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"Shunting" units can end their move in difficult terrain?


Chairman_woo

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Regarding the 30" shunt move for units with personal teleporters: The rule says that "This move cannot end ontop of another unit or in inpassable terrain, but ignores intervening units, terrain and so on."

 

So does that mean I can shunt a squad of interceptors or even a dreadknight into some pre-shrouded woods or ruins (via librarian) and get a nice juicy 3+ cover as soon as they arive?

 

I cant see any reason why not anyway, can anyone else?

 

 

 

 

Edit: schpelling ^

Seems legal.

 

Logically, it seems like any models should take a dangerous terrain test, but I haven't read enough into the rules to see if this is the case (though as they are jump infantry wouldn't they need a dangerous terrain test anyway for entering difficult terrain)?

Yes, it is legal, as the "shunt" move doesn't specifically prohibit ending in difficult/dangerous terrain, only other units and impassable terrain.

 

Shrouding with a Librarian is also a radius (within 6" of the Librarian), and not dependent on terrain piece (so it doesn't matter what terrain feature you end in, so long as 1 model is within 6" of the Librarian).

 

The issue to being subject to dangerous terrain checks, however, is a muddier issue. Units with the Personal Teleporter work as Jump Infantry, and so must test for dangerous terrain when entering difficult terrain. However the issue will lie in whether the "shunt" move qualifies as a normal movement, or something else entirely (similar to Run and Consolidation moves not actually counting as movement, thus ignoring dangerous terrain checks).

 

 

DV8

It depends really.

 

Jump Infanty don't *have* to take Dangerous Terrain tests. They can walk out without needing them. It's only if they use thier 12" move to enter or leave, they need to take the Test.

 

The 30" 'shunt' isn't thier normal 12" (or even normal 6") move, and makes no mention of testing for DT. So I'd say by RAW, they don't have to.

doesn't the shunt move say "instead of making a normal move"? my opinion is dangerous terrain test but just in case someone wants to argue the other side, they would probably reference that :angry:

 

That was my thinking to some extent. Jump infantry are only subject to the daingerous terrain if they move as jump infantry (they can chose to walk and avoid a test normaly afterall). The shunt rule itself does also mention ignoreing terrain tho it seems somewhat ambiguous about wether this also applies to where the unit ends its move.

 

Theres wiggle room atleast I think...

Well, looking at it from a fluff perspective, it's a squad of guys performing a (relatively) short range teleport through what is essentially hell to reach another location. There are plenty of instances in the background where that goes catastrophically wrong. Let's say you teleport into a copse of trees. The teleporter is probably relocating you from one set of coordinates to another. It may not be able to tell if there's a branch that happens to be where your torso appears. Going by this perspective, it may be fair to say that shunting into difficult terrain requires a dangerous terrain test.
The Shunt move doesn't use the DS rules.

 

Unless it's changed *vastly* from the leaked PDF...

 

There is more than one leaked PDF, the most recent of which is the final codex. Anywhoo, you're correct, Shunting has nothing to do with DS rules. The rules are unclear on the Dangerous Terrain test but I figure the intent is to have one.

Anywhoo, you're correct, Shunting has nothing to do with DS rules. The rules are unclear on the Dangerous Terrain test but I figure the intent is to have one.

That's a fair assumption, alright. Keep in mind that the unit type for GKs with teleporters is Jump Infantry, and any time they make a jump move into terrain they have to take difficult terrain tests. While the rules don't explicitly say that the 30" shunt replaces a normal jump move, it's impossible to see how it wouldn't be.

 

And the same will hold true for dreadknights as well. They're moving like Jump Infantry and so must take dangerous terrain tests whenever they land in terrain as well.

 

Yes, a FAQ would be nice -- and probably will be forthcoming -- but I don't think it'll really be necessary to avoid arguments. ;) Just roll the dangerous tests if you shunt into terrain and get on with the game.

doesn't the shunt move say "instead of making a normal move"? my opinion is dangerous terrain test but just in case someone wants to argue the other side, they would probably reference that :)

 

That was my thinking to some extent. Jump infantry are only subject to the daingerous terrain if they move as jump infantry (they can chose to walk and avoid a test normaly afterall). The shunt rule itself does also mention ignoreing terrain tho it seems somewhat ambiguous about wether this also applies to where the unit ends its move.

 

Theres wiggle room atleast I think...

 

Wiggle room? Come on guys, do we really need to try to squeeze out wiggle room on every issue? If you want to teleport into terrain, then Grey Knight up and take your Dangerous Terrain Test. Our Grey Knights are going to kick enough ass as it is; we don't need the wiggle room.

 

[/vent]

 

V

The Shunt move doesn't use the DS rules.

 

Unless it's changed *vastly* from the leaked PDF...

 

Heh, your right. Thats what I get from going from memory and not looking at the codex right beside me. However, I still think they would take the dangerous test because the Codex (real one) says they "make a move" of 30". Being jump infantry if they start or end their move in difficult they take a dangerious test. Wording seems to imply its like a normal move...only 30" instead of 12"

Jump Infantry on take a DT test for starting or ending in Terrain, if they just thier Jump Packs.

 

The can move normally (6") and not take the test.

 

Is a 30" shunt move a 6" walking move? Then I guess it isn't a normal move.

 

I sure am glad that Tempest Wrath targets unit type and not movement type.

Is a 30" shunt move a 6" walking move? Then I guess it isn't a normal move.

 

It's taken in place of thier normal move. With all the stipulations given.

 

None of which mention DT tests for starting, or ending in difficult terrain.

Is a 30" shunt move a 6" walking move? Then I guess it isn't a normal move.

 

It's taken in place of thier normal move. With all the stipulations given.

 

None of which mention DT tests for starting, or ending in difficult terrain.

 

However the only time JI do not take a DT test when they choose to walk into terrain. So as I asked,

 

Is a 30" shunt move a 6" walking move?

Actually, it should be;

 

"However the only time JI take a DT test is when they choose to use thier Jump Packs to move into or out of terrain."

 

The Shunt isn't a Jump Pack.

 

However their unit type is JI isn't it? So the only way they would not take a difficult terrain test when moving into terrain is to walk into terrain, correct? So again, is a 30" shunt move walking?

Not really correct, there could be others ways they could be moved. Like being dragged there by Lash, and potentially other forms of movement, involuntary or not.

 

I'm sure the fall back move states they use thier packs, that's why the get 3d6 over the usual amount.

 

Edit: The point isn't that the shunt is walking, which it isnt.

 

The point is that the DT tests are *only* for using a JP. Which the shunt isn't as well.

I think this is a common sense thing ...

 

You can Shunt into difficult terrain but must take a difficult terrain test ... As you didin't do a 6" walk, u used your "jump/teleport" pack.

 

Thats the way ill play it, and i dont see any opponent in my area thinking anything different?

 

 

 

My 2 cents

 

Marshall

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