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Crowe...


Eorek

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Yea, taking a Grandmaster means you still need to take two of the normal troops, or taking Coteaz for Henchmen. Crowe lets you take multiple units while clearing up Elites for Venerable Dreads, Paladins (though you are unlikely to take them if you already have Purifiers as troops ^_^ ), Assassins, etc.
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Incidentally, I noticed something about Crowe. His entry says, "In an army that includes Castellan Garran, Purifier Squads are Troops choices." What's the proper response to someone who says "You don't have Castellan Garran, you have Castellan Crowe"? Punch them in the face?

 

LOL! i actually did that! well, in the arm, does that count?

 

i did point out in the larger entry of him (the one witht he pretty picture:P) that is full name was Castellan Garran Crowe and then immediately told him to pull the bug out of his arse. (this guy has a reputation of trying to pull cheap :devil: like this, as well as cheat with dice rolls so im not being to harsh here)

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yeah and then your opponent remembers it is cover and no nid has frags ;/

 

Assuming you're charging the Warriors into the Knights. Also, assuming you don't have those ever-handy Venomthropes hanging around. Further assumption is that the Knights are in cover anyway. So, a lot of assumptions. Anway, assuming your worst case scenario, lash whip means they strike same time anyway :)

 

Crow is cheap and makes puris troops . he could cost 50pts more and he still would be viable , because the puri build is solid . sure he cant join units , but since when GK are a hth army . he can stay next to termis or another unit being a counter and an extra target , I bet that against more then a few gamers they will even forget that he is not in the unit .

 

He's overpriced more liek. I would've preferred if Crowe was the Brotherhood Champion template, and they just make Purifiers Troops by default. Strike squads would be (and still are) viable as Troops.

 

Grey Knights are a close-combat army, what planet are you form? :( They might have storm bolter and psycannon, but thats just to soften up the enemy. They only start making a difference with 90% of their psychic powers and abilities when in close-combat. And yeah, it does suck he can't join units, because it means;

 

A: You can't transport him (huge, because every other infantry character in every other codex, including ours, can do that), and no Deepstrike means no riding with Terminators/Strike squads

B: You can't synergise him (ie get him supporting your other units, who are using transports/Deepstrike)

 

People tend to get over protective about their models and want to win with 0 loses . It is not a good way to win game [nor wage actual war but that is off topic] , it take on avarge 3 lascanons to kill him if he is not going to the ground . at 1500 that is a large part of anti tank for some armies [or a single one for IG , but we that is life] , it means rhinos/razors/dread/NDK get less incoming fire . Wish I had a lord that costs less then 200pts and make chosen/havocks troops.

 

Lol no, I just want a character that functions like every other one in the game. A footslogging hero without even Terminator armour, or a jump pack, or a transport to get him up the field, is going to get outmanoeuvred and either not do anything and/or die horribly.

Believe me, in 'Annhilation', people will smile when they seem him. He screams free KP. Get one unsaved S8 wound, or two unsaved wounds of any kind on him, and he gives you a free KP. Compared to the effort of killing Terminators or vehicles, he's easy.

 

Chaos get winsauce basic infantry, and your Cult Troops all perform good roles in the army. Chosen are for melta/plasma spam, so they make more sense as Elites than Troops, and Havoks stopped being useful when they took away our tank-hunting autocannons.

 

In fact, the only thing I don't like about Crowe is that Heroic sacrifice can only be used during the assault phase. If only I could sacrifice him to a tank shock

 

Haha, might even work man. It specifies 'model in base contact', which includes vehicles. So if he fails 'Death or Glory' and gets run over, you could end up dragging said tank into hell with you. Dunno if that works though...

 

Enemy: I have item that increases my I to 10 after you done yo dirty work

Prime: Crap

 

Prime: Haha I just remembered, lash whip means your I1 always

Enemy: But Banshee mask/Quicksilver/whatever

Prime: No sorry, you're too busy getting whipped. Now hold still while I insert this sword through your brain cavity

 

well, three nids do.

carnifex: oh scary...

harpy: harpy, what that?

Lictor/Deathleaper: this is the only one you should be worried about.... but almost no one fields them.

 

Carnifex is good for MC wall and cheap plasma cannon, other than that yet, Tyrannofex are kind more useful (as they actually kill tanks with their S10 cannon)

Harpy is so lulzy, 4+ save on a monster, Guard and Knights laugh pretty hard at you.

Deathleaper is good for hiding and forcing the enemy Librarian to cast horribly, Lictor is pointless and free KP

 

I don't really see the point in using Crowe. His tarpitting abilities are fairly worthless, as if you've got him you've got Purifiers, who will vaporize just about anything, and if you need them to be scoring so desperately you might as well get a Grand Master.

 

Also, when people talk about his tarpitting skills, do they realize that the enemy is also getting rerolls? That helps even things out pretty well, and with only 2 wounds I wouldn't expect him to last long.

 

To me he just looks like an easy KP unless you can hide him effectively, and why make life any harder for myself then I need to? If I wanted to play with a handicap then I'd play my Tyranids.

 

Also, I wouldn't ever run him for fluff purposes, the idea that the blade can survive say, being strapped to a cyclone torpedo or thrown into the sun, or that it could somehow fall into enemy hands if sealed away in the vaults of Titan require the impossible. Taking it into battle, and using it as opposed to your regular NFW just seems stupid to me, and his lack of IC status is just his brother's acknowledgement that he's a little 'special' and thinks he should be actively corrupting the enemy, buffing them are risking the weapon every mission he goes on. Or just the fact that they can't stand having a demon weapon of that power so close by and not trying to destroy it.

 

In gaming terms, he's good in smaller games where you can't afford the Grandmaster+Librarian combo. In larger games though, yeah Crowe can die in a fire

 

In background terms, I'm actually one of the few who doesn't have a problem with it. I mean, this blade is supposed to be ninja hax, as the Knights have tried everything (it says so, and when you consider their expertise in sorcery and destruction of tainted objects, that means its srs bsns). They can't risk any guards (as they're not going to waste perfectly good Purifiers or other Knights defending a storage locker) being corrupted, so they have to put it on someone who won't ever use it for evil.

 

Only if they charge him, and only on the turn they charge. If he charges, or survives the first round, then you're good.

 

Considering that even with defensive stance, his granting of 'Furious Charge' and re-rolls to hit means they're going to get wounds on him, and he'll eventually fail a save. Also, it's pretty likely the enemy will get the charge, he's walking all the way to enemy lines.

 

LOL! i actually did that! well, in the arm, does that count?

 

i did point out in the larger entry of him (the one witht he pretty picture:P) that is full name was Castellan Garran Crowe and then immediately told him to pull the bug out of his arse. (this guy has a reputation of trying to pull cheap ;) like this, as well as cheat with dice rolls so im not being to harsh here)

 

People who try and pull that on you go in the same incinerator bin as Crowe. Its bad enough we burn points and a HQ slot to get winsauce Purifier troops, disallowing it due to bad wording is just dumb.

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Grey Knights are a close-combat army, what planet are you form? ;) They might have storm bolter and psycannon, but thats just to soften up the enemy. They only start making a difference with 90% of their psychic powers and abilities when in close-combat. And yeah, it does suck he can't join units, because it means;

 

A: You can't transport him (huge, because every other infantry character in every other codex, including ours, can do that), and no Deepstrike means no riding with Terminators/Strike squads

B: You can't synergise him (ie get him supporting your other units, who are using transports/Deepstrike)

 

You can transport him, as mentioned above. Not sure anyone would want to, but if you're going to take him this might be a good way of putting him to work. Stick him in a Stormraven with a dread for backup and he synergizes just fine.

 

Lol no, I just want a character that functions like every other one in the game.

 

This is actually a totally fail statement. You want SC's that are exactly the same? This was the problem with previous editions. I like it better how it is, thanks very much.

 

In fact, the only thing I don't like about Crowe is that Heroic sacrifice can only be used during the assault phase. If only I could sacrifice him to a tank shock

 

Haha, might even work man. It specifies 'model in base contact', which includes vehicles. So if he fails 'Death or Glory' and gets run over, you could end up dragging said tank into hell with you. Dunno if that works though...

 

His ability takes place in the assault phase specifically, while a vehicle tank shocks in the movement phase. So no worky.

 

Enemy: I have item that increases my I to 10 after you done yo dirty work

Prime: Crap

 

Prime: Haha I just remembered, lash whip means your I1 always

Enemy: But Banshee mask/Quicksilver/whatever

Prime: No sorry, you're too busy getting whipped. Now hold still while I insert this sword through your brain cavity

 

Totally incorrect. Lash whips do not affect items or abilities that raise initiative, including Banshee masks, Nemesis Halberds, Furious Charge, or Crowe screaming NERDRAGE while he cuts your prime in half, they only affect a models base Initiative. Per the Tyranid FAQ.

 

I'd also point out that Crowe, all by his lonesome, has the Purifier's psychic power. So you could kamikaze rush a large mob of stuff with just him and kill off a bunch before any swings are even made. I'd say that is pretty nice. Him and a dread screaming out of a Stormraven wouldn't make my IG squads happy, that's for sure. He's interesting, he's fluffy, he opens up a very solid build for the army, and if used right can open a can on stuff in h2h. I'm going to ponder how to use him, mostly because I want the Purifier Troops, but also to see if I can use him like SW's would use a Lone Wolf. It's much the same style and frankly he's much killier against certain types of units.

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