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1000pt game vs Grey Knights


WulfenBrother

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http://www.bolterandchainsword.com/index.p...howtopic=225516 hope this helps and gives you some insight!

http://space-wolves-grey.blogspot.com/2011...rs-summary.html read up on the "THOUGHTS" hope that helps you also.

 

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GOODLUCK! may Russ and the dice gods guide you to a great saga!

Plasma is your friend.

 

I think a good core unit will be, 7 Grey Hunters, plasma pistol, meltagun, mark of the wulfen, totem, Wolf Guard, power fist, combi-melta, Rhino. At 228 points you can buy a fair few of them.

 

Long Fangs with 3 missiles, 2 lascannon provide good support.

 

You need the high strength AP 1/2 to deal with Paladins and Dreadknights. AP 1/2/3 kills marines too.

 

It provides flexibility to deal with other armies too.

you make em bleed at range, and if close combat is necessary charge them....you dont want to give him an extra force weapon roll per guy

 

Brother, make em bleed for the Fang! My 1250 game against them came out to a draw, but that was because I didn't know what I was getting myself into.

 

Skoll is right though, keep them at range. Let them advance while you pick them apart. Their anti tank is a bit on the weak side too, so we have that going for us. After reading this months white dwarf I'm happier than ever to have rune priests that can give us bubbles against deep strike nonsense since they have a squad that can teleport 30" after they are on the board, and their dreadknight gives them all the ability to deepstrike even if the scenario doesn't allow ds.

 

My friend (I know he's lurking around here somewhere, he used to be a sw player, I just never asked his user name) told me he felt bad about playing grey knights since our first game was so brutal (they destroyed a full 10 gh squad before my hunters could swing back, same with a black templar 5 man tda assault squad). But to be honest, the new gk's will be easier for us to deal with than the blood angels. Not by much, but somewhat at least.

 

Fists will be more useful than power weapons to crack open rhino's/land raiders, but be wary that the squad in the rhino will likely kill the squad with the fist. So long fang it up and happy hunting!

For a 1000 point army.

 

Rune Priest (always take the Rune Priest) tempests wrath (doesn't affect a unit so Aegis does nothing) murderous hurricane (because I love it) 100

 

7 Grey Hunters, meltagun, plasma pistol, mark of the wulfen, wolf banner, wolf guard, combi-melta, power fist, Rhino 228

 

7 Grey Hunters, meltagun, plasma pistol, mark of the wulfen, wolf banner, wolf guard, combi-melta, power fist, Rhino 228

 

7 Grey Hunters, meltagun, plasma pistol, mark of the wulfen, wolf banner, wolf guard, combi-melta, power fist, Rhino 228

 

6 Long Fangs, 2 lascannon, 3 missile launchers 170

 

954 points.

 

46 left to play around with.

For a 1000 point army.

 

Rune Priest (always take the Rune Priest) tempests wrath (doesn't affect a unit so Aegis does nothing) murderous hurricane (because I love it) 100

 

7 Grey Hunters, meltagun, plasma pistol, mark of the wulfen, wolf banner, wolf guard, combi-melta, power fist, Rhino 228

 

7 Grey Hunters, meltagun, plasma pistol, mark of the wulfen, wolf banner, wolf guard, combi-melta, power fist, Rhino 228

 

7 Grey Hunters, meltagun, plasma pistol, mark of the wulfen, wolf banner, wolf guard, combi-melta, power fist, Rhino 228

 

6 Long Fangs, 2 lascannon, 3 missile launchers 170

 

954 points.

 

46 left to play around with.

 

Bare bones Razorback for the Long Fangs for some added dakka.

For a 1000 point army.

 

Rune Priest (always take the Rune Priest) tempests wrath (doesn't affect a unit so Aegis does nothing) murderous hurricane (because I love it) 100

 

7 Grey Hunters, meltagun, plasma pistol, mark of the wulfen, wolf banner, wolf guard, combi-melta, power fist, Rhino 228

 

7 Grey Hunters, meltagun, plasma pistol, mark of the wulfen, wolf banner, wolf guard, combi-melta, power fist, Rhino 228

 

7 Grey Hunters, meltagun, plasma pistol, mark of the wulfen, wolf banner, wolf guard, combi-melta, power fist, Rhino 228

 

6 Long Fangs, 2 lascannon, 3 missile launchers 170

 

954 points.

 

46 left to play around with.

 

Bare bones Razorback for the Long Fangs for some added dakka.

 

Maybe drop down a gh on one or two, replace a couple rhinos for razors and pickup a las/plas combo

Lasplas is the only Razorback worth paying for, that's 75 points.

 

Drop two Grey Hunters from one squad, use that squad for holding home objectives, that gives you 76 points, give the Fangs the lasplas, that's 999 points.

 

Thanks for the help guys.

Although the Vindicator is nice when it hits, it's an armour 13 tank with one gun that will attract a lot of fire. One shot can take it out, and a weapon destroyed roll renders it useless.

 

Long Fangs die easier, but they can't be stunned and they can hide in cover. It takes 6 shots to render the completely useless.

Vindi = eye sore, got it. lol

I know one if the reasons he wants to start this Grey Knights army is for the Terminators. He loves the idea of them being a troop choice. And I know he really likes the Vindicare assassin. Now that it has unlimited special ammo he can really do some damage. If (and I know he will) he takes the assassin and I decide to take a Rune Priest, I know that will be his first target. I know for a fact that he will not be using transports but a rilfeman dread or a Dreadknight is almost a given. With that said, a few questions for yall....

1. Foot slogging vs Rhinos

I first started the game as a 13th company player. I loved the idea of the Wulfen and I used them well. Imagine as an opponent looking across that field and seeing 45 Wulfen ready for blood. Expensive in points but they did wonders. And what they didn't take out my Long Fangs took out. I know I could have something similar to that now with Wolf Guard, bolt pistol and Frostblade. But 38 points a model is a bit much as opposed to 24 points and WS 5 and I 5. Not including the fact that you could have a squad of 15, move through cover, and the free move that almost the whole army had. I really made them worth the points.

Rhinos were not available to the 13th company, so I made due without. So when the new codex came out I still haven't made use of them. That and the fact that the guy I am playing (the same guy who got me into playing the game in the first place and the person who taught me how to play) hates using rhinos with his Thousand Sons. He thinks they are kinda cheese. But I am very open to the idea of taking them. I really rely on my long Fangs to cover me as I get across the field but with playing against Grey Knights I know I really should avoid close combat unless I have no choice. So using rhinos to get me across the field would sound like a bad idea.

With that said and with a general idea of how I play what would be the better choice against Grey Knights?

Ahd that leads me to my next question...

2. What would be the best tactic for using rhinos against Grey Knights?

3. Long Fangs? What to take and how many?

I know Freman Bloodglaive gave a great idea with 2 lascannons and 3 missile launchers. Sort of what I am used to bringing; one squad of missile spam and one squad of las spam. Your list is great and thats a lot more men than I thought I could feasibly have on the field. But I know in Nrthstar's battle rep he mentioned now knowing how the Grey Knights are he would have used 2 long fang squads instead of just the one. And to be honest that was my first instinct but not sure if I really had the points for it.

4. How to deal with the Vindicare Assassin?

I know he is gonna put him in a building about 4 stories up to take advantage of the stealth rule. My wife and I do the same in our Witch Hunters army and it works out great. So how should I really deal with this problem? Should I just use my Long Fangs and possibly waste shots I could take out something bigger? or I even toyed with the idea of a Wolf Scout squad with a flamer and MOTW. But not sure if thats worth the points. But on the other hand the scout squad numbers 8 and at 140 points it doesnt sound to bad against his Vindicare at 145. Thoughts?

5. Lastly my Rune Priest, powers and gear?

I thought about giving him Master of the Runes, Runic armour, wolf tail tailsman, Tempest's Wrath, and Living Lightning. My thought was to put him in my Long Fangs squad and help lay down fire. Lightning can really do some damage from range and Tempest to slow down any brave Knights coming close. Thoughts??

 

Thanks again in advance for the help brothers! Let it be for RUSS!!

I haven't played allot of games but I'll give it a shot.

 

1) I'd have razorbacks against Grey Knights but that's just me. Rhinos are fine, but I would only use the rhinos as a wall to slow down the Grey Knights. I personally would go foot slogging, and I'd keep my troops back and in cover, and shoot, rapid-fire and shoot. Lots of Grey Hunters, with plasma.

 

2) armored wall, nothing more. Even better if you have razorback.. more shooting on your part

 

3) I would two go full packs of missiles and plasma cannons. Maybe even attach a wolf guard with cyclone for protection and extra missile shots?

 

4) Chooser of the Slain! negate his infiltrate. If you have more than one Rune Priest.. having two or more Choosers could totally screw the vindicare's infiltration.

 

5) From what I understand, getting into close combat against Grey Knights are TROUBLE! so I wouldn't have my troops march forward, I'd let my opponent come to me while I sit back and shoot. So for Rune Priest... the powers I would use and consider are Living Lightning, Tempest's Wrath, Murderous Hurricane and I guess Storm Caller.

 

umm again, don't take my word for it.. I'm still new here, and I probably missed a few or did something wrong with what I wrote there. I'm sure allot of people here with more experience playing have better ideas. Just saying! and good luck ^_^

sorry I didn't realize the points... but how much can a Grey Knight army field on a 1000pt game? I'd consider having cheap Rune Priest, maybe even max out on the HQs just to mess with the Grey Knights but since its a small point game, having two is fine.

I have to agree with what has been said already, after reading the GK dex on and off on the weekend the real main weakness they have is shooting.

 

Depening on what he takes I would not rely on plasma weapons when within 12 inches of a GK unit as there is a piece of wargear they have that reduces your BS skill to 1 if you use anything plasma. Don't know if it is limited to Inquisitors though will let ya know when i get back from work

The plasma siphon is Inquisitor only.

 

It depends on what he fields of course. I'm just painting up Coteaz and a bunch of Imperial Guard I've accumulated over the years. It'll be interesting to field 40+ models in 500 points. With bolters and hellguns they'll still be fairly shooty.

For the vindicare, i usually take a scout squad with full plasma, so 2 pistols and a gun and make him choose between a volley and then a charge or firing at your army.

 

I found that multi meltas work a treat, so stsck up on ABikes if you can, or speeders would be my advice.

For the vindicare, i usually take a scout squad with full plasma, so 2 pistols and a gun and make him choose between a volley and then a charge or firing at your army.

 

I found that multi meltas work a treat, so stsck up on ABikes if you can, or speeders would be my advice.

keep in mind, the vindicare assassin will strike first, and has blind grenades with his 4 attacks, not to mention with all his special rules like being fearless and crazy saves.

ANOTHER ONE FOR RUSS!!!!!!!!!

 

It was a great game for me! I unfortunately didn't write down a full battle rep. But I'll tell what I do remember. I seized the initiative and deployed first. We set some terrain but it was just four ruins that ended up being perfect for my Long Fangs. They were set up on the four corners ( we played half the table due to the size of the armies).

His list was small....and I mean small

 

HQ

Lord Kaldor Draigo

 

Elites

Vindicare Assassin

 

Troops

Paladin x 6

Apothecary

Psybolt Ammunition

Brotherhood Banner

Nemesis Force Halberds

 

Paladin x 3

Psybolt Ammunition

Nemesis Force Halberds

 

Roughly 1035

 

My list (which changed about 10 times from Friday till 5 mins before the game)

 

HQ

Rune Priest

Master of the Runes

Wolf tail tailsman

Tempest and Living lightning

 

Elites

Wolf Scouts x 8

Flamer

MOTW

 

Lone Wolf

Dual Wolf Claws

 

Troops

Grey Hunters x 6

Meltagun

MOTW

Grey Hunters x 6

Meltagun

MOTW

 

Heavy Support

Long Fangs x 6

Missile Launchers x 5

Long Fangs x 6

Plasma Cannons

Vindicator

 

About 1020

 

I know I said I wouldn't take a Vindicator but it was really worth it. I originally had the two Grey hunter squads in razorbacks but when I got the the store he said he had about 1035 so I tweeked my list.

 

First turn I deployed both long fang squads in both sides in the ruins. He deployed all his Paladins and Draigo in the ruin to the right and also perched up top three stories up was the Vindicare. He was my first target. The long fangs with my Rune Priest directly across from the Vindicare opened fire with 5 krak missiles. He dropped quick. My plasma cannons were out of range and my Vindicator too. My 2 packs of Grey Hunters advanced up field and so did my Lone Wolf running ahead.

His turn he moved but was still in cover.

My turn I rolled for my scouts to come in and they came in on his side just near his cover and opened fire on the three man squad but nothing wounded. My Grey hunters continued to advance and my lone wolf kept running. My Vindicator advanced and opened fire on Draigo and his squad. I rolled to scatter and it hit 5 killing 3. Then my long fangs opened fire and killed 2 more. Living lightning was next and got a wound on Draigo.

His turn he assaulted my 8 scouts with his squad of three Paladins. And this is where the game takes an interesting turn. He went at I6 and killed about 5 and then my Wulfen took out two with his 8 attacks. He ended up winning that battle and my lone scout wulfen headed for Draigo. Draigo split form the other palaidin and went for the Wulfen. The Wulfen got one more wound on Draigo and died. The last paladin headed for my grey hunter squad and took them all out with one wound to spare. My lone wolf advanced towards Draigo and I got excited until Draigo took him out in one swing. ( I dont know why I put two claws on him, yes....stupid I know, I should have given him a storm shield. He could have taken Draigo.) The game with Draigo all alone taking out my other squad of grey hunters and leaving him out in the open. My Rune Priest was ready and took him out with Living lightning. It was awesome!

 

My thoughts on the Grey Knights :

Just like everyone has said avoid close combat and protect your Long Fangs. Taking them is the smartest choice. Close combat is scary with these guys. Your best chance to take them in close combat, in my opinion, is with Ragnar and a squad of Wolf Guard with Frost blades. They are not only fast but with those force weapons they're brutal. Best thing to do is get your hands on the Grey Knights codex and study it. Know thine enemy!!!!

 

 

So I must say it.....ALE FOR EVERYBODY!!!! FOR TONIGHT WAS FOR RUSS!!!!

Thanks for the replies brothers! I'm feeling pretty great about this match. What do yall think about Vindicators?? It seems the large blast at ap2 sounds pretty good, thoughts?

 

Great job on the win.

 

I actually am experimenting with this myself. I really believe the armour 13 will attract some attention (I'm counting on it) to give the Razor's some breathing room.

 

Also on the Razorbacks, I really do prefer the dual las because of heavy armour. The Long fangs are naturally cheapest with ML's but armour 13-14 can be a real pain. The thing I've realized is my opponents also realize this so.... hence the Vindicator. We'll see what happens.

  • 4 weeks later...
I went against a small GK army this weekend and took an twin assault razorback. Must've been lucky with the 6's b/c I rended more than half my rolls on each turn and chewed through 1 full squad of terminators, half of a second squad and half a purgation squad with the razorback alone. Was pretty satisfied.

If playing against GK I am not too keen on melta packs and combi meltas. If they are close enough for melta, they are close enough to get assaulted next turn.

 

I now splice in my plasmaguns to my GH with meltagun GH in close support. Rapid firing the plasmagun squad then bolt pistols with meltas thins out just about anything to absorb a charge or charge in yourself.

 

Nice win.

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