the Bloodthirster and lord of Change. They are MC's, nobody argues the point and moves like jump infantry.

 

I do so hate it when people try to cheese out the rules like this. Dreadknights should be treated as Imperial Bloodthirsters in effect.

sorry if i ask this question in this thread, but it relates to the dreadknight's heavy incinerator

do you just reverse the template, or do you reverse the template and add 12" to it, and any models under the template +12" are hit?

Why are you reversing a template? :)

not sure this is what i was asking about

the profile for the weapon states

"to fire the heavy incinerator, place the template so that the narrow end is within 12"of the weapon and the large end is no closer to the weapon than the narrow end, the heavy incinerator is then treated like any other template weapon"

just a bit of odd fluff but why does a teleporter make you move 12 inches not 6? if its a teleporte then you cna move as much as you want surely, you can go to the next planet. warpspace is not like real space, i doubt there is a difference between travelling 100 yards and a mile. to be honest its quite ammusing the idea of grey knights teleporting 10 feet towards the enemy....then another 10 feet.....then another 10 feet.
not sure this is what i was asking about

the profile for the weapon states

"to fire the heavy incinerator, place the template so that the narrow end is within 12"of the weapon and the large end is no closer to the weapon than the narrow end, the heavy incinerator is then treated like any other template weapon"

 

it just means it fires like a normal template weapon except you can place the template 12 inches away from the weapon

just a bit of odd fluff but why does a teleporter make you move 12 inches not 6? if its a teleporte then you cna move as much as you want surely, you can go to the next planet. warpspace is not like real space, i doubt there is a difference between travelling 100 yards and a mile. to be honest its quite ammusing the idea of grey knights teleporting 10 feet towards the enemy....then another 10 feet.....then another 10 feet.

 

It is just like eldar warp spiders, they are making short controlled jumps thru the warp.

Longer distances, fluff wise, are more dangerous.

As teleporting down to the planet could end up with you being lost in the warp (the 1-2 result on the misshap chart).

not sure this is what i was asking about

the profile for the weapon states

"to fire the heavy incinerator, place the template so that the narrow end is within 12"of the weapon and the large end is no closer to the weapon than the narrow end, the heavy incinerator is then treated like any other template weapon"

It is as it says. Place the template anywhere within 12 inches of the model, but the narrow end must be closer than the wide end. This is to stop shenanigans of getting as many models under the template.

 

If they were in a tear drop shape with the narrow end pointing at the dreadknight then that's ideal, but if it was facing the other way then your instinct would be to turn the template as well to try and match the shape. They don't want you doing this so the narrow end must me closest.

Am i the only one who finds it odd that the nemesis dreadknight can take a personal teleporter? The fluff in the strik squad/interceptor squad claims that personal teleporters can't be used with terminator armor because it's too 'bulky'. Yet they can apparently use it for Dreadknights (who are substantially bigger). My guess is they could use multiple teleporters but then it would raise the question why that doesn't work for terminators.
Am i the only one who finds it odd that the nemesis dreadknight can take a personal teleporter? The fluff in the strik squad/interceptor squad claims that personal teleporters can't be used with terminator armor because it's too 'bulky'. Yet they can apparently use it for Dreadknights (who are substantially bigger). My guess is they could use multiple teleporters but then it would raise the question why that doesn't work for terminators.

 

Yes, in general they do fail to identify and resolve these kinds of inconsistencies. For example "more incorruptible"; you either are, or are not. Purifiers cannot logically be more incorruptible than other Grey Knights.

 

It's mind-boggling, really.

 

Valerian

Sloppy rules verbiage from GW? Perish the thought! :lol:

 

As often as they do this, one would think they would FINALLY wise up and get an editor to tighten their rules up. But, sadly and predictably, they NEVER do.

 

Deal with it. We all KNOW that the dreadnight will only be able to "move like" Jump Infantry. It will forever remain a monstrous creature. Anybody that wants to argue otherwise does not deserve to play the game. Emphasis on game.

 

So a teleporting DK will still be susceptible to Jaws of the World Wolf. Sorry. ;) But the odds of it falling into the crack of doom aren't very high, so don't sweat about it.

Deal with it. We all KNOW that the dreadnight will only be able to "move like" Jump Infantry. It will forever remain a monstrous creature. Anybody that wants to argue otherwise does not deserve to play the game. Emphasis on game.

 

Ah Number 6, RAI over RAW? :D

hi, i assume this is wrong but does the personal teleporter on the dreadknight make them move 12 inches per turn like the strike forces?

 

Of course.

 

 

sorry for being an idiot but "of course" it is wrong or of course the can move 12 inches.

 

You only asked one question in that sentence, and "of course" is the answer to that question.

 

The Personal Teleporter makes the model Jump Infantry. Jump Infantry get to move up to 12". It also has an additional benefit of the once per game 30" Shunt. Movement for the NDK with PT will be the same as it is for Interceptors, how/why could it be otherwise?

 

V

I heard about this being discussed at my local GW. It annoyed me greatly. My main consideration about the Jump Infantry rule replacing MC is that... well why? I dont have the rulebook on hand, but I dont remember ever reading that you can only be one type of unit. It it does, then my appologies, but if it doesn't then there is no reason at all it cant be considerd both.

 

Anybody, who tries to shoehorn a dreadknight into a transport like this deserves a slap. It's clearly wrong, mainly in terms of RAI and the fact it wouldnt actually fit, even if it could teleport, and the RAW dosen't explicitly (as far as I can tell) denote it either. If the writers wanted it to lose MC they would have said it, and most likely pointed out that it could ride in a stormraven. I dont see why it cant be caried in the same way as a dreadnought (except for being horrific) but thats not the point. If this gets faq'd to the contrary and it can ride in a storm raven if you pay for the teleporter (while also losing all the benefits of being a MC) then I will literally (go and buy and subsequently) eat my hat. Not withstanding someone from GW deliberately publishing that solely to make me eat a hat.

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