IraSummers Posted March 29, 2011 Share Posted March 29, 2011 Anyone using it for more then just a character you want to keep alive? Pondered using one for my purifier squads to eat the power fist/claw wounds to keep from loosing as many. I play orks and marines alot and it seems that the fist/claw always seems to kill just one marine a turn. Used to this would slowly chew me up taking my (old) normal size squad of 8 down in about 3 turns and taking most of the squad with it. Now we have stuff to stop this and really hurts both most normal PA marines as well as ork boy squads ability to generate wounds. But its SO DARN EXPENSIVE! Just WOW! Anyone using it? Link to comment https://bolterandchainsword.com/topic/225957-warding-staff/ Share on other sites More sharing options...
RedMoon Posted March 29, 2011 Share Posted March 29, 2011 i always try to put one in my squads of terminators and my one squad of purifiers since they will be the ones really getting stuck in. the strike squads are more for fire support so they dont get one. so far they are very worth it. Link to comment https://bolterandchainsword.com/topic/225957-warding-staff/#findComment-2705403 Share on other sites More sharing options...
Ashe Darke Posted March 29, 2011 Share Posted March 29, 2011 Yep, one per squad. Even taking an armour save on the guy is handy as isn't not hard to roll a 2 for armour saves. It really diminishes the effect of power fists that really help ware units down. Link to comment https://bolterandchainsword.com/topic/225957-warding-staff/#findComment-2705409 Share on other sites More sharing options...
Justcar Posted March 29, 2011 Share Posted March 29, 2011 I wouldn't give it to an HQ, except for a Librarian, as they don't have an iron halo! I would also, always take one in a Paladin squad, because power fists instant kill paladins. Link to comment https://bolterandchainsword.com/topic/225957-warding-staff/#findComment-2705842 Share on other sites More sharing options...
thor1234 Posted March 30, 2011 Share Posted March 30, 2011 Staffs are a bit of a godsend, that almost imepenetrable invul is awesome! if i could id take them over swords ALWAYS the maasive point cost means one in every paladin squad a least, normal terminators seem to be better off with more bodies than fancy equipment..... Link to comment https://bolterandchainsword.com/topic/225957-warding-staff/#findComment-2706638 Share on other sites More sharing options...
Brovius Posted March 30, 2011 Share Posted March 30, 2011 I'm using GK Termies with more bodies, and leaving a majority with swords. It's still a 50% chance you'll shrug off a power weapon attack. My 5-man squads are: Justicar with Halberd, GKT with halberd, and 3GKT with swords. I haven't played more than a 1000pt game with the new codex, but I have 40GKSS, 25GKTs and 3DKs on their way, so I'll certainly not be lacking for models :lol: Link to comment https://bolterandchainsword.com/topic/225957-warding-staff/#findComment-2707178 Share on other sites More sharing options...
IraSummers Posted March 31, 2011 Author Share Posted March 31, 2011 Thanks everyone. I am looking at using one in my Purifer squads (troops). Any used them on non-termies/pallies? Link to comment https://bolterandchainsword.com/topic/225957-warding-staff/#findComment-2707294 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.