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dreadknight weapons


henrywalker

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for the dk kit

theres 3 left hands : fist, thnuderhammer and great sword and 1 right hand

the only problem is that theres 2 "finger" parts for the left hand so you kinda have to choose between the left hand weapons

i magnetized the left hand and the greatsword

something to think about

i'm taking 3 and thats too expensive for where i need them. however in apocalypse...... thats why i'd love to be able to kit out the three of them with swords, psycannons, teleporters the works.

(i'd also love a formation of them)

 

anyway, i will be taking at least 1 sword, i just would like to be able to mix it up

Kinda. On mine they can be a little loose (although the daemon hammer is reasonably snug), but not so loose that it won't go away once I prime it (probably). It's amazing how much difference that little layer of paint can make in terms of how stuff fits, and I think it can do the job here.

There is a small hole on the back sides of the hands, this is easily modified to hold a magnet, and there is enough room inside of the hand socket for a corresponding magnet.

 

My dreadknight can be fielded with fists, greatsword, heavy incinerator, heavy psycannon, or any legal combination of these options.

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