Irbis Posted March 28, 2011 Share Posted March 28, 2011 With everyone going about Psycannons, can we hear in which cases Psilencer would be a better option? :P On GK SS squads, maybe? Terminators? Any ideas? It just seems strange so nice gun has so poor rules... Or maybe we'll start discussion about uses of all three special GK shooting weapons, while we're at it? Link to comment https://bolterandchainsword.com/topic/225902-psilencers/ Share on other sites More sharing options...
Aidoneus Posted March 29, 2011 Share Posted March 29, 2011 On non-Relentless models (i.e. not terminators) the Psilencer can't be fired on the move. With 24" range, that kills its utility quite dead. On Relentless models it might be worth taking if it were free. Maybe. The problem is, the Psycannon is only 10pts more expensive, and FAR better. Sacrifice 1/3 of the shots for +3 Str and 3 better AP? Yes please! Therefore, there is just really no good place to put a Psilencer. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704615 Share on other sites More sharing options...
Gaz1858 Posted March 29, 2011 Share Posted March 29, 2011 What about the Heavy Psilencer on a Dreadknight? Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704617 Share on other sites More sharing options...
Justcar Posted March 29, 2011 Share Posted March 29, 2011 What about the Heavy Psilencer on a Dreadknight? maybe, but you just get double the shots. The Heavy psycannon does an ordinance blast S7 AP4 shot with rending. In my opinion, psycannons are worth its every time. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704619 Share on other sites More sharing options...
Irbis Posted March 29, 2011 Author Share Posted March 29, 2011 On non-Relentless models (i.e. not terminators) the Psilencer can't be fired on the move. With 24" range, that kills its utility quite dead. On Relentless models it might be worth taking if it were free. Maybe. The problem is, the Psycannon is only 10pts more expensive, and FAR better. Sacrifice 1/3 of the shots for +3 Str and 3 better AP? Yes please! Not even 2 free psilencers on GK SS quad in Rhino to maximize firepower? They also wound even T10 Daemons on 4+, though that's situational... So, what would be use of these? Can they be used as 'counts as' something, or is that bit useless? Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704646 Share on other sites More sharing options...
Hackbar Posted March 29, 2011 Share Posted March 29, 2011 I would use them as Count-As Psycannons, because IMO they look better than the new psycannon. In fact, at first glance I thought they were the redesigned psycannon. Honestly, there are almost no situations in which a psilencer would be better. Aside from T7+ daemons, which is Apocalypse territory AFAIK, there is absolutely no case in which the psilencer can beat the psycannon for usefulness. Against hordes, like GEQ, you want the mobility of the psycannon so that you can either close to melee and break them or if necessary back away while laying down fire. AP- on the psilencer also cancels out the advantage of extra shots against GEQ. Against MEQ and TEQ rending and wounding on a 2+ is much more beneficial than 2 extra shots. Against vehicles, the psilencer can't do anything. 6 to glance and AP-, your storm bolters will actually be more effective. Even without psybolt ammo. Against monstrous creatures, S7 is enough to wound on a 3+ with a few exceptions, so 'always wound on a 4+' would be nearly useless even if it were universal. Monstrous creatures often also have good armor saves, for which rending is invaluable. I may have missed some scenarios, but in general the situations in which a psilencer would be preferable to a psycannon seem unlikely to ever occur in normal play. Considering that you not only give up the mobility afforded by a storm bolter, but also have to give up your nemesis force weapon, the psilencer simply isn't worth it. If you're going to give up your force weapon, you might as well get the weapon that will improve your squad and expand its options. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704665 Share on other sites More sharing options...
DevianID Posted March 29, 2011 Share Posted March 29, 2011 Psilencers probably had additional rules during playtest that got taken out. I remember reading a rumor that psilencers got to shoot at psychic hoods used against you, for example, making them much more useful. But as it stands, with psilencers not even benefiting from psy ammo, a storm bolter is better--its move and shoot, and for the cost of the psilencers you can buy psy ammo for the most part, giving you s5 ap5 2 shots for everyone instead of s4 ap crap 6 shots for one model. Heck, if psilencers were pinning it would make sense. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704672 Share on other sites More sharing options...
Gaz1858 Posted March 29, 2011 Share Posted March 29, 2011 s4 ap crap Haha loved this Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704680 Share on other sites More sharing options...
The Rose Princes Posted March 29, 2011 Share Posted March 29, 2011 i so want to do a purifier unit or purgatory unit with 4 of them and a OHI with a psycholuminumium (the thing that makes the unit BS 10). 24 shots, hit on 2+, reroll misses on 2+... duel purpose for psycher hunting or horde control. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704687 Share on other sites More sharing options...
DevianID Posted March 29, 2011 Share Posted March 29, 2011 tRP, couldnt you do the same thing with 16 s7 ap4 rending shots? You can also move and shoot then. And actually wound things. Plus hurt vehicles. And get around armor saves. And instant kill t3 models. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704693 Share on other sites More sharing options...
The Rose Princes Posted March 29, 2011 Share Posted March 29, 2011 oh crap, why did i not realize before that psilencers are heavy and not assault? well this would only be useful on terminators then (relentless and all), and then you can only get 4 in a unit with paladins, and that's just too damn many points. darn, i'm gonna have to say no to psilencers except for on dreaknights. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704784 Share on other sites More sharing options...
Brother Dylan Posted March 29, 2011 Share Posted March 29, 2011 They seem useful only on a dreadknight in my opinion. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704803 Share on other sites More sharing options...
Marid Posted March 29, 2011 Share Posted March 29, 2011 This is what I love about GW. They spend time and effort to invent a new rule and even spend money making a model for it and no one will use it. :yes: Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2704807 Share on other sites More sharing options...
biglou666 Posted March 29, 2011 Share Posted March 29, 2011 its a shame, beacause psilencers look so nice. ;) Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705043 Share on other sites More sharing options...
AoC Posted March 29, 2011 Share Posted March 29, 2011 Crap internal balance ;) Gotta love Ward. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705083 Share on other sites More sharing options...
Irbis Posted March 29, 2011 Author Share Posted March 29, 2011 You know, I was thinking about it... and the fix is rather simple: either make them all assault guns, or allow all your SS squad guys take one for free, instead of just one. To make a true ranged gun squad, though a bit weak in CC. It would even fit the fluff, as they're new, mass produced gun, not a relic, and they don't use any ammo. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705239 Share on other sites More sharing options...
Slind Posted March 29, 2011 Share Posted March 29, 2011 I must agree with most others in this forum. The Psilencer is a gun with soooo much potential and a VERY nice model to boot, but the rules are just wrong, wrong, wrong!. There is absolutely no application for it, unless you want to play a very fluffy demon-killer-list. It is actually so useless, that you wonder if it is a typo, that will get faq'ed. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705254 Share on other sites More sharing options...
Brovius Posted March 29, 2011 Share Posted March 29, 2011 I must agree with most others in this forum. The Psilencer is a gun with soooo much potential and a VERY nice model to boot, but the rules are just wrong, wrong, wrong!. There is absolutely no application for it, unless you want to play a very fluffy demon-killer-list. It is actually so useless, that you wonder if it is a typo, that will get faq'ed. Here's a heretical idea: 10-man GKSS squad in Rhino, 2 Psylencers constantly moving 6" a turn and firing 12 S4 shots a turn. Only useful against horde armies, but a cool idea at least. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705291 Share on other sites More sharing options...
Irbis Posted March 29, 2011 Author Share Posted March 29, 2011 Here's a heretical idea: 10-man GKSS squad in Rhino, 2 Psylencers constantly moving 6" a turn and firing 12 S4 shots a turn.Only useful against horde armies, but a cool idea at least. I proposed it already, but aren't you have to stand still to fire heavy weapon? Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705317 Share on other sites More sharing options...
The Rose Princes Posted March 29, 2011 Share Posted March 29, 2011 yes indeed you have to not be moving to fire it, even in a transport. i've tried running all possible applications, but the only one i have that works is an anti demon stand and shoot list. it's not even available on vehicles, which is where it would be awesome!!! our own specialized "Baal" pred variant with a heavy psilencer in the turrent and 2 regulars on the sponsons. or option to swap them out on the storm ranven instead of the hurricane bolters. or even side sponsons on a regular land raider. those would work.... but alas, no.... it will be totally unused except for the minority super fluffy list users. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705330 Share on other sites More sharing options...
DerekLee688 Posted March 29, 2011 Share Posted March 29, 2011 Terminator one can count as assault cannon. Not useful for =][= players but good for those of us who convert pieces. PA version could possibly be chopped for a heavy flamer/incenerator/Multi melta or another Psycannon. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705372 Share on other sites More sharing options...
jamsight Posted March 29, 2011 Share Posted March 29, 2011 I haven't got my dex yet and I am gutted to hear that the Psilencer is such a waste when I first heard the name I thought it was going to be a lance weopen for tank hunting. so if it's got a really bad range low strength and bad AP but with a high rate of fire I guess it's only use is objective holding against horde armies Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705410 Share on other sites More sharing options...
Hackbar Posted March 29, 2011 Share Posted March 29, 2011 I haven't got my dex yet and I am gutted to hear that the Psilencer is such a waste when I first heard the name I thought it was going to be a lance weopen for tank hunting. so if it's got a really bad range low strength and bad AP but with a high rate of fire I guess it's only use is objective holding against horde armies I thought the same thing. I assumed psycannons would keep their range and remain improved heavy bolters for infantry suppression, and the mysterious psilencer would be some kind of analogue to the melta and lance weapons other races use when they need to tackle tanks with basic infantry. But then I thought the warding staff would act less like an old style storm shield on steroids and more like the space wolf rune staff, and i thought we would still have storm shield terminators, and in general didn't expect quite as many changes as we got. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705663 Share on other sites More sharing options...
Oiad Posted March 29, 2011 Share Posted March 29, 2011 I must agree with most others in this forum. The Psilencer is a gun with soooo much potential and a VERY nice model to boot, but the rules are just wrong, wrong, wrong!. There is absolutely no application for it, unless you want to play a very fluffy demon-killer-list. It has the right idea in some ways, trying to make up for the lack guns a GK army will have. But with the incinerator, the psycannon and stormbolters galore the Grey Knights already have anti-infantry firepower well covered. It's just massing that power in any way that's the problem and always will be. What the Psilencer really should have been was an anti-mech weapon of sorts. Of course, GW seem adamant not to give the GKs that kind of punch. Don't understand why, it's not like the fluff ever says they're more poor against vehicles than everyone else. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705707 Share on other sites More sharing options...
Hypareal Posted March 29, 2011 Share Posted March 29, 2011 Its kind of useless gun, but for a statue mini it will work great. I'm not going to use it on the table, but I make one great looking for my own. Link to comment https://bolterandchainsword.com/topic/225902-psilencers/#findComment-2705713 Share on other sites More sharing options...
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