Autobot Tran Posted March 29, 2011 Share Posted March 29, 2011 Hey, im fairly new but im getting prepared for a 2k pt tournament in may, Im running a pretty basic Mech list... I was wondering how important are hammer units liks Terminators... i dont really have any hard hitting melee, Basically razor spam with 1 10 man squad to chase objectives... other than that its a mech list. Can i survive without having an assault terminator or a really heavy hitting unit? instead ill just have a bunch of little 5 man squads and a ten man, im just wondering if i run into other armies with strong hammers, i might not be able to deal with that... should i develop a strategy to avoid move around those units or do i need at least one or two hammer units of my own to combat it? Im currently trying assault terminators in a stormraven gunship, but i would really like to cut them because its so many points, but not sure if thats wise or not Also, how many scoring units should i have? i currently have 3 5 man Razorback squads and 1 10 man rhino squad... i kind of want to add another 5 man razorback squad, but i was told thats too many weak units. Thanks!! Link to comment https://bolterandchainsword.com/topic/225933-important-hammers/ Share on other sites More sharing options...
knife&fork Posted March 29, 2011 Share Posted March 29, 2011 Hey, im fairly new but im getting prepared for a 2k pt tournament in may, Im running a pretty basic Mech list... I was wondering how important are hammer units liks Terminators... i dont really have any hard hitting melee, Basically razor spam with 1 10 man squad to chase objectives... other than that its a mech list. Can i survive without having an assault terminator or a really heavy hitting unit? instead ill just have a bunch of little 5 man squads and a ten man, im just wondering if i run into other armies with strong hammers, i might not be able to deal with that... should i develop a strategy to avoid move around those units or do i need at least one or two hammer units of my own to combat it? Im currently trying assault terminators in a stormraven gunship, but i would really like to cut them because its so many points, but not sure if thats wise or not Also, how many scoring units should i have? i currently have 3 5 man Razorback squads and 1 10 man rhino squad... i kind of want to add another 5 man razorback squad, but i was told thats too many weak units. Thanks!! If you don't have any real hard hitters you have to max out on mobile firepower. Predators, razorbacks, speeders, bikes, dreads. Small marine squads are not of much use on their own. Link to comment https://bolterandchainsword.com/topic/225933-important-hammers/#findComment-2704892 Share on other sites More sharing options...
angel of justice Posted March 29, 2011 Share Posted March 29, 2011 hold one objective contest all others, thats the power of razorback spam the ability to quickly manouver and contest objectives you suffer by having lots of kill points though. Hammer units arent neccesary as they can be tied up by lots of small units used well or bubble wrap units. Link to comment https://bolterandchainsword.com/topic/225933-important-hammers/#findComment-2704898 Share on other sites More sharing options...
Tabgoi Posted March 29, 2011 Share Posted March 29, 2011 Without any large squads you have to be quite careful about how you use your units as they can be reduced below scoring size very easily. It is still perfectly doable, just watch where your guys are and try to make combined assaults when you can. Link to comment https://bolterandchainsword.com/topic/225933-important-hammers/#findComment-2704912 Share on other sites More sharing options...
Whitefireinferno Posted March 29, 2011 Share Posted March 29, 2011 Without any large squads you have to be quite careful about how you use your units as they can be reduced below scoring size very easily. It is still perfectly doable, just watch where your guys are and try to make combined assaults when you can. Heh that's old rules there buddy ^_^ troops score unless stated otherwise these days so is one of the Beauty's of 5th ed. Link to comment https://bolterandchainsword.com/topic/225933-important-hammers/#findComment-2704920 Share on other sites More sharing options...
Tabgoi Posted March 29, 2011 Share Posted March 29, 2011 Seriously? Good lord, a single surviving assault marine can score but ten Sternguards, best of the best light infantry cannot? This edition is going to kill me trying to keep track of all the changes. I probably cannot remember this one since I don't believe in objective based games. I may draw them, but I play every game like its annihilation. If I hold an objective at the end of the game its probably because that's where the last of my opponent's army died. Well, one time it was because I told my opponent my men were going to pee on some Eldar statue because it was the way of my people, and it took a while for a full tac squad to kill off two full guardian squads in close combat, but he was the one who set the statue as an objective. Link to comment https://bolterandchainsword.com/topic/225933-important-hammers/#findComment-2704949 Share on other sites More sharing options...
Black_Sky Posted March 29, 2011 Share Posted March 29, 2011 Seriously? Good lord, a single surviving assault marine can score but ten Sternguards, best of the best light infantry cannot? This edition is going to kill me trying to keep track of all the changes. ... Heads up: New edition next year :P Link to comment https://bolterandchainsword.com/topic/225933-important-hammers/#findComment-2704965 Share on other sites More sharing options...
Tabgoi Posted March 29, 2011 Share Posted March 29, 2011 That will be just wonderful. Link to comment https://bolterandchainsword.com/topic/225933-important-hammers/#findComment-2704988 Share on other sites More sharing options...
1Drop Posted March 29, 2011 Share Posted March 29, 2011 Hey, im fairly new but im getting prepared for a 2k pt tournament in may, Im running a pretty basic Mech list... I was wondering how important are hammer units liks Terminators... i dont really have any hard hitting melee, Basically razor spam with 1 10 man squad to chase objectives... other than that its a mech list. Can i survive without having an assault terminator or a really heavy hitting unit? instead ill just have a bunch of little 5 man squads and a ten man, im just wondering if i run into other armies with strong hammers, i might not be able to deal with that... should i develop a strategy to avoid move around those units or do i need at least one or two hammer units of my own to combat it? Im currently trying assault terminators in a stormraven gunship, but i would really like to cut them because its so many points, but not sure if thats wise or not Also, how many scoring units should i have? i currently have 3 5 man Razorback squads and 1 10 man rhino squad... i kind of want to add another 5 man razorback squad, but i was told thats too many weak units. Thanks!! CC terminators in a SR is amazing, I'm using this but with a termie sang priest and libbie dread too paired with a DC SR packed with DC, chappy and DC Dread... Annihilation time, 'who dares.. Wins' Link to comment https://bolterandchainsword.com/topic/225933-important-hammers/#findComment-2705295 Share on other sites More sharing options...
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