Grimtooth Posted March 31, 2011 Share Posted March 31, 2011 I think this is a common sense thing ... You can Shunt into difficult terrain but must take a difficult terrain test ... As you didin't do a 6" walk, u used your "jump/teleport" pack. Thats the way ill play it, and i dont see any opponent in my area thinking anything different? My 2 cents Marshall Then you would just be making up a rule. They would have to take a Dangerous Terrain test for ending whatever movement that is not walking in difficult terrain. We have a unit type, JI, that can only avoid not taking a DT test in difficult terrain by walking normally into it. It doesn't matter if this shunt is not classified as normal movement or in place of normal movement, it is NOT walking into difficult terrain and as per the rules for JI ending their movement in difficult terrain, a DT test must be taken. Link to comment https://bolterandchainsword.com/topic/225868-shunting-units-can-end-their-move-in-difficult-terrain/page/2/#findComment-2707367 Share on other sites More sharing options...
Gentlemanloser Posted March 31, 2011 Share Posted March 31, 2011 We have a unit type, JI, that can only avoid not taking a DT test in difficult terrain by walking normally into it. It doesn't matter if this shunt is not classified as normal movement or in place of normal movement, it is NOT walking into difficult terrain and as per the rules for JI ending their movement in difficult terrain, a DT test must be taken. Do JI suffer a DT test if they are lashed in difficult terrain? Link to comment https://bolterandchainsword.com/topic/225868-shunting-units-can-end-their-move-in-difficult-terrain/page/2/#findComment-2707509 Share on other sites More sharing options...
Chairman_woo Posted March 31, 2011 Author Share Posted March 31, 2011 I think this is a common sense thing ... You can Shunt into difficult terrain but must take a difficult terrain test ... As you didin't do a 6" walk, u used your "jump/teleport" pack. Thats the way ill play it, and i dont see any opponent in my area thinking anything different? My 2 cents Marshall Then you would just be making up a rule. They would have to take a Dangerous Terrain test for ending whatever movement that is not walking in difficult terrain. We have a unit type, JI, that can only avoid not taking a DT test in difficult terrain by walking normally into it. It doesn't matter if this shunt is not classified as normal movement or in place of normal movement, it is NOT walking into difficult terrain and as per the rules for JI ending their movement in difficult terrain, a DT test must be taken. I suspect he actually meant daingerous terrain test and just got mixed up, regardless I think your interpretation is probbably on the money. Seems entirely reasonable given the shunt would be just as daingerous if not more so than the shorter range jump so the effect of difficult terrain should be the same. Teleporting into a tree will probbably spoil your day at the best of time. And as you point out even if the need for a test is not explicitly stated in the rules they are still type jump infantry and nothing about the shunt appears to change that. Link to comment https://bolterandchainsword.com/topic/225868-shunting-units-can-end-their-move-in-difficult-terrain/page/2/#findComment-2707580 Share on other sites More sharing options...
Marshall666 Posted March 31, 2011 Share Posted March 31, 2011 Yeah i meant dangerous terrain test .... My Bad, Apologies Marshall Link to comment https://bolterandchainsword.com/topic/225868-shunting-units-can-end-their-move-in-difficult-terrain/page/2/#findComment-2707599 Share on other sites More sharing options...
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