Terminatorinhell Posted April 2, 2011 Share Posted April 2, 2011 So I got my DreadKnight in the mail and seeing it in person made me really start to hate the whole pilot in a baby harness thing, I mean it looks like one of those crappy robots from Avatar, seriously The pilot looks like hes just hanging there doing nothing. So I figured that it would look way cooler if I mixed it with a dread so I trimmed down a dread sarcophagus and attached it to the Body, I think it looks pretty good but my only concern is how it flows with the model. http://i51.tinypic.com/uoahx.jpg http://i54.tinypic.com/23j5uhj.jpg http://i56.tinypic.com/21kb18h.jpg yes I will fix the GS edges! http://i52.tinypic.com/rmvity.jpg http://i55.tinypic.com/mls3zs.jpg Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/ Share on other sites More sharing options...
Master of fact Posted April 2, 2011 Share Posted April 2, 2011 Nice! Why couldnt GW do that, i cant fathom them sometimes..... Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2710427 Share on other sites More sharing options...
Mud Duck Posted April 2, 2011 Share Posted April 2, 2011 Cool idea, digging the missile pods on the shoulders. Add something armor, a box, something to the groin/hips area. Without the termie the hip joints look like a guy with a hammer could break off the leg, also cover, armor again the area that the termie legs go. I guess that I'm saying that the terminator is a structural member of the suit and if you remove/replace one piece your going to have to change all of them. As for the sarcophagus, I think cutting it back so just the front is there. So no top. Looks like it sticks out a bit too much to me. Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2710428 Share on other sites More sharing options...
Razblood Posted April 3, 2011 Share Posted April 3, 2011 Could possibly use a couple of inverted dread greaves as hip plates? Looks better though :( Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2710675 Share on other sites More sharing options...
RedMoon Posted April 3, 2011 Share Posted April 3, 2011 what are you counting it as? they have no option for rockets. my only problem is with it being enclosed it looks like it should have an armor value then instead of wounds. Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2710775 Share on other sites More sharing options...
carnosaur93 Posted April 3, 2011 Share Posted April 3, 2011 it never looked like it should have wounds -.- Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2710870 Share on other sites More sharing options...
Terminatorinhell Posted April 3, 2011 Author Share Posted April 3, 2011 I just wanted the missles there because they look sick,they dont have any use game wise, I just wanted to fill the emptiness on the shoulders, it'll be a standard DK maybe a knight titan in apoc. One issue is the hips, what can I do to make the joint a bit stronger looking, I was thinking of putting pieces of plastic rod there so the joint doesnt look so thin but I'm not too sure how to do it. Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2710916 Share on other sites More sharing options...
Reyner Posted April 3, 2011 Share Posted April 3, 2011 Firstly the robots in Avatar were pretty sweet, especially the weapons (minus silly knife of course). Secondly I think it would be easier and maybe better looking to just add some armour to the hip joints like dread shin pads or something. Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2710928 Share on other sites More sharing options...
Wicced Posted April 3, 2011 Share Posted April 3, 2011 looking good, even if i hate the whole dreadknight model. i think it doesn't look like the "usual" WH40k human technology and always reminds me of a battlemech... nonetheless your version is ten times better, than GWs baby carrier, though i think a sarcophagus with a head would look even better. looking forward to see it painted Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2710945 Share on other sites More sharing options...
Lord Ragnarok Posted April 3, 2011 Share Posted April 3, 2011 Yup, NOW I like it. Good job. Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2710946 Share on other sites More sharing options...
Terminatorinhell Posted April 3, 2011 Author Share Posted April 3, 2011 Thanks guys, Im currently on the road for a trip so you wont see much until thursday ish. @ wicced, thanks dude, I thought about a head but it just looked weird on the model tbh. @Reyner, where on the hips would the pads go, I cant really see where to put them, the legs are prettty thick. @ Lord Ragnarok, Thanks! :) Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2711009 Share on other sites More sharing options...
Brother Kovash Posted April 3, 2011 Share Posted April 3, 2011 Nice conversion work, since the dreadknight really is a Dreadnought with a fully functioning Space Marine inside of it. Link to comment https://bolterandchainsword.com/topic/226343-dreadknight-remodelling/#findComment-2711056 Share on other sites More sharing options...
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